Bio F.R.E.A.K.S.
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Bio F.R.E.A.K.S.
''Bio F.R.E.A.K.S.'' is a 3D fighting video game released by Midway in 1998. It was originally planned for arcades. Prototypes of the game were tested at arcades, but the final arcade release was canceled (although a ROM image of the prototype was eventually dumped and works in MAME) and the game was later released for the PlayStation, Nintendo 64 and Microsoft Windows. Plot In the not-too-distant future, the United States fell like all great empires throughout history. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, but the effect of the giant corporations' white collar wars drove the economy into a tailspin. Neo-Amerika rises as the result of the government bankruptcy and technological companies' takeover. To maintain order, the Secret G ...
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Midway Studios San Diego
Midway Studios San Diego (known as THQ San Diego from 2009 to 2012) was a game developer based in San Diego, California. It was the successor to the Leland Corporation and Cinematronics. History In 1994, Midway Games parent WMS Industries bought the Texas-based game publisher Tradewest and its San Diego-based subsidiary studio Leland Corporation to expand into home console publishing. Tradewest became known briefly as Williams Entertainment before being renamed Midway Home Entertainment in 1996; the San Diego studio was renamed Midway Studios San Diego. The two offices were combined in 2001. In addition to original games, Midway San Diego developed home-console versions of arcade games produced by sibling studios Midway Studios Chicago (the original Midway Manufacturing Company), and Midway Games West, the former Atari Games, the arcade division of the original Atari Inc., which Midway acquired in 1996 and was closed in 2004. On July 10, 2009, Midway confirmed all their remaini ...
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Biological Engineering
Biological engineering or bioengineering is the application of principles of biology and the tools of engineering to create usable, tangible, economically-viable products. Biological engineering employs knowledge and expertise from a number of pure and applied sciences, such as mass and heat transfer, kinetics, biocatalysts, biomechanics, bioinformatics, separation and purification processes, bioreactor design, surface science, fluid mechanics, thermodynamics, and polymer science. It is used in the design of medical devices, diagnostic equipment, biocompatible materials, renewable energy, ecological engineering, agricultural engineering, process engineering and catalysis, and other areas that improve the living standards of societies. Examples of bioengineering research include bacteria engineered to produce chemicals, new medical imaging technology, portable and rapid disease diagnostic devices, prosthetics, biopharmaceuticals, and tissue-engineered organs. Bioengineering ...
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All Media Network
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's se ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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Shoulder Button
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure- ...
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Time Killers
''Time Killers'' is a 1992 weapon-based fighting game, fighting arcade game developed by Incredible Technologies and published by Strata. Along with Allumer's ''Blandia'', ''Time Killers'' is one of the earliest weapon-based fighting games modeled after Capcom's ''Street Fighter II'' (1991). It was later overshadowed by the success of SNK's 1993 weapon-based fighting game, ''Samurai Shodown''. In ''Time Killers'', eight warriors from different periods in history face off with each other, and then Death, for a chance at immortality. A home port for the Sega Genesis was released four years after the arcade version, after having been delayed and even cancelled for a time. It was met with overwhelmingly negative reviews. A port was released in 2021 for the iiRcade home arcade console by BASH Gaming Studio. Gameplay ''Time Killers'' plays much like ''Mortal Kombat,'' with some similarities to ''Street Fighter II''. Rather than the standard layout of punches and kicks of various stre ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but when that idea fell through, a science fantasy-themed fighting game was created instead. Still, the developers paid homage to him with Johnny Cage (one of the main characters in the franchise), a fictional film star whose personal style resembles Van Damme's. Mortal Kombat (1992 video game), The original ''Mortal Kombat'' was the first fighting game to introduce a Reptile (Mortal Kombat), secret fighter, reached if the player fulfilled a set of requirements. The original game spawned List of Mortal Kombat media, many sequels with several action-adventure games. It also has a comic book series and a card game. Movie producer Lawrence Kasanoff, Larry Kasanoff licensed the rights to the game in th ...
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Fatality (Mortal Kombat)
Fatality is the name given to a gameplay feature in the ''Mortal Kombat'' series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the ''Mortal Kombat'' series and have caused a large cultural impact and controversies. Conception The origins of the Fatality concept has been traced back to several violent Asian martial arts media. In ''The Street Fighter'' (1974), a Japanese martial arts grindhouse film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films. In the Japanese shōnen manga and anime series ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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