Bit Stuffing
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Bit Stuffing
In data transmission and telecommunication, bit stuffing (also known—uncommonly—as positive justification) is the insertion of non-information bits into data. Stuffed bits should not be confused with overhead bits. Bit stuffing is used for various purposes, such as for bringing bit streams that do not necessarily have the same or rationally related bit rates up to a common rate, or to fill buffers or frames. The location of the stuffing bits is communicated to the receiving end of the data link, where these extra bits are removed to return the bit streams to their original bit rates or form. Bit stuffing may be used to synchronize several channels before multiplexing or to rate-match two single channels to each other. Another use of bit stuffing is for run length limited coding: to limit the number of consecutive bits of the same value in the data to be transmitted. A bit of the opposite value is inserted after the maximum allowed number of consecutive bits. Since this is ...
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Data Transmission
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. Analog transmission is a method of conveying voice, data, image, signal or video information using a continuous signal which varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulat ...
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Sync Sequence
In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. The syncword is a known sequence of data used to identify the start of a frame, and is also called ''reference signal'' or ''midamble'' in wireless communications. Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code. Examples In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream. An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header. All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. A rece ...
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Consistent Overhead Byte Stuffing
Consistent Overhead Byte Stuffing (COBS) is an algorithm for encoding data bytes that results in efficient, reliable, unambiguous packet framing regardless of packet content, thus making it easy for receiving applications to recover from malformed packets. It employs a particular byte value, typically zero, to serve as a ''packet delimiter'' (a special value that indicates the boundary between packets). When zero is used as a delimiter, the algorithm replaces each zero data byte with a non-zero value so that no zero data bytes will appear in the packet and thus be misinterpreted as packet boundaries. Byte stuffing is a process that transforms a sequence of data bytes that may contain 'illegal' or 'reserved' values (such as packet delimiter) into a potentially longer sequence that contains no occurrences of those values. The extra length of the transformed sequence is typically referred to as the overhead of the algorithm. HDLC framing is a well-known example, used particularly in ...
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MIL-STD-188
MIL-STD-188 is a series of U.S. military standards relating to telecommunications. Purpose Faced with "past technical deficiencies in telecommunications systems and equipment and software…that were traced to basic inadequacies in the application of telecommunication standards and to the lack of a well defined…program for their review, control and implementation", the U.S. Department of Defense looked to develop a series of standards that would alleviate the problem. By 1988, the U.S. Department of Defense (DoD) issued Instruction 4630.8 (reissued in 1992, 2002, 2004) stating its policy that "all forces for joint and combined operations be supported through compatible, interoperable, and integrated Command, Control, Communications, and Intelligence systems. … nd that all suchsystems developed for use by U.S. forces are considered to be for joint use." To achieve this the director of the Defense Information Systems Agency (DISA) is charged with "developing information techn ...
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Federal Standard 1037C
Federal Standard 1037C, titled Telecommunications: Glossary of Telecommunication Terms, is a United States Federal Standard issued by the General Services Administration pursuant to the Federal Property and Administrative Services Act of 1949, as amended. This document provides federal departments and agencies a comprehensive source of definitions of terms used in telecommunications and directly related fields by international and U.S. government telecommunications specialists. As a publication of the U.S. government, prepared by an agency of the U.S. government, it appears to be mostly available as a public domain resource, but a few items are derived from copyrighted sources: where this is the case, there is an attribution to the source. This standard was superseded in 2001 by American National Standard T1.523-2001, Telecom Glossary 2000, which is published by ATIS. The old standard is still frequently used, because the new standard is protected by copyright, as usual for A ...
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Code Rate
In telecommunication and information theory, the code rate (or information rateHuffman, W. Cary, and Pless, Vera, ''Fundamentals of Error-Correcting Codes'', Cambridge, 2003.) of a forward error correction code is the proportion of the data-stream that is useful (non- redundant). That is, if the code rate is k/n for every bits of useful information, the coder generates a total of bits of data, of which n-k are redundant. If is the gross bit rate or data signalling rate (inclusive of redundant error coding), the net bit rate (the useful bit rate exclusive of error correction codes) is \leq R \cdot k/n. For example: The code rate of a convolutional code will typically be , , , , , etc., corresponding to one redundant bit inserted after every single, second, third, etc., bit. The code rate of the octet oriented Reed Solomon block code denoted RS(204,188) is 188/204, meaning that redundant octets (or bytes) are added to each block of 188 octets of useful information. A few er ...
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High-Level Data Link Control
High-Level Data Link Control (HDLC) is a bit-oriented code-transparent synchronous data link layer protocol developed by the International Organization for Standardization (ISO). The standard for HDLC is ISO/IEC 13239:2002. HDLC provides both connection-oriented and connectionless service. HDLC can be used for point-to-multipoint connections via the original master-slave modes Normal Response Mode (NRM) and Asynchronous Response Mode (ARM), but they are now rarely used; it is now used almost exclusively to connect one device to another, using ''Asynchronous Balanced Mode'' (ABM). History HDLC is based on IBM's SDLC protocol, which is the layer 2 protocol for IBM's Systems Network Architecture (SNA). It was extended and standardized by the ITU as LAP (Link Access Procedure), while ANSI named their essentially identical version ADCCP. The HDLC specification does not specify the full semantics of the frame fields. This allows other fully compliant standards to be derived fr ...
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Synchronous Data Link Control
Synchronous Data Link Control (SDLC) is a computer communications protocol. It is the layer 2 protocol for IBM's Systems Network Architecture (SNA). SDLC supports multipoint links as well as error correction. It also runs under the assumption that an SNA header is present after the SDLC header. SDLC was mainly used by IBM mainframe and midrange systems; however, implementations exist on many platforms from many vendors. In the United States and Canada, SDLC can be found in traffic control cabinets. In 1975, IBM developed the first bit-oriented protocol, SDLC,PC Lube and Tune
accessed 15. October 2009.
from work done for IBM in the early 1970s.. This

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Error Detection And Correction
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever ...
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Bitstuffing En
In data transmission and telecommunication, bit stuffing (also known—uncommonly—as positive justification) is the insertion of non-information bits into data. Stuffed bits should not be confused with overhead bits. Bit stuffing is used for various purposes, such as for bringing bit streams that do not necessarily have the same or rationally related bit rates up to a common rate, or to fill buffers or frames. The location of the stuffing bits is communicated to the receiving end of the data link, where these extra bits are removed to return the bit streams to their original bit rates or form. Bit stuffing may be used to synchronize several channels before multiplexing or to rate-match two single channels to each other. Another use of bit stuffing is for run length limited coding: to limit the number of consecutive bits of the same value in the data to be transmitted. A bit of the opposite value is inserted after the maximum allowed number of consecutive bits. Since this is ...
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Run Length Limited
Run-length limited or RLL coding is a line coding technique that is used to send arbitrary data over a communications channel with bandwidth limits. RLL codes are defined by four main parameters: ''m'', ''n'', ''d'', ''k''. The first two, ''m''/''n'', refer to the rate of the code, while the remaining two specify the minimal ''d'' and maximal ''k'' number of zeroes between consecutive ones. This is used in both telecommunication and storage systems that move a medium past a fixed recording head. Specifically, RLL bounds the length of stretches (runs) of repeated bits during which the signal does not change. If the runs are too long, clock recovery is difficult; if they are too short, the high frequencies might be attenuated by the communications channel. By modulating the data, RLL reduces the timing uncertainty in decoding the stored data, which would lead to the possible erroneous insertion or removal of bits when reading the data back. This mechanism ensures that the bound ...
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