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Battledroids
''Battledroids'' is a 1984 board game published by FASA. It would be renamed to BattleTech for its second edition in 1985 and spawn the ''BattleTech''/''MechWarrior'' military science fiction gaming franchise and setting with numerous board games, video games, roleplaying games, a collectible card game, comics, magazines, over a hundred novels to date and a television series. Gameplay ''Battledroids'' is a board game of giant robot combat, which came in a box including a 40-page slick-paper rulebook, two identical 17" x 22" terrain maps, four sheets of robot miniatures counters, dice and a pair of plastic robot models. Reception Trevor Mendham reviewed ''Battledroids'' for ''White Dwarf'' #66, giving it an overall rating of 7 out of 10, and stated that "Overall, this is a well-written, easy-to-understand set of rules. Much of the design is clearly specific to robot combat and succeeds in capturing the flavour of this sort of battle. As it stands, ''Battledroids'' is a very good ro ...
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BattleTech Games
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly humanoid armored combat units called BattleMechs, powered by fusion reactors an ...
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BattleTech
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''Classic BattleTech, BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include List of BattleTech games, numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of List of BattleTech novels, more than 100 novels, and an animated BattleTech: The Animated Series, television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The comba ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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FASA
Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dates back to the Achaemenid period. Fasa's economy is based on agriculture and Pastoralism. Jahrom, Darab, Sarvestan, Kherameh and Estahban are neighbours of Fasa. This city is located on the road from Shiraz to Kerman, This has made Fasa a strategic and important city. Name The name Fasa is derived from the older form Pasā. Various etymologies for this name have been proposed. Local tradition holds that Fasa is named after a legendary prince named Pasa, son of Fars and grandson of Tahmuras. In Ibn al-Balkhi's retelling the legend, Fars granted the town of Fasa to Pasa; in Hamdallah Mustawfi's version, Pasa founds the city himself (in this version, he is directly the son of Tahmuras). Harold Bailey proposed on linguistic grounds that t ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the ''X-Wing'' series: ''Wraith Squadron'', '' Iron Fist'', ''Solo Command'', ''Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the ''New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', ''Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', ''Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose Binford B ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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