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Baraduke
also known as ''Alien Sector'', is a run-and-gun shooter arcade game originally released by Namco in 1985. Gameplay The player takes control of a spacewoman in a biohazard suit. Player 1 is Kissy and Player 2 is Takky. They must clear eight worlds of increasing difficulty (each one is composed of five regular floors and one boss floor) by using their wave guns to destroy all the enemies populating them. They must also save the one-eyed Paccets for extra points and the chance to earn another shield in the end-of-floor bonus games. On each floor there are a certain number of enemies known as Octy, which will leave power-up capsules behind when defeated. Defeating all the Octy on the current floor will open up a pipe at the bottom of the floor, and the player will have to find and enter it in order to proceed to the next one. The boss floors feature a giant enemy (a Blue Worm in Worlds 1, 3, 5 and 7, a Turning Eye in Worlds 2, 4 and 6, and the Octy King himself in World 8) who must ...
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Baraduke
also known as ''Alien Sector'', is a run-and-gun shooter arcade game originally released by Namco in 1985. Gameplay The player takes control of a spacewoman in a biohazard suit. Player 1 is Kissy and Player 2 is Takky. They must clear eight worlds of increasing difficulty (each one is composed of five regular floors and one boss floor) by using their wave guns to destroy all the enemies populating them. They must also save the one-eyed Paccets for extra points and the chance to earn another shield in the end-of-floor bonus games. On each floor there are a certain number of enemies known as Octy, which will leave power-up capsules behind when defeated. Defeating all the Octy on the current floor will open up a pipe at the bottom of the floor, and the player will have to find and enter it in order to proceed to the next one. The boss floors feature a giant enemy (a Blue Worm in Worlds 1, 3, 5 and 7, a Turning Eye in Worlds 2, 4 and 6, and the Octy King himself in World 8) who must ...
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Bakutotsu Kijūtei
, also known by its longer title as ''Bakutotsu Kijūtei: Baraduke II'', is a scrolling shooter arcade game that was released by Namco in 1988 only in Japan, and for the Virtual Console in 2009. It runs on Namco System 1 hardware, and is the sequel to ''Baraduke'', which was released three years earlier. It was also the second game from the company to allow scores not ending in "0" (the first was ''Hopping Mappy'' released in 1986), along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana. The game would later be ported to the Wii Virtual Console in 2009 for Japan only. Gameplay As in the original game, the players again take control of Takky (Player 1) and Hommy (Player 2) while fighting the strange-looking Octy and saving the one-eyed Paccets. Several new enemies have also been introduced. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns, the blue ones ...
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Section Z
is a side-scrolling shooter game by Capcom, originally released as an arcade game in 1985. A home version was published for the Nintendo Entertainment System in 1987. The arcade version was re-released as part of '' Capcom Classics Collection Vol. 1'' for PlayStation 2 and Xbox, '' Capcom Classics Collection Remixed'' for PlayStation Portable, and ''Capcom Arcade Cabinet'' for Xbox 360 and PlayStation 3. Plot Set in an unspecified year during the third millennium, the player takes the role of an astronaut sent to infiltrate and destroy a space station orbiting near the Earth that is actually the secret base of an alien empire known as the "Balangool". Gameplay of the arcade version The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (except the fi ...
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Namco Pac-Land
Namco was a video game developer and publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari and Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games Namco proprietary arcade systems Namco console-based systems Namco PC-based systems Third-party systems Unknown hardware Atari releases in Japan Namco released a number of Atari arcade titles in Japan. Console-based games Published, developed, and/or produced Developed only Publis ...
