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''BatMUD'' is a medieval fantasy MUD, established in 1990. ''BatMUD'' is Finland-based and operated and owned by a non-profit organization, Balanced Alternative Techniques ry ("B.A.T. ry"), officially registered 1994 in Helsinki, Finland. By 2006, over 100,000 players had frequented the game, making it one of the largest text-based multiplayer games on the Internet. In the beginning of 2008, it had over 30,000 subscriptions. At the end of 2011, number of subscriptions was similarly over 30,000 giving BatMUD a flat growth (number of new players equal those who no longer frequent the game). It has been called a "very popular and complex game". History, Legal and Development ''BatMUD'' was one of the first LPMuds and has been online with only a few, if any minor breaks since 14 April 1990. The game was initially set-up by a Wizard (MUD), wizard who named himself Jaf, followed by many volunteer coders, all becoming Wizard (MUD), wizards in the process. The MUD's name comes from the ...
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BatMUD Logo
''BatMUD'' is a medieval fantasy MUD, established in 1990. ''BatMUD'' is Finland-based and operated and owned by a non-profit organization, Balanced Alternative Techniques ry ("B.A.T. ry"), officially registered 1994 in Helsinki, Finland. By 2006, over 100,000 players had frequented the game, making it one of the largest text-based multiplayer games on the Internet. In the beginning of 2008, it had over 30,000 subscriptions. At the end of 2011, number of subscriptions was similarly over 30,000 giving BatMUD a flat growth (number of new players equal those who no longer frequent the game). It has been called a "very popular and complex game". History, Legal and Development ''BatMUD'' was one of the first LPMuds and has been online with only a few, if any minor breaks since 14 April 1990. The game was initially set-up by a Wizard (MUD), wizard who named himself Jaf, followed by many volunteer coders, all becoming Wizard (MUD), wizards in the process. The MUD's name comes from the ...
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Race (fantasy)
Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in ''The Lord of the Rings'', but many of those who followed him use the co ...
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MUD Games
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Rolling Stone
''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, San Francisco, California, in 1967 by Jann Wenner, and the music critic Ralph J. Gleason. It was first known for its coverage of rock music and political reporting by Hunter S. Thompson. In the 1990s, the magazine broadened and shifted its focus to a younger readership interested in youth-oriented television shows, film actors, and popular music. It has since returned to its traditional mix of content, including music, entertainment, and politics. The first magazine was released in 1967 and featured John Lennon on the cover and was published every two weeks. It is known for provocative photography and its cover photos, featuring musicians, politicians, athletes, and actors. In addition to its print version in the United States, it publishes content through Rollingstone.com and numerous international editions. Penske Media Corporation is the c ...
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Iron Realms Entertainment
Iron Realms Entertainment (formerly known as Achaea LLC) is a computer game development company that has created the MUDs ''Achaea, Dreams of Divine Lands''; ''Aetolia, The Midnight Age''; ''Imperian, the Sundered Heavens''; ''Lusternia, Age of Ascension''; and ''Midkemia Online''. Matt Mihaly is its founder and CEO and Jeremy Saunders is its president. Games Games developed by Iron Realms Entertainment include: * ''Achaea, Dreams of Divine Lands'', a high fantasy text-based MUD operating continuously since 1997. * ''Aetolia, The Midnight Age'', a roleplay-intensive text-based MUD set in a Gothic fantasy world with numerous player-run political organizations. * ''Imperian, the Sundered Heavens'', a fantasy MUD set in a world ravaged by natural catastrophe. * ''Lusternia'', a text-based MUD game set in a fantasy sword and sorcery world revolving around four city-states and two nature communes. * ''Midkemia Online'', a text-based MUD game based on author Raymond E. Feist's Midke ...
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Matt Mihaly
Matthew ("Matt") Mihaly (born June 21, 1972) is an American CEO/founder of Iron Realms Entertainment, a game designer, investor, executive, entrepreneur, and prominent member of the Burning Man community as creator and operator of the website Burn.Life. He is the founder and former CEO of Sparkplay Media, and COO of ZipZap Inc. He is known for pioneering the sale of virtual assets and virtual currency in online games, dating to the late 1990s. His MUD pseudonym is Sarapis. Biography Mihaly attended Cornell University in Ithaca, New York, receiving a bachelor's degree in political science in 1994. During college, he became involved with MUDs, especially '' Avalon: The Legend Lives'', where he was a god, as well as ''BatMUD''. In 1996, Mihaly founded Iron Realms Entertainment and served as lead designer and producer on ''Achaea''. In 1997, he pioneered the Virtual Asset Sales (VAS) model, holding auctions for virtual weapons and armor in ''Achaea'', the first business to use this bu ...
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Virtual Economy
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in MUDs and massively multiplayer online role-playing games (MMORPGs). The largest virtual economies ...
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