Ben Daglish
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Ben Daglish
Ben Daglish (31 July 1966 – 1 October 2018) was an English composer and musician. Born in London, his parents moved to Sheffield when he was one year old. He was known for creating many soundtracks for home computer games during the 1980s, including such as ''The Last Ninja'', ''Trap'', ''Krakout'', and '' Deflektor''. Daglish teamed up with fellow C64 musician and prolific programmer Tony Crowther, forming W.E.M.U.S.I.C., which stood for "We Make Use of Sound in Computers". Daglish had attended the same school as Crowther. Daglish mostly worked freelance but was employed by Gremlin Graphics for a couple of years. Biography Daglish lived in Derbyshire where he composed, played and performed in a number of UK bands, including Loscoe State Opera. He also regularly performed with violinist Mark Knight and the band SID80s at retro computer game events such as Back in Time Live and Retrovision. He had also performed with Commodore 64 revival band Press Play On Tape together with ...
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The Last Ninja
''The Last Ninja'' is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro, and Acorn Electron in 1988, the Apple II in 1989, the Amiga, and Atari ST (as ''Last Ninja Remix'') in 1990, and the Acorn Archimedes in 1991. It is one of the most successful games released on the Commodore 64. It was followed by ''Last Ninja 2'' and '' Last Ninja 3''. Gameplay ''The Last Ninja'' contains a blend of exploration, puzzle solving, and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenging his clan, and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja. The interface consists of the opponents' energy and collected inventory (on the right) and player's health (on the bottom). The world is viewed in ...
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Dark Fusion
''Dark Fusion'' is a horizontally-scrolling platform shooter published by Gremlin Graphics Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in ... in 1988. Levels are divided into three zones: Combat zone, Alien zone, and Flight zone. To enter a new zone, the player must first find a fusion pod. In the combat zone, the player controls an astronaut who has to go through levels by using a space shotgun. In Alien/Flight Zone, the player controls a space ship - first, fights against a giant alien, after killing these aliens the player makes their way to the Flight zone fusion pod then flies carefully through to the next level. Gameplay Development Reception ''Dark Fusion'' received generally positive reviews from critics. References External links * * * 1988 video games Platform ...
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Skidz
''Skidz'' is a skateboarding and BMX themed sports video game developed by Core Design for the Amiga and Atari ST. It was released in 1990 and published by Gremlin Graphics Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in .... References {{Core Design 1990 video games Amiga games Atari ST games Gremlin Interactive games Core Design games Sports video games Video games developed in the United Kingdom ...
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Road Raider
''Road Raider'' (retitled as ''Motor Massacre'' for the ZX Spectrum) is a 1988 video game published by Mindscape. Gameplay ''Road Raider'' is a game in which mad doctor Dr. A. Noid has turned most of humanity into zombies and mutants that crave a food substitute called Slu which he created. Reception Adam Sherwin reviewed the game for ''Computer Gaming World'', and stated that "''Road Raider'' has an interesting concept, an acceptable level of difficulty, and a tremendous graphics presentation. Everything, even the title screen, shows meticulous design and care." Reviews *Atari ST User - Apr, 1989 *Amiga Computing - May, 1989 *Commodore User - Mar, 1989 *Your Sinclair - Apr, 1989 *Zzap! - Apr, 1989 *Crash - Apr, 1989 *VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until ...
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Rick Dangerous 2
''Rick Dangerous 2'' is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to '' Rick Dangerous''. Plot At the end of '' Rick Dangerous'', an alien invasion comes to Earth. As ''Rick Dangerous 2'' starts, UFOs land in London. The image shift in the character of Rick Dangerous is evident from the start: the coat is nowhere to be found and the Indiana Jones-style hat from the previous episode is almost symbolically blown off by a laser beam coming from one of the spaceships in the introduction sequence. One UFO lands in Hyde Park, and Rick goes there to settle the score with the aliens. Gameplay There are a number of changes to the game play that make the ''Rick Dangerous 2'' more complex and more challenging than its predecessor. For a start, Rick is now armed with a laser gun and bombs that can not only be placed but slid, making way for strateg ...
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Rick Dangerous
''Rick Dangerous'' is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, ''Stunt Car Racer'' and ''MicroProse Soccer'', on the Commodore 64 ''Powerplay 64'' cartridge. The game was followed by a sequel, ''Rick Dangerous 2'', in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics. Plot The plot of ''Rick Dangerous'' is largely based on the Indiana Jones movie ''Raiders of the Lost Ark''. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave ...
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Pac-Mania
is a Oblique_projection #Cavalier_projection, cavalier perspective maze game that was developed and released by Namco for arcade game, arcades in 1987. In the game, the player controls Pac-Man (character), Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the ''List of Pac-Man video games, Pac-Man'' video game series and was the last one developed for arcades up until the release of ''Namco Classic Collection Vol. 2, Pac-Man Arrangement'' in 1996. Development was directed by ''Pac-Man'' creator Toru Iwatani. It was licensed to Atari Games for release in North America. ''Pac-Mania'' gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-O ...
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