Bishop (chess)
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Skewer (chess)
In chess, a skewer is an attack upon two pieces in a line and is similar to a pin. A skewer is sometimes described as a "reverse pin"; the difference is that in a skewer, the more valuable piece is the one under direct attack. The opponent is compelled to move the more valuable piece to avoid its capture, thereby exposing the less valuable piece which can then be captured (see chess piece relative value). Only (i.e. bishops, rooks, and queens) can skewer; kings, knights, and pawns cannot. Details Compared to the pin, a passive action with only an implied threat, the skewer is a direct attack upon the more valuable piece, making it generally a much more powerful and effective tactic. The victim of a skewer often cannot avoid losing ; the only question is which material will be lost. The skewer occurs less often than the pin in actual play. When it does occur, however, it is often decisive. Skewers can be broken down into two types: ''absolute'' and ''relative''. In an absolute s ...
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Chess Life
The monthly ''Chess Life'' and bi-monthly ''Chess Life Kids'' (formerly ''School Mates'' and ''Chess Life for Kids'') are the official magazines published by the United States Chess Federation (US Chess). ''Chess Life'' is advertised as the "most widely read chess magazine in the world," and reaches more than a quarter of a million readers each month. It focuses on American chess players and tournaments, instruction, human interest, and US Chess governance matters. ''Chess Life Kids'' is geared towards those under 14. A subscription to ''Chess Life'' and ''Chess Life Kids'' is currently one benefit of becoming a US Chess member or affiliate. All members are given access to the online versions of ''Chess Life'' and ''Chess Life Kids'' (including back issues). Affiliates and some membership categories also receive printed copies of ''Chess Life'' and/or ''Chess Life Kids''. History The United States Chess Federation was incorporated on December 27, 1939. In the early years, it had ...
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Jeremy Silman
Jeremy Silman (born August 28, 1954) is an American International Master (IM) of chess and writer. Silman was born in Del Rio, Texas. He began playing chess at the age of 12. He has won the American Open, the National Open, and the U.S. Open, and was the coach of the US junior national chess team. He attained the IM title in 1988. Silman has written over 35 books, mostly on chess but also on casino gambling, and has written articles for chess magazines such as ''Chess Life'' and '' New in Chess''. He has also written many chess mentoring puzzles on the chess.com website. Silman is the professor in a video chess course produced by The Teaching Company as part of its Great Courses series. Silman served as a chess consultant on the 2001 ''Harry Potter'' film ''Harry Potter and the Philosopher's Stone'', ''Monk'', and ''Malcolm in the Middle''. However, Silman was uncredited for his work on Harry Potter and the Philosopher's Stone. Silman is also said to have been involved in the ...
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Mihai Suba
Mihai Șubă (; born June 1, 1947) is a Romanian and Spanish chess player. FIDE awarded him the International Master title in 1975 and the International Grandmaster title in 1978. Born in Bucharest, Romania, Șubă, won the Romanian Chess Championship in 1980, 1981, and 1985. Suba began playing chess at 19 years old, making him an anomaly among grandmasters. He attended the University of Bucharest and trained in the university's chess club, where his passion for chess grew quickly. His rate of progress was that of a prodigy: by age 27 he had won several local championships and achieved a FIDE rating of 2460. Suba first came to wide attention in 1982 when he finished second, after Zoltán Ribli, at Băile Herculane. At the 1982 Las Palmas Interzonal, he finished third, behind Ribli and former World Champion Vasily Smyslov, just missing qualification for the Candidates Matches. Șubă finished first at Dortmund 1983, and equal first at Prague 1985 and Timișoara 1987. In August 19 ...
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Opposite-colored Bishops Endgame
The opposite-colored bishops endgame is a chess endgame in which each side has a single bishop and the bishops reside on opposite-colored squares. Without other besides pawns, these endings are widely known for their tendency to result in a draw. These are the most difficult endings in which to convert a small advantage to a win. With additional pieces, the stronger side has more chances to win, but not as many as when bishops are on the same color. Many players in a poor position have escaped a loss by trading down to such an endgame. These endgames are sometimes drawn when one side has an advantage of two or even three pawns, since the weaker side can create a blockade on the squares on which their bishop operates. General principles Edmar Mednis gives two principles for endgames with bishops on opposite colors: # If a player is down he should look for drawing chances in an endgame with only the bishops and pawns. # With (queen or rook) on the board, having bishops on ...
