Bonze Adventure
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Bonze Adventure
''Bonze Adventure'', known in Japan as , is a platform game released in arcades in 1988. It was later ported to the PC Engine by Taito. Plot Emma the King has lost his senses, causing him to lose order of his Underworld domain – enabling evil entities to roam freely. The player controls Bonze Kackremboh, a Buddhist priest who is son of the Divine Dragon. Kackremboh must now go on a journey to find and confront Emma. In order to find Emma, Bonze must survive against hordes of yokai, such as snakes, giant eyeballs, ghosts, kitsune, spiders, entities appearing to be hitodama/will-o'-the-wisp, as well as other evils. Gameplay The priest's weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the priest himself. In times of difficulty, a deva often provides various power-ups to assist the priest's progress. In an unusual twist, the allotted time appears in the manner of melting candles, rather than a traditional tim ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Kitsune
In Japanese folklore, , are foxes that possess paranormal abilities that increase as they get older and wiser. According to ''yōkai'' folklore, all foxes have the ability to shapeshift into human form. While some folktales speak of employing this ability to trick others—as foxes in folklore often do—other stories portray them as faithful guardians, friends, and lovers. Foxes and humans lived close together in ancient Japan; this companionship gave rise to legends about the creatures. have become closely associated with Inari, a Shinto or spirit, and serve as its messengers. This role has reinforced the fox's supernatural significance. The more tails a has—they may have as many as nine—the older, wiser, and more powerful it is. Because of their potential power and influence, some people make sacrifices to them as to a deity. Conversely foxes were often seen as " witch animals", especially during the Edo period (1603–1867), and were thought of as goblins who could ...
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TurboGrafx-16 Games
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just ...
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1988 Video Games
File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian Bicentenary, Bicentennial on January 26; The 1988 Summer Olympics are held in Seoul, South Korea; Soviet Union, Soviet troops begin their Soviet-Afghan War, withdrawal from Afghanistan, which is completed the 1989, next year; The 1988 Armenian earthquake kills between 25,000-50,000 people; The 8888 Uprising in Myanmar, led by students, protests the Burma Socialist Programme Party; A bomb explodes on Pan Am Flight 103, causing the plane to crash down on the town of Lockerbie, Scotland- the event kills 270 people., 300x300px, thumb rect 0 0 200 200 Piper Alpha rect 200 0 400 200 Iran Air Flight 655 rect 400 0 600 200 Australian Bicentenary rect 0 200 300 400 Pan Am Flight 103 rect 300 200 600 400 1988 Summer Olympics rect 0 400 200 600 8888 ...
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Let's! TV Play Classic
Let's! TV Play Classic (Let's!TVプレイCLASSIC or レッツテレビプレイ クラシック) is a series of Japan-only plug & play devices developed and distributed by Bandai programmed on '' XaviX'' software created by SSD Company Limited in 2006 that contain arcade games from either Namco or Taito, with Namco's being called "''Namco Nostalgia''" while Taito's are called "''Taito Nostalgia''". Each device in the series contains 4 games, with 2 being classic arcade games while the other 2 are new games using the original game's sprites developed by Bandai. Namco Nostalgia 1 *''Xevious'' *''Mappy'' *'' Xevious: Scramble Mission'' - In Scramble Mission the Solvalou ship flies through a futuristic fortress that has technological obstacles that the player must dodge, and at the end of each level they must blow up a boss similar to GAMP, under a time limit. *''Mappy: Revenge of Nyamco'' - A game similar to '' Breakout'' where the player controls two Meowkies at the bottom of th ...
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Japanese Funeral
The majority of funerals (, ''sōgi'' or , ''sōshiki'') in Japan include a wake, the cremation of the deceased, a burial in a family grave, and a periodic memorial service. According to 2007 statistics, 99.81% of deceased Japanese are cremated. Other practices in Japan include Shinto funerals and the Ryukyuan people’s indigenous sepultural culture. Modern funerals After death Although Japan has become a more secular society (see Religion in Japan), , 90% of funerals are conducted as Buddhist ceremonies. Immediately after a death (or, in earlier days, just before the expected death), relatives moisten the dying or deceased person's lips with water, a practice known as . Most Japanese homes maintain Buddhist altars, or , for use in Buddhist ceremonies; and many also have Shinto shrines, or . When a death occurs, the shrine is closed and covered with white paper to keep out the impure spirits of the dead, a custom called . A small table decorated with flowers, incense, and a ...
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Offering (Buddhism)
In Buddhism, symbolic offerings are made to the Triple Gem, giving rise to contemplative gratitude and inspiration. Typical material offerings involve simple objects such as a lit candle or oil lamp, burning incense, flowers, food, fruit, water or drinks. Within the traditional Buddhist framework of karma and rebirth, offerings lead to the accumulation of merit, which leads to: :* a better rebirth in the cycle of birth and death (Pali: ''vattagamini-kusala'') :* progress towards release from suffering (Pali: ''vivattagamini-kusala''). These offerings often act as preparation for meditation. In some traditions, two different types of offerings are identified: *material or hospitality offerings (Pali: ''amisa-puja''Lee & Thanissaro (1998). or ''sakkara-puja'') *practice offerings (Pali: ''patipatti-puja'') Material offering Material offerings are considered ''external'' offerings of "words and deeds." Material offerings nurture generosity (Pali:''dāna'') and virtue (Pali ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Deva (Buddhism)
A Deva (देव Sanskrit and Pāli; Mongolian тэнгэр, tenger) in Buddhism is a type of celestial beings or gods who share the god-like characteristics of being more powerful, longer-lived, and, in general, much happier than humans, although the same level of veneration is not paid to them as to Buddhas. Other words used in Buddhist texts to refer to similar supernatural beings are devatā ("deities") and devaputta ("son of god"). While the former is a synonym for deva ("celestials"), the latter refers specifically to one of these beings who is young and has newly arisen in its heavenly world. Types Deva refers to a class of beings or a path of the six paths of the incarnation cycle. It includes some very different types of beings which can be ranked hierarchically according to the merits they have accumulated over lifetimes. The lowest classes of these beings are closer in their nature to human beings than to the higher classes of deva. Devas can be degraded to h ...
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