Boyfriend Maker
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Boyfriend Maker
Boyfriend Maker is a dating sim, chatbot, romance bot smartphone app for iOS ( iPhone) and Android devices, developed by Japanese studio 36 You Games (styled as 36You) and distributed under the freemium business model. According to the developer's website, Boyfriend Maker is an "app that lets you interact and chat with quirky virtual boyfriends". Boyfriend Maker functions in a similar way as a game, since users can achieve various levels as they continue using the app. While each virtual boyfriend has certain unique characteristics, the various instances of the boyfriend are powered by a chat engine that (at least within a language and market) can utilise vocabulary and knowledge acquired in a chat with one user in subsequent chats with other users. Apple delisting and reintroduction In late November 2012, the original iOS Boyfriend Maker app was delisted from the Apple App Store due to "ribald" (i.e. lewd) chat, according to the New York Times. According to the website polygon. ...
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Dating Sim
Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters. The gameplay is largely dependent on statistics. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as ''Sakura Wars'' and ''Persona'' combine RPG gameplay with dating sim gameplay. The term "dating sim" is also sometimes used incorrectly in English as a generic term for , especially visual novels focused on romance. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a branching story. History The first ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Dating Sims
Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters. The gameplay is largely dependent on statistics. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as ''Sakura Wars'' and ''Persona'' combine RPG gameplay with dating sim gameplay. The term "dating sim" is also sometimes used incorrectly in English as a generic term for , especially visual novels focused on romance. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a branching story. History The first g ...
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Android (operating System) Games
Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to as “Android” * Android (drug), a brand name for the synthetic hormone methyltestosterone Arts and entertainment Film * ''Android Kunjappan Version 5.25'', a 2019 film directed by Ratheesh Balakrishnan Poduval * ''Android'' (film), a 1982 film directed by Aaron Lipstadt * ''Android'', the Russian title for the 2013 film '' App'' Music * The Androids, an Australian rock band * "Android" (TVXQ song), 2012 * "Android", a song by Green Day from the album '' Kerplunk'' * "Android", a song on The Prodigy's '' What Evil Lurks'' EP Games * ''Android'' (board game), published by Fantasy Flight Games Other uses in arts and entertainment * The Android (DC Comics), character * ''The Android'' (novel), by K. A. Applegate * Android 17, a cha ...
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2012 Video Games
Numerous video games were released in 2012. Many awards went to games such as '' Borderlands 2'', ''Far Cry 3'', ''Journey'', ''Mass Effect 3'', ''Dishonored'', '' The Walking Dead'' and '' XCOM: Enemy Unknown''. The year began with the worldwide release of Sony's handheld game console, the PlayStation Vita, originally launched in Japan in December 2011. The end of the year marked the worldwide release of Nintendo's home game console, the Wii U. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2012's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Hardware releases The list of game consoles released in 2012 in North America. Series with new entries Series with ...
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Natural Language Generation
Natural language generation (NLG) is a software process that produces natural language output. In one of the most widely-cited survey of NLG methods, NLG is characterized as "the subfield of artificial intelligence and computational linguistics that is concerned with the construction of computer systems than can produce understandable texts in English or other human languages from some underlying non-linguistic representation of information". While it is widely agreed that the output of any NLG process is text, there is some disagreement on whether the inputs of an NLG system need to be non-linguistic. Common applications of NLG methods include the production of various reports, for example weather and patient reports; image captions; and chatbots. Automated NLG can be compared to the process humans use when they turn ideas into writing or speech. Psycholinguists prefer the term language production for this process, which can also be described in mathematical terms, or modeled in ...
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Natural Language Understanding
Natural-language understanding (NLU) or natural-language interpretation (NLI) is a subtopic of natural-language processing in artificial intelligence that deals with machine reading comprehension. Natural-language understanding is considered an AI-hard problem. There is considerable commercial interest in the field because of its application to automated reasoning, machine translation, question answering, news-gathering, text categorization, voice-activation, archiving, and large-scale content analysis. History The program STUDENT, written in 1964 by Daniel Bobrow for his PhD dissertation at MIT, is one of the earliest known attempts at natural-language understanding by a computer. Eight years after John McCarthy coined the term artificial intelligence, Bobrow's dissertation (titled ''Natural Language Input for a Computer Problem Solving System'') showed how a computer could understand simple natural language input to solve algebra word problems. A year later, in 1965, J ...
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Natural Language Processing
Natural language processing (NLP) is an interdisciplinary subfield of linguistics, computer science, and artificial intelligence concerned with the interactions between computers and human language, in particular how to program computers to process and analyze large amounts of natural language data. The goal is a computer capable of "understanding" the contents of documents, including the contextual nuances of the language within them. The technology can then accurately extract information and insights contained in the documents as well as categorize and organize the documents themselves. Challenges in natural language processing frequently involve speech recognition, natural-language understanding, and natural-language generation. History Natural language processing has its roots in the 1950s. Already in 1950, Alan Turing published an article titled "Computing Machinery and Intelligence" which proposed what is now called the Turing test as a criterion of intelligence, t ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Chatbot
A chatbot or chatterbot is a Software agent, software application used to conduct an on-line chat conversation via text or Speech synthesis, text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behave as a conversational partner, chatbot systems typically require continuous tuning and testing, and many in production remain unable to adequately converse, while none of them can pass the standard Turing test. The term "ChatterBot" was originally coined by Michael Loren Mauldin, Michael Mauldin (creator of the first Verbot) in 1994 to describe these conversational programs. Chatbots are used in dialog systems for various purposes including customer service, request routing, or information gathering. While some chatbot applications use extensive word-classification processes, natural language processing, natural-language processors, and sophisticated Artificial intelligence, AI, others simply scan for gene ...
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App Store (iOS)
The App Store is an app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS Software Development Kit. Apps can be downloaded on the iPhone, iPod Touch, or the iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps. The App Store was opened on July 10, 2008, with an initial 500 applications available. The number of apps peaked at around 2.2 million in 2017, but declined slightly over the next few years as Apple began a process to remove old or 32-bit apps that do not function as intended or that do not follow current app guidelines. , the store features more than 1.8 million apps. While Apple touts the role of the App Store in creating new jobs in the "app economy" and claims to have paid over $155 billion to developers, the App Store has also attrac ...
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Virtuality (gaming)
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines deliver real time (less than 50 ms latency) gaming via a stereoscopic visor, joysticks, and networked units for multi-player gaming. Following Dr. Jonathan D Waldern's VR PhD research (1985–1990) and supported by IBM Research Labs, Virtuality Group was formed in 1985 as a startup called W Industries. Waldern's earlier work at Leicester Polytechnic's Human Computer Interface Research Unit had produced a computer system featuring "no less than five 16- and 32-bit microcomputers" that could produce a stereoscopic view of a three-dimensional scene, viewed on a screen using special headgear featuring an active shutter system, with head and hand tracking using "sonic sensors" to determine the viewer's position. Waldern's company developed many of the principal components including VR headsets, graphics subsystems, 3D trackers, exoske ...
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