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Samus Aran
is a fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano. She was introduced as a player character in the original 1986 video game ''Metroid''. Samus Aran is an ex-soldier of the Galactic Federation who became a galactic bounty hunter, usually fitted with a powered exoskeleton that is equipped with weapons such as directed-energy weapons and missiles. Throughout the series, she executes missions given to her by the Galactic Federation and the Chozo while hunting the antagonistic Space Pirates and their leader Ridley, along with the parasitic energy-draining organisms called Metroids and the manipulative cybernetic supercomputer Mother Brain. Samus is the protagonist of several ''Metroid'' games, films, manga series, and a comic book continuation of '' Captain N: The Game Master''. She also appears in the film ''Metroid: The Sky Calls'', portrayed by actresses Jessica C ...
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Susumu Hori
is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks. Nagaoka intended ''Mr. Driller'' to be the third mainline entry in Namco's ''Dig Dug'' series. The two franchises have since been directly connected to one another through sharing characters and similar gameplay concepts. Project Driller was established as the development team for the series, which produced four sequels from 2000 to 2004. Bandai Namco Entertainment became the owner of the ''Mr. Driller'' property after Namco's 2005 merger with Bandai, where it ...
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Namco Museum
is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, ''Namco Museum Vol. 1'', was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being '' Namco Museum Archives Vol. 2'', released in 2020. The ''Namco Museum'' name was originally used for a chain of retail stores in the 1980s, which sold merchandise based on Namco video games and characters. The compilations include video games developed by Namco for both arcade hardware and home game systems, including the Family Computer and Sega Genesis. Some iterations use software emulation for the games, while others instead reprogram them from scratch. The collections typically include interchangeable game settings, online leaderboards or unlockable extras, such as games or pro ...
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Namco Museum Virtual Arcade
is a video game compilation developed and published by Namco Bandai Games for the Xbox 360. It was released in North America in 2008 and in Europe and Japan in 2009. Part of its ''Namco Museum'' series, ''Virtual Arcade'' includes 34 titles; nine of these are Namco Bandai-published Xbox Live Arcade games, and the rest are arcade games that are only accessible through the disc. Players can access the Xbox Live Arcade games through their dashboard if the disc is in the console. Games ''Namco Museum Virtual Arcade'' is a compilation of video games published by Namco and its successor, Namco Bandai Games. The collection contains 34 games that encompass a variety of genres, including maze chasers, shoot 'em ups, and platformers. It is divided into two sets of games that can be selected in the in-game menu. The first set contains nine Namco Bandai-published games for Xbox Live Arcade, which in addition to being selectable through the main menu can also be accessed through the Xbox 3 ...
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Burning Force
is a 1989 third-person shooter arcade game developed and published by Namco in Japan. A home conversion for the Sega Genesis was released worldwide a year later. The player assumes control of the 21-year-old space cadet Hiromi Tengenji, a pilot training to become a member of the Space Force, who must complete each level by shooting down enemies with her airbike and avoiding projectiles. Gameplay is similar to ''Space Harrier'', featuring a fixed camera position behind the player and having similar mechanics. It runs on the Namco System 2 arcade hardware. Gameplay In ''Burning Force'', the player controls a 21-year-old space cadet named , who as part of her final training, must battle high-tech enemies through six worlds of four areas on a futuristic airbike named "Sign Duck". The gameplay is similar to that of Sega's ''Space Harrier'', but the worlds are divided into four areas and there is no vertical mobility making the game different in its own right; in the first two sections ...
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Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid (creature), Metroid creatures. The first ''Metroid (video game), Metroid'' was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. It was followed by ''Metroid II: Return of Samus'' (1991) for the handheld Game Boy and ''Super Metroid'' (1994) for the Super Nintendo Entertainment System. After a hiatus, ''Metroid Fusion'' (2002) and ''Metroid: Zero Mission'' (2004) were released for the Game Boy Advance. The first 3D ''Metroid'' game, ''Metroid Prime'' (2002), was developed by Retro Studios for the GameCube, followed by ''Metroid Prime 2: Echoes'' (2004) and the Wii game ''Metroid Prime 3: Corruption'' (2007). ''Metroid: Other M'' (2010), developed by Team Ninja for the Wii, rec ...
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Taizo Hori
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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