Batman Returns (Atari Lynx Video Game)
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Batman Returns (Atari Lynx Video Game)
''Batman Returns'' is a 1992 side-scrolling action-beat 'em up video game developed and published by Atari Corporation in North America and Europe for the Atari Lynx. Based on the DC Comics superhero Batman, it is inspired by the Warner Bros.'s 1992 film of the same name. In the main storyline, Batman must confront both Catwoman and the Penguin. Headed by ''Checkered Flag'' producer John Skruch, ''Batman Returns'' on the Atari Lynx was created by most of the same team that previously worked on several projects at Atari Corp. for their platform. The team undertook the Lynx version in 1991 but a tight development cycle and multiple issues were faced during the creation process before its eventual launch to the market, which were attributed to the film's production schedule. The game was met with mixed reception from critics; common complaints were towards the high level of difficulty, steep learning curve and repetitive gameplay, although it was praised for its presentation, de ...
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Atari Corporation
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari 8-bit family#XE series, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar. The company Reverse takeover, reverse merged with JT Storage, JTS Inc. in 1996, becoming a small division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was founded by Commodore International's founder Jack Tramiel soon after his resignation from Commodore in January 1984. Initially named Tramel Technology, Ltd., the company's goal was to design and sell a next-generation home computer. On July 1, 1984, TTL bought the Consumer Division assets of Atari, Inc. from Warner, and T ...
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LYNX Batman Returns
A lynx is a type of wild cat. Lynx may also refer to: Astronomy * Lynx (constellation) * Lynx (Chinese astronomy) * Lynx X-ray Observatory, a NASA-funded mission concept for a next-generation X-ray space observatory Places Canada * Lynx, Ontario, an unincorporated place and railway point * Lynx Mountain, in the Canadian Rockies * Lynx Lake (Northwest Territories) * Lynx Formation, a stratigraphical unit in western Canada United States * Lynx, Ohio, a census-designated place * Lynx Lake (Arizona), a reservoir Antarctica * Lynx Rocks, South Shetland Islands, Antarctica Transport Vehicles * Leyland Lynx, a model of single-decker bus produced by British Leyland in the 1980s and 1990s * Mercury Lynx, a model of car * Mitsubishi Lynx, a 1993 Mitsubishi Motors concept car * GWR no. 2109 Lynx, a South Devon Railway Eagle class steam locomotive * ''Lynx'' (tall ship), an interpretation of the 1812 privateer schooner, launched in 2001 * Lynx (snowmobile), a brand of snowmobiles * XC ...
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Rygar
''Rygar'' is a video game created by Tecmo in 1986 and originally released for arcades in Japan as . It is a side-scrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is the use of a weapon called the "Diskarmor", a shield with a long chain attached to it.Peter TieryasRygar Is A Non-Linear 8-Bit Masterpiece Kotaku, May 20, 2020. Accessed June 28, 2021. A remake, '' Rygar: The Legendary Adventure'', was released in 2002. , ''Rygar'' and its remake sold a combined copies worldwide. Plot The arcade game begins with the following introduction: In the arcade version's story, the year 19XX sees the rise of dread creatures, not seen since before the Common Era, led by Ligar. Dominating the world, Ligar and his forces oppress humanity. The only thing that preserves humanity's will to survive is a prophecy that Ligar's rule will be opposed by the return of a long-dead warrior of Argo ...
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Rampart (video Game)
''Rampart'' is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco. ''Rampart'' is considered a precursor to the tower defense genre of the following decade. Gameplay The player controls and defends a territory consisting of a wall surrounding a set of castles and cannons. Gameplay alternates between two time-limited phases, combat and building. In the building phase, the player attempts to repair the damage from combat and expand their territory. In the combat phase, they attempt to damage the enemy with their cannons. In single-player games, the player fights against a fleet of attacking ships, in multi-player games, the players fight each other with rivers separating the sides. The game opens with an automated ...
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Video Game Conversion
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted. In the arcade video game industry, the term ''conversion'' has a different usage, in reference to game conversion kits for arcade cabinets. Types of conversions Direct conversions Direct conversions, also referred to as "straight conversions", are conversions in which the source code of the original game is used with relatively few modifications. Direct conversions were fairly rare until the second half of the 1990s. In the case of arcade conversions, this was because arcade systems were usually much more advanced than their contemporary home-based systems, which thus could not accurately recreate the speed, graphics, audio, and in some cases even the gameplay algorithms of arcade games. In the ca ...
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Shooting Script
A shooting script is the version of a screenplay used during the production of a motion picture. Shooting scripts are distinct from spec scripts in that they make use of scene numbers (along with certain other formatting conventions described below), and they follow a well-defined set of procedures specifying how script revisions should be implemented and circulated. Overview When a screenplay is approved for production, the scenes are assigned numbers which are included in the script alongside the scene headers. The numbers provide a convenient way for the various production departments to reference individual scenes. Also each individual shot within a scene is also assigned numbers. After a shooting script has been widely circulated, page numbers are locked, and any revisions are distributed on revision pages. Thus the production office might issue a revision containing new pages 3, 9, 17 and 45. This avoids having to print and distribute an entirely new draft for every set of ...
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Warbirds (video Game)
''Warbirds'' is a 1991 First-person (video games), first-person Combat flight simulator, combat flight simulation video game developed and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. Taking place in the 1910s during World War I, players assume the role of a rookie aircraft pilot from the Army Air Force who joined the titular Squadron (aviation), squadron taking control of a prebuilt biplane in order to win the war against the enemies. Its gameplay mainly consists of dogfights against either Artificial intelligence, AI-controlled opponents or other human players using the Lynx's Atari Lynx#Features, ComLynx system, with a main four-button configuration. ''Warbirds'' was written and designed by Atari, Inc., Atari veteran Robert Zdybel, who dedicated the project to his father. The game garnered positive reception from critics and reviewers alike who praised the presentation, pseudo-3D visuals, sound design, controls and gameplay. Its mul ...
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Klax (video Game)
''Klax'' is a puzzle video game released in arcades in 1990 by Atari Games while Namco distributed the game in Japanese markets. It was designed by Dave Akers and Mark Stephen Pierce. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear. ''Klax'' was originally published as a coin-op follow-up to ''Tetris'', about which Atari Games was in a legal dispute at the time. The Atari 2600 version, released in mid 1990, and ''Fatal Run'', are the final releases for the console which was discontinued in early 1992. Gameplay Controls consist of a four-position joystick and a button. The player controls a small paddle at the lower end of a constantly running conveyor belt. Using the joystick, the player can move the paddle left or right to catch tiles in various colors as they advance down the conveyor. Below the paddle is a well that can hold up to 25 tiles in five columns of five; pressing the button causes th ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Batarang
A batarang is a roughly bat-shaped throwing weapon used by the DC Comics superhero Batman. The name is a portmanteau of bat and boomerang, and was originally spelled baterang. Although they are named after boomerangs, batarangs have become more like shuriken in recent interpretations. They have since become a staple of Batman's arsenal, appearing in every major Batman television and film adaptation to date. Recent interpretations of the Dark Knight find additional motivation to use the batarang as a ranged attack (alternative to firearms, which he rejects outright due to the circumstances of his parents' murder, except for certain circumstances) and is used primarily to knock guns out of an assailant's hand. A Batarang prop from the 1997 film '' Batman & Robin'' has been donated to the Smithsonian Institution, and is in the National Museum of American History's entertainment collection. History Batarangs first appeared in '' Detective Comics'' #31 (September 1939), in the ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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