Blister (TV Series)
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Blister (TV Series)
''Blister'' is a television show that aired on G4 in the United States from 2002 to 2004. Hosted by Bill Sindelar, the series featured action/adventure video game previews, reviews, and interviews with game designers and players. History ''Blister'' was the first show to air on G4 when the network launched in 2002. The series went to E3, interviewed famous industry insiders, and looked at action games. In 2003, the first two parts of a planned three-part special titled ''Blister Declassified'' premiered. These episodes follow Bill Sindelar's quest to find the ''Polybius'' game. However, the show was abruptly cancelled due to the merger between G4 and TechTV, leaving the third part of the special unfinished. However, a complete script had been written for the episode. The final episode to air was "Skunk'd", a parody of MTV's ''Punk'd ''Punk'd'' is an American hidden camera–practical joke reality television series that first aired on MTV in 2003. It was created by Ashton K ...
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Bill Sindelar
Bill Sindelar is an American actor, television host and warm-up comedian. From 2002 to 2004, Sindelar was the host of ''Blister (TV series), Blister'', a television series on G4 (U.S. TV channel), G4 that previewed and reviewed action/adventure video games. Sindelar has been the audience warm-up comedian for multiple TV series, including ''Hannah Montana'', ''Dancing with the Stars'', and ''The Talk (TV series), The Talk''. In September 2011, Sindelar and television director Howie Meltzer launched OMGayTV, a hub for humor and entertainment with a "gay sensibility". Originally its own website, OMGayTV later moved to YouTube. From 2011 to 2012, Sindelar hosted and executive produced two shows for OMGayTV, ''Uncut Clips of the Week'' and ''OMGay Walking''. From 2012 to 2017, Sindelar performed the voice of Lunch Lady Belinda in the stop-motion animation, animated comedy web series ''The Most Popular Girls in School''. Filmography *''Blister (TV series), Blister'' (2002) (Host) ...
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G4 (U
G4 or G.IV may refer to: Transport * AEG G.IV, a German World War I heavy bomber * Allegiant Air, by IATA airline designator * Caudron G.4, a 1915 French biplane * Friedrichshafen G.IV, a 1918 German medium bomber * Gotha G.IV, a 1916 German heavy bomber * Gulfstream IV, a family of private jet aircraft * Mitsubishi G4M "Betty", a World War II Japanese fast bomber * Soko G-4 Super Galeb, a jet trainer/light attack jet of Yugoslav origin * USS ''G4'' (SS-26), a 1914 G-class submarine of the United States Navy * County Route G4 (California), a county highway in Santa Clara County, California, USA * G4 Beijing–Hong Kong and Macau Expressway, an expressway in China * G4 (Taichung Metro), also known as Songzhu Station or Jiushe Station, a station under construction in the Taichung Metro * G4-class freighter, a cargo ship design Biology * G4 EA H1N1, a strain of influenza * G-quadruplex, a DNA secondary structure Science and technology * Group 4 element, a class of elements on ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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PR Newswire
PR Newswire is a distributor of press releases headquartered in Chicago. The service was created in 1954 to allow companies to electronically send press releases to news organizations, using teleprinters at first. The founder, Herbert Muschel, operated the service from his house in Manhattan for approximately 15 years. The business was eventually sold to Western Union and then United Newspapers of London. In December 2015, Cision Inc. announced it would acquire the company. On January 1, 2021, Cision formally merged PR Newswire into the company, ending its status as a legal entity after 66 years. Cision plans to continue utilizing the brand name for the foreseeable future in the United States, as well as in Europe and the Asia-Pacific regions. History PR Newswire was founded in March 1954 by Herbert Muschel, who ran the business from his town house in New York City for the first 15 years of its operation. The company used telecommunications lines and teleprinters owned by Weste ...
