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Battlecars
''Battlecars'' is a simple Wargame (video games), wargame based upon the ''Mad Max'' genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk (illustrator), Gary Chalk and Ian Livingstone. Gameplay Each player has one or more "battlecars" that are equipped with machine guns, flamethrowers, spike droppers and the like, with much taken from the cinematic James Bond mythology of modified vehicles. The simple game mechanics allowed for quick and entertaining game play, with damage being marked off using card counters. The game was too simple for some more mature players, given its relatively basic rules and lack of capacity to design unique vehicles. It is possible that the game was intended to capitalise on the popularity at the time of ''Car Wars'' game published by Steve Jackson Games. The game was not successful and has been forgotten by the general public. The production value ...
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Battlecars (video Game)
''Battlecars'' is a vehicular combat game released for the ZX Spectrum in 1984. It is based on Games Workshop's Miniature wargaming, miniature wargame, ''Battlecars.'' The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests. Gameplay Up to two players battle each other or the computer with vehicles that use an assortment of armor, weapons, and other components including missiles, mines, machine guns, lasers, oil, and smoke. Players can fight their cars on a racetrack, in an arena (the Autodrome), or on the streets of Slug City. On the racetrack, players navigate through a narrow circuit, competing primarily against rough terrain and a clock. The Autodrome is a bare arena where two cars can focus on battling each other. Slug City is a townscape where cars could battle each other on narrow s ...
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Battlecars (video Game)
''Battlecars'' is a vehicular combat game released for the ZX Spectrum in 1984. It is based on Games Workshop's Miniature wargaming, miniature wargame, ''Battlecars.'' The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests. Gameplay Up to two players battle each other or the computer with vehicles that use an assortment of armor, weapons, and other components including missiles, mines, machine guns, lasers, oil, and smoke. Players can fight their cars on a racetrack, in an arena (the Autodrome), or on the streets of Slug City. On the racetrack, players navigate through a narrow circuit, competing primarily against rough terrain and a clock. The Autodrome is a bare arena where two cars can focus on battling each other. Slug City is a townscape where cars could battle each other on narrow s ...
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Battlebikes
''Battlebikes'' is a supplement published by Games Workshop in 1984 for the near-future post-apocalyptic combat board game ''Battlecars''. Gameplay ''Battlebikes'', the first expansion for ''Battlecars'', was designed by Gary Chalk, Albie Fiore and Ian Livingstone, and adds combat motorcycles to the game. The components include * cards and counters for six motorcycles * weapon counters * a rulebook In addition to new rules about combat motorcycles, the rulebook includes two scenarios. In one scenario, "Raid on Taccoville", seven townspeople try to stop three bikers from robbing a bank. In the second scenario, "Smokey Joe's Cafe", four bikers take on two combat cars. Reception Chris Baylis reviewed ''Battlebikes'' for ''Imagine'' magazine, and stated that "I am sorry to report that this boxed set has very little to offer either as an expansion kit to Battlecars, or as a game in its own right (using the Battlecars playing boards of course)." In the August 1984 edition of ''White ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Car Wars
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions of the game were published to use a 1-inch = 15-feet scale ( 1:180 scale), although the Fifth Edition ...
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