Bowling (solitaire)
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Bowling (solitaire)
Bowling Solitaire is a patience or solitaire card game that uses a single deck standard playing cards to simulate a round of ten-pin bowling. Two completely different games of Bowling Solitaire were created independently of each other. One was published in the book '' A Gamut of Games'' by Sid Sackson in 1969. The other was featured in a computer game by Sierra Online in 1988. Sid Sackson's Bowling Solitaire (1969) This solitaire game was designed by Sid Sackson, and published in his book '' A Gamut of Games'' (1969). Sackson wrote that he created the game because of his distaste for traditional solitaire games ''in which a red 9 is placed on a black 10''. Besides being popular with modern hobby gamers, Bowling Solitaire has been published as a separate game, and has also been implemented with a digital port. Rules Setup: Bowling Solitaire uses the Ace through 10 from two suits. From a shuffled pile of these 20 cards, ten cards representing the "pins" are randomly ...
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Patience (game)
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players". Name 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. Am ...
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Solitaire
Solitaire is any tabletop game which one can play by oneself, usually with cards, but also with dominoes. The term "solitaire" is also used for single-player games of concentration and skill using a set layout tiles, pegs or stones. These games include peg solitaire and mahjong solitaire. The game is most often played by one person, but can incorporate others. History The origins of Card Solitaire or Patience are unclear, but the earliest records appear in the late 1700s across northern Europe and Scandinavia. The term ''Patiencespiel'' appears in ''Das neue Königliche L’Hombre-Spiel'', a German book published in 1788. Books were also reported to appear in Sweden and Russia in the early 1800s. There are additional references to Patience in French literature. In the United States, the first card solitaire book, ''Patience: A series of thirty games with cards'', was published by Ednah Cheney in 1870. The most popular card solitaire is Klondike, which was called Microsoft So ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Ten-pin Bowling
Ten-pin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The objective is to knock down all ten pins on the first roll of the ball (a strike), or failing that, on the second roll (a spare). An approximately long ''approach'' area used by the bowler to impart speed and apply rotation to the ball ends in a ''foul line''. The , lane is bordered along its length by ''gutters'' (''channels'') that collect errant balls. The lane's long and narrow shape limits straight-line ball paths to angles that are smaller than optimum angles for achieving strikes; accordingly, bowlers impart side rotation to ''hook'' (curve) the ball into the pins to increase the likelihood of striking. Oil is applied to approximately the first two-thirds of the lane's length to allow a "skid" area for the ball before it encounters friction and hooks. The oil is applied in different leng ...
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A Gamut Of Games
''A Gamut of Games'' is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games. Some of the games which were later sold separately include Focus, Property and Origins of World War I; Robert Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer. Book Sections The sections of the book and the games covered therein are as follows: In Search of Big and Little Games *''Blue and Gray'', a board game by Henry Busch and Arthur Jaeger *'' Hekaton'', a card game originally publ ...
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Sid Sackson
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include '' Can't Stop'' and ''Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially ''A Gamut of Games'' and '' Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for ''Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was. Sackson collec ...
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Sierra Online
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series '' King's Quest'', '' Space Quest'', ''Police Quest'', '' Gabriel Knight'', '' Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished ...
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Strike (bowling)
In bowling, a ''strike'' means that all of the pins have been knocked down on the first ball roll of a frame. On a bowling scoresheet, a strike is marked by an "X". In American nine-pin bowling, a ringer is an equivalent term for knocking down all pins on the first ball of the frame (known as a ''full house''). Scoring When all ten pins are knocked down with the first ball roll (called a strike and typically rendered as an "X" on a score sheet), a player is awarded ten points, plus a bonus of whatever is scored with the next two rolls (not necessarily the next two frames). In this way, the points scored for the two rolls after the strike are counted twice. ::Frame 1, ball 1: 10 pins (strike) ::Frame 2, ball 1: 3 pins ::Frame 2, ball 2: 6 pins ::The total score from these throws is: :::*Frame one: 10 + (3 + 6) = 19 :::*Frame two: 3 + 6 = 9 ::::TOTAL = 28 An easier non-standard method of scoring a strike is to score the strike with a flat 10 points and then add 1 to the multipl ...
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Spare (bowling)
A spare is a term used in bowling to indicate that all of the pins have been knocked down during the second ball of a frame when not all the pins were knocked down in the first frame of that player's two turns. The symbol for a spare for most bowling sports is a forward slash mark (/), while the unique vertically-oriented scoring system for candlepin bowling Candlepin bowling is a variation of bowling that is played primarily in the Canadian Maritime provinces and the New England region of the United States. It is played with a handheld-sized ball and tall, narrow pins that resemble candles, hence ... is somewhat different. A "spare" is awarded when no pins are left standing after the second ball of a frame; i.e., a player uses both balls of a frame to clear all ten pins. A player achieving a spare is awarded ten points, plus a bonus of whatever is scored with the next ball (only the first ball is counted). It is typically rendered as a slash on score sheets in place of the ...
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Ten-pin Bowling
Ten-pin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The objective is to knock down all ten pins on the first roll of the ball (a strike), or failing that, on the second roll (a spare). An approximately long ''approach'' area used by the bowler to impart speed and apply rotation to the ball ends in a ''foul line''. The , lane is bordered along its length by ''gutters'' (''channels'') that collect errant balls. The lane's long and narrow shape limits straight-line ball paths to angles that are smaller than optimum angles for achieving strikes; accordingly, bowlers impart side rotation to ''hook'' (curve) the ball into the pins to increase the likelihood of striking. Oil is applied to approximately the first two-thirds of the lane's length to allow a "skid" area for the ball before it encounters friction and hooks. The oil is applied in different leng ...
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Bowling (solitaire) Layout
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though in the United Kingdom and Commonwealth countries, bowling could also refer to target bowling, such as lawn bowls. In pin bowling, the goal is to knock over pins on a long playing surface known as a '' lane''. Lanes have a wood or synthetic surface onto which protective lubricating oil is applied in different specified oil patterns that affect ball motion. A strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all the pins are knocked over on a second roll. Common types of pin bowling include ten-pin, candlepin, duckpin, nine-pin, and five-pin. The historical game skittles is the forerunner of modern pin bowling. In target bowling, the aim is usually to get the ball as close to a mark ...
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