Blitzkrieg (video Game Series)
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Blitzkrieg (video Game Series)
The ''Blitzkrieg'' series is a collection of real-time tactics (RTT) computer games set in World War II. Gameplay Similar to the '' Sudden Strike'' games, ''Blitzkrieg'' focuses on battles rather than real-time strategy aspects like base building. Multiplayer Each ''Blitzkrieg'' game has included the ability to play multiplayer games against other humans, with the latest entry in the series '' Blitzkrieg 3'' implementing massively multiplayer online real-time strategy game elements. Games Blitzkrieg ''Blitzkrieg'' (russian: Блицкриг) is a real-time tactics computer game based on the events of World War II. The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Blitzkrieg 2 ''Blitzkrieg 2'' (russian: Блицкриг II) is an evolution of its predecessor '' Blitzkrieg''. The game takes place in Africa, Russia, the Pacific and Europe, and features the 6 different factions portrayed ...
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Nival Interactive
Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus, with development offices in St. Petersburg and Moscow, Russia. History The company was founded by Sergey Orlovskiy on November 18, 1996 as Nival Interactive, and became famous as the developer of several successful role-playing and strategy series, including ''Rage of Mages'' (known as ''Allods'' in Russia), ''Blitzkrieg'', and '' Etherlords'', all of which would receive sequels. Nival also created the Silent Storm engine and developed several games using it, beginning with the eponymous ''Silent Storm'' series in 2003. Among these was ''Heroes of Might and Magic V'' and two add-ons, published by Ubisoft. Nival began to self-publish its own games in 2005. Nival financed and published external developers including KranX Productions, creators of '' King's Bounty: Legions'' and Bytex, developers of ''Berserk Online''. In early 2005, the part of Nival ope ...
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Africa
Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area and 20% of its land area.Sayre, April Pulley (1999), ''Africa'', Twenty-First Century Books. . With billion people as of , it accounts for about of the world's human population. Africa's population is the youngest amongst all the continents; the median age in 2012 was 19.7, when the worldwide median age was 30.4. Despite a wide range of natural resources, Africa is the least wealthy continent per capita and second-least wealthy by total wealth, behind Oceania. Scholars have attributed this to different factors including geography, climate, tribalism, colonialism, the Cold War, neocolonialism, lack of democracy, and corruption. Despite this low concentration of wealth, recent economic expansion and the large and young population make Afr ...
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Video Games Developed In Russia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Franchises Introduced In 2003
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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Real-time Tactics Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Lua (programming Language)-scripted Video Games
Lua or LUA may refer to: Science and technology * Lua (programming language) * Latvia University of Agriculture * Last universal ancestor, in evolution Ethnicity and language * Lua people, of Laos * Lawa people, of Thailand sometimes referred to as Lua * Lua language (other), several languages (including Lua’) * Luba-Kasai language, ISO 639 code * Lai (surname) (賴), Chinese, sometimes romanised as Lua Places * Tenzing-Hillary Airport (IATA code), in Lukla, Nepal * One of the Duff Islands People * Lua (goddess), a Roman goddess * Saint Lua (died c 609) * Lua Blanco (born 1987), Brazilian actress and singer * Lua Getsinger (1871–1916) * A member of Weki Meki band Other uses * Lua (martial art) Kapu Kuialua; Kuʻialua; or Lua; is an ancient Hawaiian martial art based on bone breaking, joint locks, throws, pressure point manipulation, strikes, usage of various weapons, battlefield strategy, open ocean warfare as well as the usage of ..., of Hawaii * "Lua" ( ...
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Enigma Engine Games
Enigma may refer to: *Riddle, someone or something that is mysterious or puzzling Biology *ENIGMA, a class of gene in the LIM domain Computing and technology *Enigma (company), a New York-based data-technology startup * Enigma machine, a family of German electro-mechanical encryption machines *Enigma, the codename for Red Hat Linux 7.2 * Enigma (DVB), the second generation of Enigma software Film * ''Enigma'' (1982 film), a film starring Martin Sheen and Sam Neill * ''Enigma'' (2001 film), a film adapted from the Robert Harris novel * ''Enigma'' (2009 film), a short film by the Shumway Brothers Literature * ''Enigma'' (novel), a 1995 novel by Robert Harris *Enigma (DC Comics), a DC Comics character * Enigma (Marvel Comics), a Marvel Comics character * ''Enigma'' (Vertigo), a title published by DC's imprint Vertigo * ''Enigma'' (manga), a 2010 manga published in ''Weekly Shōnen Jump'' *''Enigma Cipher'', a series from Boom! Studios *''Enigma'', a novel in ''The Trigon Disunity'' ...
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Nival (company)
Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus, with development offices in St. Petersburg and Moscow, Russia. History The company was founded by Sergey Orlovskiy on November 18, 1996 as Nival Interactive, and became famous as the developer of several successful role-playing and strategy series, including '' Rage of Mages'' (known as ''Allods'' in Russia), ''Blitzkrieg'', and '' Etherlords'', all of which would receive sequels. Nival also created the Silent Storm engine and developed several games using it, beginning with the eponymous '' Silent Storm'' series in 2003. Among these was ''Heroes of Might and Magic V'' and two add-ons, published by Ubisoft. Nival began to self-publish its own games in 2005. Nival financed and published external developers including KranX Productions, creators of '' King's Bounty: Legions'' and Bytex, developers of ''Berserk Online''. In early 2005, the part of Nival ...
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Stalingrad (2005 Video Game)
''Stalingrad '' (also known as ''Great Battles of WWII: Stalingrad'') is a 2005 real-time tactics video game developed by Russian studio DTF Games for Microsoft Windows. The game is built-up upon Nival Interactive's Enigma Engine that was used in the '' Blitzkrieg'' game and is a fully stand-alone product. Setting ''Stalingrad'' is set during Operation Barbarossa, the invasion of the Soviet Union by Nazi Germany in World War II, and is based around the Battle of Stalingrad between summer 1942 and early 1943. The game features two single-player campaigns: one as the Wehrmacht 6th Army of Nazi Germany as it invaded and captured the city of Stalingrad, and one as the Red Army of the Soviet Union as it re-captured the city and destroyed the 6th Army. Gameplay The game uses a point and click system for the player to direct unit actions, such as movement and deployment. Unlike real-time strategy games which are similar in design, ''Stalingrad'' only allows the player to command p ...
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Blitzkrieg 2
''Blitzkrieg 2'' (russian: Блицкриг II, italic=yes) is a real-time tactics computer game based on the events of World War II, the game is an evolution of its predecessor ''Blitzkrieg'' and is the second title in the Blitzkrieg (video game series). The game takes place in North Africa, the Pacific and Europe, and features the 6 different factions portrayed in the game that fought in their battle respective grounds during the war. Gameplay As its predecessor and the similar ''Sudden Strike'' games, ''Blitzkrieg 2'' focuses on the battles of World War II rather than real-time strategy aspects like base building and resource extraction. The game features many new features and units over its predecessor; the graphics engine is upgraded, allowing for full 3D and the game features over 250 units compared to ''Blitzkriegs 200. In ''Blitzkrieg 2'', the players can choose from three separate campaigns: The Nazi German Campaign, the American Campaign, and the Soviet Campaign, each div ...
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