Bladestorm (board Game)
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Bladestorm (board Game)
''Bladestorm'' is a fantasy combat board game that was published by Iron Crown Enterprises (ICE) in 1990. Gameplay ''Bladestorm'' is a fantasy miniatures combat game. The game component was designed by Coleman Charlton, while the sourcebook was designed by Tim Taylor, Peter Fenlon, and John Ruemmler. Interior illustrations were by Michael Hernandez, Sandy Collora, and Ellisa Martin, and cover art was by Angus McBride. Contents ''Bladestorm'' comes as a boxed set containing: * 64-page rulebook * 160-page sourcebook * 32-page scenario book * 8-page miniature painting manual * 32-page color guidebook * 22" x 17" double-sided color map * dice Character generation Each player must provide a miniature. In the Basic Game this character has attribute ratings for Movement, Melee Attack, Melee Damage, Defense and Endurance. Combat If an attacker is within range of an opponent, it can attack using a number of six-sided dice equal to the attacking character's Melee Attack rating; one or ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, '' Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' In college in the late 1970s, while running a six-year ''Dungeons & Dragons'' campaign set in J.R.R. Tolkien's Middle-earth, Pete Fenlon, S. Coleman Charlton, and Kurt Fischer began to develop a set of unique house rules; after most of them had graduated from the University of Virginia in 1980, many of the group's principals decided to turn their rules into a business and formed Iron Crown Enterprises (ICE), named after a regalia of Middle-earth. Besides Fenlon and Charlton, the original ICE also included Richard H. Britton, Terry K. Amthor, Bruce Shelley, Bruce Neidlinger, ...
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Coleman Charlton
S. Coleman Charlton was one of the founders of Iron Crown Enterprises (ICE). Career While running a six-year '' Dungeons & Dragons'' campaign set in Middle-earth, Pete Fenlon began developing a set of house rules with Charlton and Kurt Fischer, ultimately forming Iron Crown Enterprises in 1980 to publish their set of rules. Charlton was one of the designers of the ''Rolemaster'' role-playing game system in 1980. In 1984 he simplified the ''Rolemaster'' set of rules in order to create '' MERP'', the first Middle-earth role-playing game, also edited by ICE. Charlton designed the ''Middle-earth Collectible Card Game'', which was published in 1995, after ICE recovered the licensing rights that they had previously signed over to Wizards of the Coast. Charlton and Fenlon later oversaw Mayfair Games. See also * Iron Crown Enterprises *Mayfair Games Mayfair Games was an American publisher of board, card, and roleplaying games that also licensed Euro-style board games to publis ...
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Michael Hernandez
Michael A. Hernandez is an American comics artist also known by the pen name Michael Bair, who is best known for his work as an inker. His work includes Marvel Comics' '' Alpha Flight'', and DC Comics' ''Hawkman''. He is best known for inking Rags Morales' pencils since 2002, most notably on the miniseries '' Identity Crisis''. Biography Bair started his career in the early 1980s, pencilling a "Stormy Tempest" story in ''Star*Fems'' #2 for AC Comics/Paragon Publications in 1982. In 1983, he began working for the leading American comic book publishers, DC Comics and Marvel Comics. Bair's first work for "DC was the ' Huntress' backup in '' Wonder Woman'' and then '' JSA Vs America,''" all of which work, he recalls, "was pencilling." He produced a range of penciled and inked covers for the company over the following ten years; for Marvel he penciled a backup story for ''Moon Knight'' #31 (May 1983), but focused on non-Marvel work until the mid-to-late 1980s. Between 1984 and 198 ...
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Angus McBride
Angus McBride (11 May 1931 – 15 May 2007) was an English historical and fantasy illustrator. Early life Born in London to Highland Scots parents, Angus McBride was orphaned as a child, his mother dying when he was five years old, and his father in World War Two when he was 12. He was educated at the Canterbury Cathedral Choir School. He served his National Service in the Royal Fusiliers, and afterward got a job as an advertising artist. Career Due to Britain's poor economic state immediately following World War II, McBride found it necessary to leave for South Africa. In Cape Town, he became a fairly well known and successful artist. However, he felt that he could not expand on his artistic plans in South Africa's small publishing industry. Consequently, in 1961, McBride moved back to England. He made his first works in educational magazines such as '' Finding Out'' and ''Look and Learn'', ''World of Wonder'' and ''Bible Story''. In 1975, he began to work with Osprey Pub ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Board Games Introduced In 1990
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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