Brain Age (series)
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Brain Age (series)
''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr. Ryuta Kawashima, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain. Activities are generally based on two or more mental stimuli and are to be completed as fast and as correctly as possible. For example, common activities include Calculations, where the user is presented with a list of single-operator math operations and the user uses the system's touch screen to write their answer to each question, and Stroop Test based on the Stroop effect, where players must say into the unit's mi ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Stroop Effect
---- ---- Naming the font color of a printed word is an easier and quicker task if word meaning and font color are congruent. If two words are both printed in red, the average time to say "red" in response to the written word "green" is greater than the time to say "red" in response to the written word "mouse". In psychology, the Stroop effect is the delay in reaction time between congruent and incongruent stimuli. The effect has been used to create a psychological test (the Stroop test) that is widely used in clinical practice and investigation. A basic task that demonstrates this effect occurs when there is a mismatch between the name of a color (e.g., "blue", "green", or "red") and the color it is printed on (i.e., the word "red" printed in blue ink instead of red ink). When asked to name the color of the word it takes longer and is more prone to errors when the color of the ink does not match the name of the color. The effect is named after John Ridley Stroop, who ...
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Video Game Franchises
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' A *''A Boy and His Blob'' *'' Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *'' Aero Fighters'' *'' Aero the Acro-Bat'' *''After Burner'' *'' Age of Empires'' *''Age of Wonders'' *'' Airforce Delta'' *''Aleste'' *''Alex Kidd'' *''Alien Breed'' *'' Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *'' Alundra'' *'' American McGee's Alice'' *''America's Army'' *'' Amnesia'' *'' Amped'' *''Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *''Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *'' Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call' ...
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Brain Age
''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr. Ryuta Kawashima, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain. Activities are generally based on two or more mental stimuli and are to be completed as fast and as correctly as possible. For example, common activities include Calculations, where the user is presented with a list of single-operator math operations and the user uses the system's touch screen to write their answer to each question, and Stroop Test based on the Stroop effect, where players must say into the unit's ...
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Body And Brain Connection
''Body and Brain Connection'', also known as ''Dr. Kawashima's Body and Brain Exercises'' in PAL regions, is an puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in Japan on November 20, 2010, in North America on February 8, 2011, and in Europe on February 11, 2011. The game features mental problems, such as math questions, in order to keep the user's brain active; in order to answer the questions, the player must perform various physical motions. It received mostly mixed reviews from critics. Gameplay ''Body and Brain Connection'' is a puzzle game which asks mental questions but requires that the answers be performed through physical actions. The game's goal is to reinforce the mental answers by having them be drilled into the player by playing with motion controls. When the player starts the game, it allows the player to take a test which lasts for about ten minutes to determine their "Brain Age", much like the ...
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60 Days To A Better Brain
6 (six) is the natural number following 5 and preceding 7. It is a composite number and the smallest perfect number. In mathematics Six is the smallest positive integer which is neither a square number nor a prime number; it is the second smallest composite number, behind 4; its proper divisors are , and . Since 6 equals the sum of its proper divisors, it is a perfect number; 6 is the smallest of the perfect numbers. It is also the smallest Granville number, or \mathcal-perfect number. As a perfect number: *6 is related to the Mersenne prime 3, since . (The next perfect number is 28.) *6 is the only even perfect number that is not the sum of successive odd cubes. *6 is the root of the 6-aliquot tree, and is itself the aliquot sum of only one other number; the square number, . Six is the only number that is both the sum and the product of three consecutive positive numbers. Unrelated to 6's being a perfect number, a Golomb ruler of length 6 is a "perfect ruler". Six is a co ...
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