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BattleForce
''BattleForce'' was originally created by FASA Corporation, a wargame set in the '' BattleTech'' universe designed to allow the simulation of larger-scale actions. Units typically represent lances, but there are provisions for allowing the counters to represent larger units/formations, such as companies, battalions, and so forth. Normal BattleTech game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for BattleTech, the game can consume a lot of time to play. BattleForce was designed to remedy this problem. The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.). Revision and Revival In 2006, BattleTech was relaunched, revising and reprinting many its rule sets under the name of the '' BattleTech: Total Warfare'' rule set. A supplementary rulebook called ''Strategic Operations Strategic Operations, Inc. (STOPS) is a military, law enforcement and medical training compa ...
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BattleTech
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''Classic BattleTech, BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include List of BattleTech games, numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of List of BattleTech novels, more than 100 novels, and an animated BattleTech: The Animated Series, television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The comba ...
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Size
Size in general is the Magnitude (mathematics), magnitude or dimensions of a thing. More specifically, ''geometrical size'' (or ''spatial size'') can refer to linear dimensions (length, width, height, diameter, perimeter), area, or volume. Size can also be measured in terms of mass, especially when assuming a density range. In mathematical terms, "size (mathematics), size is a concept abstracted from the process of measuring by comparing a longer to a shorter". Size is determined by the process of comparing or measuring objects, which results in the determination of the magnitude of a quantity, such as length or mass, relative to a unit of measurement. Such a magnitude is usually expressed as a numerical value of Units of measurement, units on a previously established spatial scale, such as meters or inches. The sizes with which humans tend to be most familiar are body dimensions (measures of anthropometry), which include measures such as human height and human body weig ...
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FASA Corporation
Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dates back to the Achaemenid period. Fasa's economy is based on agriculture and Pastoralism. Jahrom, Darab, Sarvestan, Kherameh and Estahban are neighbours of Fasa. This city is located on the road from Shiraz to Kerman, This has made Fasa a strategic and important city. Name The name Fasa is derived from the older form Pasā. Various etymologies for this name have been proposed. Local tradition holds that Fasa is named after a legendary prince named Pasa, son of Fars and grandson of Tahmuras. In Ibn al-Balkhi's retelling the legend, Fars granted the town of Fasa to Pasa; in Hamdallah Mustawfi's version, Pasa founds the city himself (in this version, he is directly the son of Tahmuras). Harold Bailey proposed on linguistic grounds tha ...
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Wargame (video Games)
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, ''Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gri ...
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Total Warfare
Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combatant needs. The term has been defined as "A war that is unrestricted in terms of the weapons used, the territory or combatants involved, or the objectives pursued, especially one in which the laws of war are disregarded." In the mid-19th century, scholars identified total war as a separate class of warfare. In a total war, the differentiation between combatants and non-combatants diminishes due to the capacity of opposing sides to consider nearly every human, including non-combatants, as resources that are used in the war effort. Characteristics According to an analysis by Tiziano Peccia of Stig Förster's works, total war is characterized on four dimensions: # Total purposes (aim of continuous growth of the power of the parties involv ...
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Strategic Operations
Strategic Operations, Inc. (STOPS) is a military, law enforcement and medical training company in San Diego, California which consists of a converted movie studio that has been dedicated to so-called "hyper-realistic" training. The president of Strategic Operations is Stu Segall. STOPS is part of Stu Segall Productions Stu Segall Productions is a studio facility located in San Diego, California. Filmings The studio is used primarily for filming television series and movies in the San Diego area. Television shows shot in the studio or on location in San Dieg ..., an independent TV/Movie Studio. References {{Authority control Companies based in San Diego Training ...
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