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Bloodshadows
''Bloodshadows'' is an original pulp adventure gamebook by West End Games that was published in 1994. It was the first setting book for WEG's MasterBook game, which used rules elements used earlier in their TORG and Shatterzone games. It was reprinted in 2011 by Precis Intermedia, which is looking to rework and reform the core rules. A reworked third edition of the gamebook was published by Precis Intermedia in 2016. Background The game is set in the world of Marl, a setting influenced by dark fantasy, urban fantasy, and pulp fiction influenced by writings of H.P. Lovecraft, Robert E. Howard, and Edgar Rice Burroughs and the '' roman noir'' of Dashiell Hammett and Raymond Chandler. It has an early 20th century industrial age base in which the technology is blended with magic. Marl is controlled by three factions: Order, Chaos, and the Oathbreakers. Order and Chaos are like their equivalents in Michael Moorcock's ''Eternal Champion'' cycle. Order represents stability and obedie ...
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MasterBook
''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing game ''Torg'' (1990), and WEG's science fiction role-playing game '' Shatterzone'' (1993). Like ''Torg'', the ''Masterbook'' system utilizes two complementary forms of in-game conflict resolution: a unified dice mechanic, which is based on a roll of two ten-sided dice, and a game-specific deck of cards (the MasterDeck, similar to the Drama Deck in ''Torg'') that is used to influence random number generation, character actions, and the game's plot. Publication history ''Masterbook'' is a 176-page softcover book that was designed by Ed Stark, with interior art by Paul Daly, Jamie Lombardo, Ron Hill, Karl Waller, and Brian Schomburg, and cover art by Stephen Crane. It was published by WEG in 1994. A limited-edition 483-page hardbound vers ...
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Masterbook System
''Masterbook'' is a generic role-playing game that was published by West End Games (WEG) in 1994. Description The generic rules of ''Masterbook'', which do not have a specific campaign setting, use rules from both WEG's multi-genre role-playing game ''Torg'' (1990), and WEG's science fiction role-playing game ''Shatterzone'' (1993). Like ''Torg'', the ''Masterbook'' system utilizes two complementary forms of in-game conflict resolution: a unified dice mechanic, which is based on a roll of two ten-sided dice, and a game-specific deck of cards (the MasterDeck, similar to the Drama Deck in ''Torg'') that is used to influence random number generation, character actions, and the game's plot. Publication history ''Masterbook'' is a 176-page softcover book that was designed by Ed Stark, with interior art by Paul Daly, Jamie Lombardo, Ron Hill, Karl Waller, and Brian Schomburg, and cover art by Stephen Crane. It was published by WEG in 1994. A limited-edition 483-page hardbound versi ...
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Galitia Citybook
''Galitia Citybook'' is a supplement published by West End Games in 1994 for the fantasy-noir role-playing game ''Bloodshadows'', using the generic role-playing rules of ''Masterbook''. Contents The original ''Bloodshadows'' campaign setting (1994) was based in the city of Selastos. ''Galitia Citybook'' describes the sister city of Galitia, with details of its thousand-year history, city districts, and notable people. The book also includes new monsters and some suggested adventure hooks, although it does not include a full adventure. Publication history West End Games originally published the generic ''Masterbook'' set of role-playing game rules in 1994, quickly followed by the fantasy-noir ''Bloodshadows'' setting. The ''Bloodshadows'' supplement ''Galitia Citybook'' also appeared in 1994, a 128-page softcover book written by Teeuwynn Woodruff, with artwork by Tim Bobko, Tom O'Neill and Brian Schomburg. Reception In the March 1995 edition of ''Dragon'' (Issue #215), Rick Swa ...
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Shatterzone
''Shatterzone'' is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia. The universe of ''Shatterzone'' shares some structural similarities to the ''Star Wars'' expanded universe including an intergalactic government called the Consortium (like the Republic from ''Star Wars'') run from a central region of space known as the Core Worlds, large megacorps that run galactic affairs (a theme common in the cyberpunk genre of storytelling), and a super-industrialized capital world, called Centaurus, but similar to ''Star Wars Coruscant. Likewise, there is a sentiment of xenophobia in the setting similar to that of the Empire in ''Star Wars''. Humans, Glahns, and Ishantras, the three ruling races of the Consortium and a few others are given full citizen status while other races suffer under prejudice and second-class-citizenship. In an interview wi ...
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Precis Intermedia
Precis Intermedia (formerly ''Politically Incorrect Games'' and ''Spectre Press'') publishes downloadable PDF-based and traditional printed role-playing games. They also publish downloadable paper gaming miniatures called Disposable Heroes, and other various miniatures and tabletop games. Precis Intermedia merged with Spectre Press, one of the first RPG publishers to offer PDF-based products on the internet. Games and products Precis Intermedia has brought back a number of previously out-of-print games, including Shatterzone, Masterbook, Bloodshadows, Darkwood, Supergame, Maelstrom Storytelling, and A Fistfull of Miniatures. The company has also published its share of original roleplaying and tabletop games, including Treasure Awaits!, HardNova 2, Ghostories, EarthAD.2, Two-Fisted Tales, Lord of Olympus, Active Exploits Diceless Roleplaying, Warcosm, and Brutes. Other notable products include Disposable Heroes Paper Miniatures, The Amazing 8in1 Die, Exiled in Eris, and Eldrit ...
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D6 System
The ''D6 System'' is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system. System Attributes and skills Characters in the ''D6 System'' are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most ''D6 System'' games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g ...
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D6 System
The ''D6 System'' is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system. System Attributes and skills Characters in the ''D6 System'' are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most ''D6 System'' games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Horror Role-playing Games
Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction **Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction *Horror film, a film genre *Horror comics, comic books focusing on horror *Horror punk, a music genre *Horrorcore, a subgenre of hip hop music based on horror *Horror game, a video game genre **Survival horror, a video game subgenre of horror and action-adventure *Horror podcast, a podcast genre Films *Horror (2002 film), ''Horror'' (2002 film), an American film by Dante Tomaselli *Hashtag Horror, ''#Horror'', a 2015 American film by Tara Subkoff *''Horror'', Italian title for the 1963 Italian-Spanish film ''The Blancheville Monster'' Fictional characters *Horror (Garo), Horror (''Garo''), fictional monsters in the Tokusatsu series ''Garo'' *Horror icon, a significant person or fictional character in a horror genre Music Groups and labels * Ho99o9 (pronounced Horror), an American hip hop group * The Hor ...
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Dark Fantasy Role-playing Games
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complemen ...
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American Role-playing Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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Role-playing Games Introduced In 1994
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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