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Blondie24
Blondie24 is an artificial intelligence checkers-playing computer program named after the screen name used by a team led by David B. Fogel. The purpose was to determine the effectiveness of an artificial intelligence checkers-playing computer program. The screen name was used on The Zone, an internet boardgaming site in 1999. During this time, Blondie24 played against some 165 human opponents and was shown to achieve a rating of 2048, or better than 99.61% of the playing population of that web site. The design of Blondie24 is based on a minimax algorithm of the checkers game tree in which the evaluation function is a deep learning convolutional artificial neural network. The neural net receives as input a vector representation of the checkerboard positions and returns a single value which is passed on to the minimax algorithm. The weights of the neural network were obtained by an evolutionary algorithm (an approach now called neuroevolution). In this case, a population of Blo ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer ...
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David B
David Robert Jones (8 January 194710 January 2016), known professionally as David Bowie ( ), was an English singer-songwriter and actor. A leading figure in the music industry, he is regarded as one of the most influential musicians of the 20th century. Bowie was acclaimed by critics and musicians, particularly for his innovative work during the 1970s. His career was marked by reinvention and visual presentation, and his music and stagecraft had a significant impact on popular music. Bowie developed an interest in music from an early age. He studied art, music and design before embarking on a professional career as a musician in 1963. "Space Oddity", released in 1969, was his first top-five entry on the UK Singles Chart. After a period of experimentation, he re-emerged in 1972 during the glam rock era with his flamboyant and androgynous alter ego Ziggy Stardust (character), Ziggy Stardust. The character was spearheaded by the success of Bowie's single "Starman (song), Starma ...
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MSN Games
MSN Games (also known as Zone.com - formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming web site, with single player, multiplayer, PC download, and social casino video games. Games are available in free online, trial, and full feature pay-to-play versions. MSN Games is a part of Xbox Game Studios, associated with the MSN portal, and is owned by Microsoft, headquartered in Redmond, Washington. History The first version of the site, which was then called "The Village", was founded by Kevin Binkley, Ted Griggs, and Hoon Im. In 1996, Steve Murch, an employee of Microsoft, convinced Bill Gates and Steve Ballmer to acquire the small online game site, then owned by Electric Gravity. The site was rebranded to "Internet Gaming Zone" and launched in 1996. It started with a handful of card and board games like Hearts, Spades, Checkers, Backgammon, and Bridge. For the following 5 years, the Internet Gaming Zone would be r ...
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Minimax
Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated for several-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision-making in the presence of uncertainty. Game theory In general games The maximin value is the highest value that the player can be sure to get without knowing the actions of the other players; equivalently, it is the lowest value the other players can force the player to receive when they know the player's action. Its formal definition is: :\underline = \max_ \min_ Where: * is the index of the player of interest. ...
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Artificial Neural Network
Artificial neural networks (ANNs), usually simply called neural networks (NNs) or neural nets, are computing systems inspired by the biological neural networks that constitute animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons. An artificial neuron receives signals then processes them and can signal neurons connected to it. The "signal" at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs. The connections are called ''edges''. Neurons and edges typically have a ''weight'' that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Neurons may have a threshold such that a signal is sent only if the aggregate signal crosses that threshold. Typically ...
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Vector Representation
In natural language processing (NLP), word embedding is a term used for the representation of words for text analysis, typically in the form of a real-valued vector that encodes the meaning of the word such that the words that are closer in the vector space are expected to be similar in meaning. Word embeddings can be obtained using a set of language modeling and feature learning techniques where words or phrases from the vocabulary are mapped to vector (mathematics), vectors of real numbers. Methods to generate this mapping include neural net language model, neural networks, dimensionality reduction on the word co-occurrence matrix, probabilistic models, explainable knowledge base method, and explicit representation in terms of the context in which words appear. Word and phrase embeddings, when used as the underlying input representation, have been shown to boost the performance in NLP tasks such as syntactic parsing and sentiment analysis. Development and history of the approa ...
