BattleTech Universe
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BattleTech Universe
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly humanoid armored combat units called BattleMechs, powered by fusion reactors and ...
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Logo For The BattleTech Franchise, Created 2009
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inventions and techniques have contributed to the contemporary logo, inc ...
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List Of BattleTech Novels
More than one hundred full-length ''BattleTech'' or '' MechWarrior'' science fiction novels have been published by FASA Corporation and later by ROC, and have been translated into at least fifteen languages. The novels take place in the fictional BattleTech universe of the 31st and 32nd centuries. They can be considered space opera. History The first official ''BattleTech'' novel was William H. Keith's ''Decision at Thunder Rift'' (1986); the last from FASA was Loren L. Coleman's ''Endgame'' (2002) which resolved plot lines and character arcs from many previous works. Subsequent publications jump ahead chronologically to the 32nd-century '' MechWarrior: Dark Age'' setting, beginning with Michael A. Stackpole's ''Ghost War'' (2002) and ending with Kevin Killiany's ''To Ride the Chimera'' (2008). The 2008 closure of WizKids delayed the release of further novels. Steven Mohan Jr's. ''A Bonfire of Worlds'' (2010) was initially advertised with an electronic cover showing a ''Batt ...
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Hard Science Fiction
Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's '' Islands of Space'' in the November issue of ''Astounding Science Fiction''. The complementary term soft science fiction, formed by analogy to hard science fiction,) first appeared in the late 1970s. The term is formed by analogy to the popular distinction between the "hard" (natural) and "soft" (social) sciences, although there are examples generally considered as "hard" SF, such as Isaac Asimov's ''Foundation'' series, built on mathematical sociology. Science fiction critic Gary Westfahl argues that neither term is part of a rigorous taxonomy; instead they are approximate ways of characterizing stories that reviewers and commentators have found useful. History Stories revolving around scientific and technical consistency were written as early as the 1870s with the p ...
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Duel
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon Code duello, rules. During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and later the small sword), but beginning in the late 18th century in England, duels were more commonly fought using pistols. Fencing and shooting continued to co-exist throughout the 19th century. The duel was based on a Code of conduct, code of honor. Duels were fought not so much to kill the opponent as to gain "satisfaction", that is, to restore one's honor by demonstrating a willingness to risk one's life for it, and as such the tradition of dueling was originally reserved for the male members of nobility; however, in the modern era, it extended to those of the upper classes generally. On occasion, duels with swords or pistols were fought between women. Legislation against dueling goes back to the medieval period. The Fourth Co ...
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