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Bally Professional Arcade
The ''Bally'' ''Astrocade'' (also known as ''Bally Arcade'' or initially as ''Bally ABA-1000'') is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally. It was originally announced as the "Bally Home Library Computer" in October 1977 and initially made available for mail order in December 1977. But due to production delays, the units were first released to stores in April 1978 and its branding changed to "Bally Professional Arcade". It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1984. The Astrocade is particularly notable for its very powerful graphics capabilities for the time of release, and for the difficulty in accessing those capabilities. History Nutting and Midway In the late 1970s, Midway contracted Dave Nutting Associates to design a video ...
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Bally Manufacturing
Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotels in 1996. Its brand name, and mid-20th century pinball & slot machine logo, are still used by several businesses with some trademark rights, most notably Bally Technologies and Bally's Corporation. History The Bally Manufacturing Corporation was founded by Raymond Moloney on January 10, 1932, when Bally's original parent, Lion Manufacturing, established the company to make pinball games. The company took its name from its first game, "Ballyhoo". The company, based in Chicago, quickly became a leading pinball maker. In the late 1930s, Moloney began making gambling equipment, and had great success developing and improving the mechanical slot machines that were the core of the nascent gaming industry. After manufacturing munitions and airp ...
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1982 In Video Gaming
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including '' Dig Dug'', ''Pole Position'', ''Mr. Do!'', ''Zaxxon'', ''Q*bert'', ''Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion, equivalent to $ adjusted for inflation. Hi ...
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Datamax UV-1
{{no footnotes, date=May 2014 The Datamax UV-1 is a pioneering computer designed by a group of computer graphics artists working at the University of Illinois at Chicago, known as the ''Circle Graphics Habitat''. It was primarily the brainchild of Tom DeFanti, who was trying to build a machine capable of running his GRASS programming language at a personal computer price point, a project they referred to as the Z-Box. As time went on the project evolved into a machine intended to be used to make high-quality color graphics for output to videotape, and later as a titling system for use by cable television companies. It represents what seems to be the first dedicated graphics workstation. DeFanti had been working at the Habitat for some time when, in 1977, he was introduced to Jeff Frederiksen, a chip designer working at Dave Nutting Associates. Nutting had been contracted by Midway, the video game division of Bally, to create a standardized graphics driver chip. They intended to us ...
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Electronic Visualization Laboratory
The Electronic Visualization Laboratory (EVL) is an interdisciplinary research lab and graduate studies program at the University of Illinois at Chicago, bringing together faculty, students and staff primarily from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, visualization, virtual and augmented reality, advanced networking, and media art. Graduates of EVL either earn a Masters or Doctoral degree in Computer Science. History EVL represents one of the oldest art and engineering collaborations in the United States. It was founded in 1973 by Tom DeFanti (then of the UIC Chemistry Department, later Computer Science) and Dan Sandin (of the Art Department). The lab was originally known as the ''Circle Graphics Habitat'', in reference to the then-name of UIC, the ''University of Illinois at Chicago Circle''. DeFanti and Sandin served as Co-Directors of the lab, joined by Maxine D. Brown as Associate Director 1987. In 2001 ...
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University Of Illinois At Chicago
The University of Illinois Chicago (UIC) is a public research university in Chicago, Illinois. Its campus is in the Near West Side community area, adjacent to the Chicago Loop. The second campus established under the University of Illinois system, UIC is also the largest university in the Chicago metropolitan area, having more than 33,000 students enrolled in 16 colleges. It is classified among "R1: Doctoral Universities – Very high research activity." The roots of UIC can be traced to the establishment of the Chicago College of Pharmacy in 1859, which was joined in the 1800s by additional medical related schools. It began an undergraduate program toward the end of World War II, and developed its West side campus in the 1960s. In 1982, it consolidated the University of Illinois at Chicago Circle and the University of Illinois at the Medical Center into the present university. Today, the university has become a global leader for a number of subjects, such as nursing, pharma ...
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Video Game Crash Of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which shovelware, were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the Second generation of video game consoles, second generation of console video gaming in North America. To a lesser extent, the arcade game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing hom ...
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1981 In Video Gaming
Fueled by the previous year's release of the colorful and appealing ''Pac-Man'', the audience for arcade games in 1981 became much wider. ''Pac-Man'' influenced maze games began appearing in arcades and on home systems. ''Pac-Man'' was again the year's highest-grossing video game for the second year in a row. Nintendo released the arcade game ''Donkey Kong'', which defined the platformer genre. Other arcade hits released in 1981 include '' Defender'', ''Scramble'', ''Frogger'', and ''Galaga''. The year's best-selling home system was Nintendo's Game & Watch, for the second year in a row. Financial performance * The arcade video game market in the US generates $4.8 billion in revenue. * The home video game market in the US generates $1 billion in sales revenue, with Atari remaining the market leader. * The home video game market in Europe is worth $200 million. Highest-grossing arcade games The year's highest-grossing video game was ''Pac-Man'' with in arcade game revenue, thr ...
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Montgomery Ward
Montgomery Ward is the name of two successive U.S. retail corporations. The original Montgomery Ward & Co. was a world-pioneering mail-order business and later also a leading department store chain that operated between 1872 and 2001. The current Montgomery Ward Inc. is a national online shopping and mail-order catalog retailer that started several years after the original Montgomery Ward shut down. Original Montgomery Ward (1872–2001) Company origins Aaron Montgomery Ward started his business in Chicago; conflicting reports place his first office either in a single room at 825 North Clark Street or in a loft above a livery stable on Kinzie Street, between Rush and State Streets. In 1883, the company's catalog, which became popularly known as the "Wish Book", had grown to 240 pages and 10,000 items. In 1896, Wards encountered its first serious competition in the mail order business, when Richard Warren Sears introduced his first general catalog. In 1900, Wards had tot ...
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1979 In Video Gaming
Events January * January 1 ** United Nations Secretary-General Kurt Waldheim heralds the start of the ''International Year of the Child''. Many musicians donate to the ''Music for UNICEF Concert'' fund, among them ABBA, who write the song ''Chiquitita'' to commemorate the event. ** The United States and the People's Republic of China establish full diplomatic relations. ** Following a deal agreed during 1978, French carmaker Peugeot completes a takeover of American manufacturer Chrysler's European operations, which are based in Britain's former Rootes Group factories, as well as the former Simca factories in France. * January 7 – Cambodian–Vietnamese War: The People's Army of Vietnam and Vietnamese-backed Cambodian insurgents announce the fall of Phnom Penh, Cambodia, and the collapse of the Pol Pot regime. Pol Pot and the Khmer Rouge retreat west to an area along the Thai border, ending large-scale fighting. * January 8 – Whiddy Island Disaster: The French ta ...
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Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridgeinitially ''Combat'' and later '' Pac-Man''. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976. The Atari VCS launched in 1977 wit ...
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