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French Defense
The French Defence is a chess opening characterised by the moves: :1. e4 e6 This is most commonly followed by 2.d4 d5, with Black intending ...c5 soon after, attacking White's and gaining on the . The French has a reputation for solidity and resilience, although some lines such as the Winawer Variation can lead to complications. Black's position is often somewhat in the early game; in particular, the pawn on e6 can impede the of the bishop on c8. Basics Following the opening moves 1.e4 e6, the main line of the French Defence continues 2.d4 d5 (see below for alternatives). White sets up a , which Black immediately challenges by attacking the pawn on e4. The same position can be reached by from a Queen's Pawn Game after 1.d4 e6 2.e4 d5 or the declining of a Blackmar–Diemer Gambit after 1.d4 d5 2.e4 e6. White's options include defending the e4-pawn with 3.Nc3 or 3.Nd2, advancing it with 3.e5, or exchanging it with 3.exd5, each of which leads to different types of p ...
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FIDE World Chess Championship 2004
The FIDE World Chess Championship 2004 was held at the Almahary Hotel in Tripoli, Libya, from June 18 to July 13, 2004. It was won by Rustam Kasimdzhanov, who beat Michael Adams in the final by a score of 4½–3½. He won about US$100,000 and the title of FIDE World Chess Champion. The intention was that the tournament winner would play the world's top-ranked player at the time, Garry Kasparov, in a step towards the reunification of the World Chess Championship (which had been split into two separate titles since the World Chess Championship 1993); that match, however, never took place. Reunification of the title Pre-tournament Ever since 1993, when Garry Kasparov and Nigel Short broke away from chess governing body FIDE to play their world championship match under the auspices of the newly formed Professional Chess Association, there had been two chess world championships: one organised by FIDE (which used the knock-out format from 1998 to 2004) and one by a variety of other ...
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Ruy Lopez
The Ruy Lopez (; ), also called the Spanish Opening or Spanish Game, is a chess opening characterised by the moves: :1. e4 e5 :2. Nf3 Nc6 :3. Bb5 The Ruy Lopez is named after 16th-century Spanish priest Ruy López de Segura. It is one of the most popular openings, with many variations. In the ''Encyclopaedia of Chess Openings'' (''ECO''), all codes from C60 to C99 are assigned to the Ruy Lopez. History The opening is named after the 16th-century Spanish priest Ruy López de Segura, who made a systematic study of this and other openings in the 150-page book on chess ''Libro del Ajedrez'', written in 1561. Although it bears his name, this particular opening was included in the Göttingen manuscript, which dates from c.1490. Popular use of the Ruy Lopez opening did not develop, however, until the mid-19th century, when the Russian theoretician Carl Jaenisch "rediscovered" its potential. The opening remains the most commonly used amongst the open games in master play; it ...
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Fork (chess)
In chess, a fork is a tactic in which a piece multiple enemy pieces simultaneously. The attacker usually aims to capture one of the forked pieces. The defender often cannot counter every threat. A fork is most effective when it is forcing, such as when the king is put in check. A fork is a type of . Terminology A fork is an example of a . The type of fork is named after the type of forking piece. For example, a fork by a knight is a knight fork. The attacked pieces are ''forked''. If the King is one of the attacked pieces, the term ''absolute fork'' is sometimes used. A fork not involving the enemy king is in contrast a ''relative fork''. A fork of the king and queen, the highest material-gaining fork possible, is sometimes called a ''royal fork''. A fork of the enemy king, queen, and one (or both) rooks is sometimes called a ''grand fork''. A knight fork of the enemy king, queen, and possibly other pieces is sometimes called a ''family fork'' or ''family check''. Strategy ...
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Block (chess)
A block is a defensive tactic in chess in response to an attack, consisting of interposing a piece between the opponent's attacking piece and the piece being attacked. This type of blocking will only work if the attacking piece is a type that can move linearly an indefinite number of squares such as a queen, rook, or bishop and there is at least one empty square in the line between the attacking and attacked piece. Blocking is not an option when the attacking piece is directly adjacent to the piece it is attacking, or when the attacking piece is a knight (because knights "jump over other pieces" and cannot be blocked). When an opponent's attack on a piece is blocked, the blocking piece is to some extent pinned, either relatively or absolutely, until a future move by either side allows it to be unpinned. A check on a king by an opponent's queen, rook, or bishop can sometimes be blocked by moving a piece to a square in line in between the opponent's checking piece and the check ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to a safe square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot get out of check by any of these options, the game ends in checkmate, and the player loses. Players cannot make any move that puts their own king in check. Many chess variants feature check, such as shogi, xiangqi, and janggi. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultane ...
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