Biohazard Outbreak
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Biohazard Outbreak
''Resident Evil Outbreak'' is a survival horror video game with online playability for the PlayStation 2. Initially released in 2003, it was developed by Capcom Production Studio 1 and was the first entry in the ''Resident Evil'' video game series to feature cooperative gameplay and online multiplayer support, although online support was not available for the PAL versions of the game. ''Outbreak'' depicts a series of episodic storylines in a zombie-inhabited Raccoon City. Players control eight characters with unique abilities. It was set during the same general time period as '' Resident Evil 2'' and '' 3''. ''Outbreak'' was followed by a standalone expansion entitled '' Resident Evil Outbreak: File #2''. The game was praised for the graphics, fun-factor, and multiplayer but criticized for the lack of voice chat. Gameplay The controls and gameplay are similar to the ''Resident Evil'' remake, which was exclusive to the Nintendo GameCube, with quite a few adjustments. The ...
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Capcom Production Studio 1
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game ma ...
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Future Publishing Limited
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and Ap ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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Resident Evil (2002 Video Game)
''Resident Evil'' is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game ''Resident Evil'', the first installment in the ''Resident Evil'' video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders. ''Resident Evil'' was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original ''Resident Evil''. Mikami decided to produce a remake because he felt that the original had not aged well enough and that the GameCube's capabilities could bring it closer to his original vision. The game ret ...
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Resident Evil Outbreak Screenshot
Resident may refer to: People and functions * Resident minister, a representative of a government in a foreign country * Resident (medicine), a stage of postgraduate medical training * Resident (pharmacy), a stage of postgraduate pharmaceutical training * Resident engineer, an engineer or expert who works at client-side * Resident, a person who maintains residency (domicile) in a given place * Resident, a person who has tax residence in a country or jurisdiction * Resident, a patient at a long-term care facility or senior center * Resident (Second Life), a member of the Second Life community * Resident DJ, a DJ who performs at a venue on a regular basis or permanently * Resident spy, a spy who operates in a foreign country Culture * ''Resident'' (magazine), an Austrian music magazine * ''The Resident'' (film), a 2011 film starring Hilary Swank, Jeffrey Dean Morgan and Christopher Lee * ''The Resident'' (TV series), a 2018 American medical drama television series airing o ...
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File 2
File or filing may refer to: Mechanical tools and processes * File (tool), a tool used to ''remove'' fine amounts of material from a workpiece ** Filing (metalworking), a material removal process in manufacturing ** Nail file, a tool used to gently abrade away and shape the edges of fingernails and toenails Documents * An arranged collection of documents * Filing (legal), submitting a document to the clerk of a court Computing * Computer file, a resource for storing information ** file URI scheme ** (command), a Unix program for determining the type of data contained in a computer file *File system In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one larg ..., a method of storing and organizing computer files and their data * Files by Google, an Android app * Files (Apple), an Apple a ...
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Nemesis
In ancient Greek religion, Nemesis, also called Rhamnousia or Rhamnusia ( grc, Ῥαμνουσία, Rhamnousía, the goddess of Rhamnous), is the goddess who enacts retribution against those who succumb to hubris, arrogance before the gods.Ammianus Marcellinus 14.11.25 Etymology The name ''Nemesis'' is related to the Greek word νέμειν ''némein'', meaning "to give what is due", from Proto-Indo-European ''nem-'' "distribute". Origin Divine retribution is a major theme in the Hellenic world view, providing the unifying theme of the tragedies of Sophocles and many other literary works. Hesiod states: "Also deadly Nyx bore Nemesis an affliction to mortals subject to death" ('' Theogony'', 223, though perhaps an interpolated line). Nemesis appears in a still more concrete form in a fragment of the epic '' Cypria''. She is implacable justice: that of Zeus in the Olympian scheme of things, although it is clear she existed prior to him, as her images look similar to sev ...
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Resident Evil 2
''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original ''Resident Evil''. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles. ''Resident Evil 2'' was produced by ''Resident Evil'' director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as ''Resident Evil 1.5'', differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation. ''Resident Evil 2'' received acclaim for its ...
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Raccoon City
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments filled with zombies and other creatures. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise. ''Resident Evil'' is the highest-grossing horror franchise. The first ''Resident Evil'' was created by Shinji Mikami and Tokuro Fujiwara and released for the PlayStation in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view. '' Resident Evil 7: Biohazard'' (2017) moved the ...
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