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Bloom Map
In computing, a Bloom filter is a space-efficient probabilistic data structure, conceived by Burton Howard Bloom in 1970, that is used to test whether an element is a member of a set. False positive matches are possible, but false negatives are not – in other words, a query returns either "possibly in set" or "definitely not in set". Elements can be added to the set, but not removed (though this can be addressed with the counting Bloom filter variant); the more items added, the larger the probability of false positives. Bloom proposed the technique for applications where the amount of source data would require an impractically large amount of memory if "conventional" error-free hashing techniques were applied. He gave the example of a hyphenation algorithm for a dictionary of 500,000 words, out of which 90% follow simple hyphenation rules, but the remaining 10% require expensive disk accesses to retrieve specific hyphenation patterns. With sufficient core memory, an erro ...
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Bloom (shader Effect)
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, Demo (computer programming), demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of ''Tron 2.0'' in 2004. Theory There are two recognized potential causes of bloom. Imperfect focus One physical basis of bloom is that, in the real world, lenses can never focus perfectly. Even a perfect lens will convolution, convolve the incoming image with an Airy disk (the diffraction pattern produced by passing a point light source through a circular aperture). Under normal circumstances, these imperfections are not noticeable, ...
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Double Hashing
Double hashing is a computer programming technique used in conjunction with open addressing in hash tables to resolve hash collisions, by using a secondary hash of the key as an offset when a collision occurs. Double hashing with open addressing is a classical data structure on a table T. The double hashing technique uses one hash value as an index into the table and then repeatedly steps forward an interval until the desired value is located, an empty location is reached, or the entire table has been searched; but this interval is set by a second, independent hash function. Unlike the alternative collision-resolution methods of linear probing and quadratic probing, the interval depends on the data, so that values mapping to the same location have different bucket sequences; this minimizes repeated collisions and the effects of clustering. Given two random, uniform, and independent hash functions h_1 and h_2, the ith location in the bucket sequence for value k in a hash table of ...
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Stirling Numbers Of The Second Kind
In mathematics, particularly in combinatorics, a Stirling number of the second kind (or Stirling partition number) is the number of ways to partition a set of ''n'' objects into ''k'' non-empty subsets and is denoted by S(n,k) or \textstyle \left\. Stirling numbers of the second kind occur in the field of mathematics called combinatorics and the study of partitions. They are named after James Stirling. The Stirling numbers of the first and second kind can be understood as inverses of one another when viewed as triangular matrices. This article is devoted to specifics of Stirling numbers of the second kind. Identities linking the two kinds appear in the article on Stirling numbers. Definition The Stirling numbers of the second kind, written S(n,k) or \lbrace\textstyle\rbrace or with other notations, count the number of ways to partition a set of n labelled objects into k nonempty unlabelled subsets. Equivalently, they count the number of different equivalence relations wit ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ...
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E (mathematical Constant)
The number is a mathematical constant approximately equal to 2.71828 that is the base of a logarithm, base of the natural logarithm and exponential function. It is sometimes called Euler's number, after the Swiss mathematician Leonhard Euler, though this can invite confusion with Euler numbers, or with Euler's constant, a different constant typically denoted \gamma. Alternatively, can be called Napier's constant after John Napier. The Swiss mathematician Jacob Bernoulli discovered the constant while studying compound interest. The number is of great importance in mathematics, alongside 0, 1, Pi, , and . All five appear in one formulation of Euler's identity e^+1=0 and play important and recurring roles across mathematics. Like the constant , is Irrational number, irrational, meaning that it cannot be represented as a ratio of integers, and moreover it is Transcendental number, transcendental, meaning that it is not a root of any non-zero polynomial with rational coefficie ...
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Bloom Filter Fp Probability
Bloom or blooming may refer to: Science and technology Biology * Bloom, one or more flowers on a flowering plant * Algal bloom, a rapid increase or accumulation in the population of algae in an aquatic system * Jellyfish bloom, a collective noun for a large group of jellyfish * Epicuticular wax bloom, a whitish haze due to small crystals of wax, occurring on the surface of many fruits * Bloom syndrome, an autosomal recessive human genetic disorder that predisposes the patient to a wide variety of cancer Computing * Bloom filter, a probabilistic method to find a subset of a given set * Bloom (shader effect), a graphics effect used in modern 3D computer games * Bloom (software), a generative music application for the iPhone and iPod Touch * BLOOM (language model), an open-source large language model Art conservation * Wax bloom, an efflorescence of wax or stearic acid affecting oil pastels * Saponification in art conservation, a chalky white efflorescence on old oil pain ...
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Information Content
In information theory, the information content, self-information, surprisal, or Shannon information is a basic quantity derived from the probability of a particular event occurring from a random variable. It can be thought of as an alternative way of expressing probability, much like odds or log-odds, but which has particular mathematical advantages in the setting of information theory. The Shannon information can be interpreted as quantifying the level of "surprise" of a particular outcome. As it is such a basic quantity, it also appears in several other settings, such as the length of a message needed to transmit the event given an optimal source coding of the random variable. The Shannon information is closely related to ''entropy'', which is the expected value of the self-information of a random variable, quantifying how surprising the random variable is "on average". This is the average amount of self-information an observer would expect to gain about a random variable whe ...
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Trie
In computer science, a trie (, ), also known as a digital tree or prefix tree, is a specialized search tree data structure used to store and retrieve strings from a dictionary or set. Unlike a binary search tree, nodes in a trie do not store their associated key. Instead, each node's ''position'' within the trie determines its associated key, with the connections between nodes defined by individual Character (computing), characters rather than the entire key. Tries are particularly effective for tasks such as autocomplete, spell checking, and IP routing, offering advantages over hash tables due to their prefix-based organization and lack of hash collisions. Every child node shares a common prefix (computer science), prefix with its parent node, and the root node represents the empty string. While basic trie implementations can be memory-intensive, various optimization techniques such as compression and bitwise representations have been developed to improve their efficiency. A n ...
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Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that data access time is linear in respect to the number of nodes in the list. Because nodes are serially linked, accessing any node requires that the prior node be accessed beforehand (which introduces difficulties in pipelining). Faster access, such as random access, is not feasible. Arrays have better cache ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (value (computer science), values or variable (programming), variables), of same memory size, each identified by at least one ''array index'' or ''key'', a collection of which may be a tuple, known as an index tuple. An array is stored such that the position (memory address) of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten Word (data type), words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical conc ...
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Hash Table
In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps Unique key, keys to Value (computer science), values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. A map implemented by a hash table is called a hash map. Most hash table designs employ an Perfect hash function, imperfect hash function. Hash collision, Hash collisions, where the hash function generates the same index for more than one key, therefore typically must be accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also ...
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