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Variety (magazine)
''Variety'' is an American media company owned by Penske Media Corporation. The company was founded by Sime Silverman in New York City in 1905 as a weekly newspaper reporting on theater and vaudeville. In 1933 it added ''Daily Variety'', based in Los Angeles, to cover the motion-picture industry. ''Variety.com'' features entertainment news, reviews, box office results, cover stories, videos, photo galleries and features, plus a credits database, production charts and calendar, with archive content dating back to 1905. History Foundation ''Variety'' has been published since December 16, 1905, when it was launched by Sime Silverman as a weekly periodical covering theater and vaudeville with its headquarters in New York City. Silverman had been fired by ''The Morning Telegraph'' in 1905 for panning an act which had taken out an advert for $50. As a result, he decided to start his own publication "that ouldnot be influenced by advertising." With a loan of $1,500 from his father- ...
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E3 (Electronic Entertainment Expo)
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Polybius (urban Legend)
''Polybius'' is an urban legend concerning a fictitious 1981 arcade game. The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon. Gameplay supposedly produced intense psychoactive and addictive effects in the player. These few publicly staged arcade machines were said to have been visited periodically by men in black for the purpose of data-mining the machines and analyzing these effects. Allegedly, all of these ''Polybius'' arcade machines disappeared from the arcade market. This urban legend has persisted in video game journalism and through continued interest, and has inspired video games with the same name. Legend The urban legend says that in 1981, when new arcade games were uncommon, an unheard-of new arcade game appeared in several suburbs of Portland, Oregon. The game was popular to the point of addiction, with lines forming around the machines and often resulting in fights over who would play next. The mach ...
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Punk'd
''Punk'd'' is an American hidden camera–practical joke reality television series that first aired on MTV in 2003. It was created by Ashton Kutcher and Jason Goldberg, with Kutcher serving as producer and host. It bears a resemblance to both the classic hidden camera show '' Candid Camera'' and to ''TV's Bloopers & Practical Jokes'', which also featured pranks on celebrities. Being "punk'd" referred to being the victim of such a prank. New episodes hosted by King Bach and DeStorm Power aired on BET. A new reboot of the series hosted by Chance the Rapper premiered on Quibi in 2020 and moved to The Roku Channel upon the platform's demise, premiering the second season in December 2021. History and format Originally, Ashton Kutcher and MTV were developing a program called ''Harassment'', a hidden camera show which would feature pranks on regular people. However, a January 2002 prank involving a fake dead body at the Hard Rock Hotel in Las Vegas backfired and the couple who were targ ...
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SFGate
The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and Michael H. de Young. The paper is owned by the Hearst Corporation, which bought it from the de Young family in 2000. It is the only major daily paper covering the city and county of San Francisco. The paper benefited from the growth of San Francisco and had the largest newspaper circulation on the West Coast of the United States by 1880. Like other newspapers, it experienced a rapid fall in circulation in the early 21st century and was ranked 18th nationally by circulation in the first quarter of 2021. In 1994, the newspaper launched the SFGATE website, with a soft launch in March and official launch November 3, 1994, including both content from the newspaper and other sources. "The Gate" as it was known at launch was the first large market newspaper website in t ...
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Television Shows Filmed In Los Angeles
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, entertainment, news, and sports. Television became available in crude experimental forms in the late 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries. The availability of various types of archival stora ...
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G4 (American TV Network) Original Programming
G4 or G.IV may refer to: Transport * AEG G.IV, a German World War I heavy bomber * Allegiant Air, by IATA airline designator * Caudron G.4, a 1915 French biplane * Friedrichshafen G.IV, a 1918 German medium bomber * Gotha G.IV, a 1916 German heavy bomber * Gulfstream IV, a family of private jet aircraft * Mitsubishi G4M "Betty", a World War II Japanese fast bomber * Soko G-4 Super Galeb, a jet trainer/light attack jet of Yugoslav origin * USS ''G4'' (SS-26), a 1914 G-class submarine of the United States Navy * County Route G4 (California), a county highway in Santa Clara County, California, USA * G4 Beijing–Hong Kong and Macau Expressway, an expressway in China * G4 (Taichung Metro), also known as Songzhu Station or Jiushe Station, a station under construction in the Taichung Metro * G4-class freighter, a cargo ship design Biology * G4 EA H1N1, a strain of influenza * G-quadruplex, a DNA secondary structure Science and technology * Group 4 element, a class of elements on ...
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Television Shows About Video Games
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, entertainment, news, and sports. Television became available in crude experimental forms in the late 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries. The availability of various types of archival storag ...
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