Blade Symphony
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Blade Symphony
''Blade Symphony'' is a multiplayer action video game developed by American indie studio Puny Human for Microsoft Windows, OS X, and Linux. The game focuses on sword-based duelling, it is reminiscent of and inspired by ''Jedi Knight II: Jedi Outcast''. Following a Steam (service), Steam Early Access release in April 2013, the game was officially released in May 2014. Gameplay ''Blade Symphony'' is a sword fighting video game similar to the multiplayer element of ''Jedi Knight II: Jedi Outcast''. The game does not aim for an "authentic representation" of swordplay and instead features "acrobatic, fantastical combat" with "flashy animations". Players can choose from different characters, styles and blades and compete in different modes, such as deathmatch or 2 vs 2. The game uses an Elo rating system for matchmaking. Development Development on ''Blade Symphony'' began in 2006 when lead designer Michael Chang and a friend needed "to scratch the sword fighting itch" they had. Chan ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video fo ...
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