BioMoby
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BioMOBY
BioMOBY is a registry of web services used in bioinformatics. It allows interoperability between biological data hosts and analytical services by annotating services with terms taken from standard ontologies. BioMOBY is released under the Artistic License. The BioMOBY project ThBioMobyproject began at the Model Organism Bring Your own Database Interface Conference (MOBY-DIC), held iEmma Lake Saskatchewan on September 21, 2001. It stemmed from a conversation betweeMark D Wilkinsonand Suzanna Lewis during Gene Ontology developers meeting at the Carnegie Institute, Stanford, where the functionalities of the Genquire and Apollo genome annotation tools were being discussed and compared. The lack of a simple standard that would allow these tools to interact with the myriad of data-sources required to accurately annotate a genome was a critical need of both systems. Funding for the BioMOBY project was subsequently adopted by Genome Prairiebr>(2002-2005), Genome Albertabr>2005-date) ...
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Open Bioinformatics Foundation
The Open Bioinformatics Foundation is a non-profit, volunteer-run organization focused on supporting open source programming in bioinformatics. The mission of the foundation is to support the development of open source toolkits for bioinformatics, organise developer-centric hackathon events and generally assist in the development and promotion of open source software development in the life sciences. The foundation also organises and runs the annual Bioinformatics Open Source Conference, a satellite meeting of the Intelligent Systems for Molecular Biology conference. The foundation participates in the Google Summer of Code, acting as an umbrella organisation for individual bioinformatics-related projects. The Open Bioinformatics Foundation was started in 2001, arising from the BioJava, BioPerl and BioPython projects. A formal membership for the foundation was created in 2005. In October 2012, the foundation began an association with Software in the Public Interest (SPI), a US-base ...
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Programming By Example
In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocolSeahawkanGbrowse moby Also the programming by demonstration (PbD) term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstration of the task. The usual distinc ...
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Taverna Workbench
Apache Taverna was an open source software tool for designing and executing workflows, initially created by the myGrid project under the name ''Taverna Workbench'', then a project under the Apache incubator. Taverna allowed users to integrate many different software components, including WSDL SOAP or REST Web services, such as those provided by the National Center for Biotechnology Information, the European Bioinformatics Institute, the DNA Databank of Japan (DDBJ), SoapLab, BioMOBY and EMBOSS. The set of available services was not finite and users could import new service descriptions into the Taverna Workbench. Taverna Workbench provided a desktop authoring environment and enactment engine for scientific workflows. The Taverna workflow engine was also available separately, as a Java API, command line tool or as a server. Taverna was used by users in many domains, such as bioinformatics, cheminformatics, medicine, astronomy, social science, music, and digital preservation. Som ...
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Semantic Web Services
A semantic web service, like conventional web services, is the server end of a client–server system for machine-to-machine interaction via the World Wide Web. Semantic services are a component of the semantic web because they use markup which makes data machine-readable in a detailed and sophisticated way (as compared with human-readable HTML which is usually not easily "understood" by computer programs). The problem addressed by Semantic Web Services The mainstream XML standards for interoperation of web services specify only syntactic interoperability, not the semantic meaning of messages. For example, Web Services Description Language (WSDL) can specify the operations available through a web service and the structure of data sent and received but cannot specify semantic meaning of the data or semantic constraints on the data. This requires programmers to reach specific agreements on the interaction of web services and makes automatic web service composition difficult. Se ...
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Web Ontology Language
The Web Ontology Language (OWL) is a family of knowledge representation languages for authoring ontologies. Ontologies are a formal way to describe taxonomies and classification networks, essentially defining the structure of knowledge for various domains: the nouns representing classes of objects and the verbs representing relations between the objects. Ontologies resemble class hierarchies in object-oriented programming but there are several critical differences. Class hierarchies are meant to represent structures used in source code that evolve fairly slowly (perhaps with monthly revisions) whereas ontologies are meant to represent information on the Internet and are expected to be evolving almost constantly. Similarly, ontologies are typically far more flexible as they are meant to represent information on the Internet coming from all sorts of heterogeneous data sources. Class hierarchies on the other hand tend to be fairly static and rely on far less diverse and more structu ...
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Connotea
Connotea was a free online reference management service for scientists, researchers, and clinicians, created in December 2004 by Nature Publishing Group and discontinued in March 2013. It was one of a breed of social bookmarking tools, similar to CiteULike and del.icio.us, where users can save links to their favourite websites. ReadCube is a similar free service that offers storage, annotation and sharing tools specifically for scientific documents. Connotea was aimed primarily at scientists (though the user community included other academic disciplines), and while users could bookmark any webpage they chose, it incorporated special functionality for certain academic resources. Connotea recognised a number of scientific websites and automatically collected metadata for the article or page being bookmarked, including author and publication names. It was also possible to add non-recognised webpages by manually entering information. An alternative method of adding an article was t ...
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MyGrid
The myGrid consortium produces and uses a suite of tools design to “help e-Scientists get on with science and get on with scientists”. The tools support the creation of e-laboratories and have been used in domains as diverse as systems biology, social science, music, astronomy, multimedia and chemistry. The consortium is led by Carole Goble of the Department of Computer Science at the University of Manchester, UK. Tools produced and used by myGrid Tools developed by the myGrid consortium include: * The Taverna workbench for designing, editing and executing scientific workflows * myExperiment for sharing workflows and related data * BioCatalogue a public registry of Web services for Life Scientists * Seek produced in collaboration with the SysModb: Systems Biology of Micro-Organisms DataBase Finding, sharing and exchanging data, models and processes in Systems Biology * MethodBox Browse datasets and share knowledge. * RightField Sharing the meaning of your data by embedd ...
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Client (computing)
In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use th ...
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