Botvinnik Versus Capablanca
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Botvinnik Versus Capablanca
On 22 November 1938, Mikhail Botvinnik (playing white) defeated José Raúl Capablanca (playing black) in one of the most famous games in chess history. The game was played in round 11 of the AVRO tournament in Rotterdam. Capablanca was a former World Chess Champion (1921-27), while Botvinnik would later become World Champion himself (1948-57). The game was widely praised, including by Garry Kasparov who said: ..Botvinnik played what was altogether the "game of his life" against Capablanca. It was not just that it was judged the most brilliant in the tournament and to be worth two first prizes, but it was even suggested that, by analogy with the "immortal" and "evergreen" games, it should be called "peerless" or "classical"! This was the last game between the two before Capablanca's death in 1942; he was suffering poor health during the tournament. Botvinnik and Capablanca had previously played seven other games of competitive tournament chess, including another game with the op ...
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Botvinnik Versus Capablanca, AVRO 1938
On 22 November 1938, Mikhail Botvinnik (playing white) defeated José Raúl Capablanca (playing black) in one of the most famous games in chess history. The game was played in round 11 of the AVRO tournament in Rotterdam. Capablanca was a former World Chess Champion (1921-27), while Botvinnik would later become World Champion himself (1948-57). The game was widely praised, including by Garry Kasparov who said: ..Botvinnik played what was altogether the "game of his life" against Capablanca. It was not just that it was judged the most brilliant in the tournament and to be worth two first prizes, but it was even suggested that, by analogy with the "immortal" and "evergreen" games, it should be called "peerless" or "classical"! This was the last game between the two before Capablanca's death in 1942; he was suffering poor health during the tournament. Botvinnik and Capablanca had previously played seven other games of competitive tournament chess, including another game with the op ...
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Encyclopedia Of Chess Openings
The ''Encyclopaedia of Chess Openings'' () is a reference work describing the state of Chess theory#Opening theory, opening theory in chess, originally published in five volumes from 1974 to 1979 by the Serbian company Šahovski Informator (Chess Informant). It is currently undergoing its fifth edition. ''ECO'' may also refer to the opening classification system used by the encyclopedia. Overview Both ''ECO'' and ''Chess Informant'' are published by the Belgrade-based company Šahovski Informator. The moves are taken from thousands of master games and from published analysis in ''Informant'' and compiled by the editors, most of whom are Grandmaster (chess), grandmasters, who select the lines which they consider most relevant or critical. The chief editor since the first edition has been Aleksandar Matanović. The openings are provided in an chess opening theory table, ''ECO'' table that concisely presents the opening lines considered most critical by the editors. ''ECO'' covers ...
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List Of Chess Games
This is a list of notable chess games sorted chronologically. pre-1700 * 1475: Castellví– Vinyoles, Valencia 1475. The first documented chess game played with the modern queen and bishop moves; the moves were described in the poem Scachs d'amor. * 1623: Greco–NN, London 1623. Gioachino Greco mates on the eighth move with a queen sacrifice. 18th century * 1788: Bowdler–Conway, London. Thomas Bowdler offers the first example of a famous double rook sacrifice. * 1790: Smith–Philidor, London. François-André Danican Philidor, who was quoted as saying "Pawns are the soul of chess", demonstrates the power of a superior pawn formation. 19th century * 1834: La Bourdonnais–McDonnell, 50th Match Game, London. Reuben Fine in ''The World's Great Chess Games'' describes it as the first great immortal game of chess. McDonnell sacrifices his queen for two minor pieces. * 1834: La Bourdonnais–McDonnell, 62nd Match Game, London. Perhaps the most famous win of the match (c ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn. Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square of promotion. A piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more queens, or three or more rooks, bishops, or kni ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to a safe square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot get out of check by any of these options, the game ends in checkmate, and the player loses. Players cannot make any move that puts their own king in check. Many chess variants feature check, such as shogi, xiangqi, and janggi. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultane ...
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Pin (chess)
In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called ''pinning''; the defending piece restricted by the pin is described as ''pinned''. Only a piece that can move any number of squares along a horizontal, vertical, or diagonal line (i.e. a bishop, rook, or queen) can pin. Any piece can be pinned except the king, which is the most valuable piece. The inverse of a pin is a skewer, in which a more valuable piece under direct attack may move to expose a less valuable piece to an attack. Types Absolute pin An ''absolute pin'' is one where the piece shielded by the pinned piece is the king. In this case it is illegal to move the pinned piece out of the line of attack, as that would place one's king in check (see diagram). A piece pinned in this way can still give check or defend another piece from capture by the opposing ...
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Fork (chess)
In chess, a fork is a tactic in which a piece multiple enemy pieces simultaneously. The attacker usually aims to capture one of the forked pieces. The defender often cannot counter every threat. A fork is most effective when it is forcing, such as when the king is put in check. A fork is a type of . Terminology A fork is an example of a . The type of fork is named after the type of forking piece. For example, a fork by a knight is a knight fork. The attacked pieces are ''forked''. If the King is one of the attacked pieces, the term ''absolute fork'' is sometimes used. A fork not involving the enemy king is in contrast a ''relative fork''. A fork of the king and queen, the highest material-gaining fork possible, is sometimes called a ''royal fork''. A fork of the enemy king, queen, and one (or both) rooks is sometimes called a ''grand fork''. A knight fork of the enemy king, queen, and possibly other pieces is sometimes called a ''family fork'' or ''family check''. Strategy ...
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Sacrifice (chess)
In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value. Any chess piece except the king may be sacrificed. Because players usually try to hold on to their own pieces, offering a sacrifice can come as an unpleasant surprise to one's opponent, putting them off balance and causing them to waste precious time trying to calculate whether the sacrifice is sound or not, and whether to accept it. Sacrificing one's queen (the most valuable piece), or a string of pieces, adds to the surprise, and such games can be awarded . Types of sacrifice Real versus sham Rudolf Spielmann proposed a division between sham and real sacrifices: * In a ''real sacrifice'', the sacrificing player will often have to play on with less than their opponent for quite some time. * In a ''sham sacrifice'', t ...
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Passed Pawn
In chess, a passed pawn is a pawn with no opposing pawns to prevent it from advancing to the eighth ; i.e. there are no opposing pawns in front of it on either the same or adjacent files. A passed pawn is sometimes colloquially called a ''passer''. Passed pawns are advantageous because only the opponent's pieces can stop them from promoting. In the diagram, the white pawns on b5, c4, and e5 are passed pawns, and Black's pawn on d4 is a passed pawn. If Black plays ...fxg4, then the black pawn on g4 will be passed, as well as White's pawn on f4. Protected passed pawn A passed pawn that is protected by its own pawns is called a ''protected passed pawn''. In the first diagram in this article, the pawns on the b- and e-files are protected passed pawns. Two or more passed pawns on adjacent files are called ''connected passed pawns'' (see connected pawns), and they are very strong. In the diagram at the top, White's b- and c-pawns are connected passed pawns. A pair of connec ...
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Combination (chess)
In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in strategic terms. Combinations, in contrast to the norm, are sufficiently forcing that one can calculate exactly how advantage will be achieved against any defense. Indeed, it is usually necessary to see several moves ahead in exact detail before launching a combination, or else the initial sacrifice should not be undertaken. Definition In 1952/53, the editors of ''Shakhmaty v SSSR'' decided on this definition: ''A combination is a forced sequence of moves which uses tactical means and exploits specific peculiarities of the position to achieve a certain goal.'' Irving Chernev wrote:What is a combination? A combination is a blend of ideas – pins, forks, discovered checks, double attacks ...
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