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Evolutionary Algorithm
In computational intelligence (CI), an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduction, mutation, recombination, and selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators. Evolutionary algorithms often perform well approximating solutions to all types of problems because they ideally do not make any assumption about the underlying fitness landscape. Techniques from evolutionary algorithms applied to the modeling of biological evolution are generally limited to explorations of microevolutionary processes and planning models based upon cellular processes. In most real applications of ...
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Neuroevolution
Neuroevolution, or neuro-evolution, is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks (ANN), parameters, and rules. It is most commonly applied in artificial life, general game playing and evolutionary robotics. The main benefit is that neuroevolution can be applied more widely than supervised learning algorithms, which require a syllabus of correct input-output pairs. In contrast, neuroevolution requires only a measure of a network's performance at a task. For example, the outcome of a game (i.e. whether one player won or lost) can be easily measured without providing labeled examples of desired strategies. Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use gradient descent on a neural network with a fixed topology. Features Many neuroevolution algorithms have been defined. One common distinction is between algori ...
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Chinook (draughts Player)
Chinook is a computer program that plays checkers (also known as draughts). It was developed between the years 1989 to 2007 at the University of Alberta, by a team led by Jonathan Schaeffer and consisting of Rob Lake, Paul Lu, Martin Bryant, and Norman Treloar. The program's algorithms include an opening book which is a library of opening moves from games played by checkers grandmasters; a deep search algorithm; a good move evaluation function; and an end-game database for all positions with eight pieces or fewer. All of Chinook's knowledge was programmed by its creators, rather than learned using an artificial intelligence system. Man vs. Machine World Champion Chinook is the first computer program to win the world champion title in a competition against humans. In 1990 it won the right to play in the human World Championship by being second to Marion Tinsley in the US Nationals. At first, the American Checkers Federation and English Draughts Association were against the partic ...
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Proceedings Of The IEEE
The ''Proceedings of the IEEE'' is a monthly peer-reviewed scientific journal published by the Institute of Electrical and Electronics Engineers (IEEE). The journal focuses on electrical engineering and computer science. According to the ''Journal Citation Reports'', the journal has a 2017 impact factor of 9.107, ranking it sixth in the category "Engineering, Electrical & Electronic." In 2018, it became fifth with an enhanced impact factor of 10.694. History of the Proceedings The journal was established in 1909, known as the ''Proceedings of the Wireless Institute''. Six issues were published under this banner by Greenleaf Pickard and Alfred Goldsmith. Then in 1911, a merger between the Wireless Institute (New York) and the Society of Wireless Telegraph Engineers (Boston) resulted in a society named the Institute of Radio Engineers (IRE). In January 1913 newly formed IRE published the first issue of the ''Proceedings of the IRE''. Later, a 1000-page special issue commemorated ...
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IEEE Transactions On Neural Networks
''IEEE Transactions on Neural Networks and Learning Systems'' is a monthly peer-reviewed scientific journal published by the IEEE Computational Intelligence Society. It covers the theory, design, and applications of neural networks and related learning systems. According to the ''Journal Citation Reports'', the journal had a 2021 impact factor of 14.255. The journal was established in 1990 by the IEEE Neural Networks Council. Editors-in-chief * Yongduan Song (Chongqing University), 2022–present * Haibo He (University of Rhode Island), 2016–2021 * Derong Liu (University of Illinois), 2010–2015 * Marios M. Polycarpou (University of Cyprus), 2004–2009 * Jacek M. Zurada (University of Louisville), 1998–2003 * Robert J. Marks II (Baylor University), 1992–1997 * Michael W. Roth (Johns Hopkins University Johns Hopkins University (Johns Hopkins, Hopkins, or JHU) is a private research university in Baltimore, Maryland. Founded in 1876, Johns Hopkins is the oldest ...
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