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Bignic
Nicholas Gorissen, also known as Bignic, is an indie game developer and independent musician. His video games are released under his company Dolphin Barn Incorporated, based in Quebec, Canada, where he was the only employee as of 2017. He once joked in 2010 that he chose Bicnic ("Big Nick") as his alias because he was "6'4 and 400lbs". Games ''Zombies'' for Windows and iOS was released in 2012. The game was renamed to "Corporate Lifestyle Simulator" in 2014 and re-released with additional content. In 2017, Gorissen released '' Domina'', a gladiator management game. Rock Paper Shotgun praised the game for its soundtrack. Controversies In March 2022, the patch notes of a ''Domina'' update contained a message recommending people not to wear face masks during the COVID-19 pandemic. This caused a backlash from the community and the game was review bombed on Steam, making its recent reviews rating drop to "overwhelmingly negative". This was following earlier patch notes conta ...
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Domina (video Game)
''Domina'' is a gladiator simulation video game developed by Bignic and released into early access through Steam on April 3, 2017. In the game, the player takes on the role of a woman who must manage her father's ludus and train gladiators in order to restore its reputation. On September 2, 2022, the game was removed from Steam due to transphobic comments made by the developer within the update notes of the game. Since September 5, the game has been available for purchase on Gumroad. Gameplay ''Domina'' feature both real-time combat and gladiator management, where the player can train and purchase new armor and weaponry. During fights, the player can control a single gladiator in order to combat hostile, AI-controlled opponents. Reception Eurogamer Italia's Davide Pessach gave the game 8 out of 10, stating that "the experience is really fun". Nate Crowley of Rock Paper Shotgun called the game "ultra-brutal" and mentioned "wild balance issues", but concluded by praisi ...
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Big Beat
Big beat is an electronic music genre that usually uses heavy breakbeats and synthesizer-generated loops and patterns – common to acid house/techno. The term has been used by the British music industry to describe music by artists such as the Prodigy, the Chemical Brothers, Fatboy Slim, the Crystal Method, Propellerheads, Basement Jaxx and Groove Armada. Big beat achieved mainstream success during the 1990s, and achieved its critical and commercial peak between 1995 and 1999, with releases such The Chemical Brothers’ Dig Your Own Hole, Prodigy’s Fat of the Land, and Fatboy Slim’s You've Come a Long Way, Baby, before quickly declining from 2000 onwards. Style Big beat features heavy and distorted drum beats at tempos between 100 and 140 beats per minute, Roland TB-303 synthesizer lines resembling those of acid house, and heavy loops from 1960s and 1970s funk, soul, jazz, and rock songs. They are often punctuated with punk-style vocals or rappers and driven by in ...
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Transphobic
Transphobia is a collection of ideas and phenomena that encompass a range of negative attitudes, feelings, or actions towards transgender people or transness in general. Transphobia can include fear, aversion, hatred, violence or anger towards people who do not conform to social gender expectations. It is often expressed alongside homophobic views and hence is often considered an aspect of homophobia. Transphobia is a type of prejudice and discrimination, similar to racism and sexism, and transgender people of color are often subjected to all three forms of discrimination at once. Transgender youth may experience sexual harassment, bullying, and violence in school, foster care, and welfare programs, as well as potential abuse from within their family. Adult victims experience public ridicule, harassment including misgendering, taunts, threats of violence, robbery, insisting that they must change their physical bodies to comport with societal perceptions of gender, a ...
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Indie Game Developers
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming *Independent video game development, video games created without financial backing from large companies *Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game **Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry **Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop **Indie electronic, a music genre **Indie ...
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Canadian Video Game Designers
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ec ...
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Canadian Video Game Composers
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ...
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