Balloon Kid
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Balloon Kid
''Balloon Kid'' is a flying platform game developed and published by Nintendo for the Game Boy on October 5, 1990, in North America and on January 31, 1991, in Europe. It is the sequel to ''Balloon Fight''. It was never released in Japan for the original Game Boy; however, two years after its original release, a licensed Family Computer port titled was reprogrammed and released by Sanrio's subsidiary Character Soft exclusively in Japan on March 27, 1992. A Game Boy Color edition with a few new features titled was released in Japan on July 31, 2000. Gameplay In 1-player mode, the gameplay is an arrangement of the ''Balloon Trip'' mode of ''Balloon Fight'', where the screen automatically scrolls toward the left, while the player controls Alice that uses two balloons to float into the air with. To make her float in the air, the player must press (and sometimes hold) the A button to make her wave her arms to hover upward. Alice also has the ability to remove her balloons and wal ...
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Nintendo R&D1
commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Metroid'', ''Mario Bros.'' and ''Donkey Kong''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: Card Hero'', and several others. After Yokoi's resignation in 1997, this group w ...
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Background Music
Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement. Listeners are uniquely subject to background music with no control over its Loudness, volume and content. The range of responses created are of great variety, and even opposite, depending on numerous factors such as, setting, culture, audience, and even time of day. Background music is commonly played where there is no audience at all, such as empty hallways and restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic Video game music, music in video games. It is typically played at low volumes from multiple small ...
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Signet Books
The New American Library (also known as NAL) is an American publisher based in New York, founded in 1948. Its initial focus was affordable paperback reprints of classics and scholarly works as well as popular and pulp fiction, but it now publishes trade and hardcover titles. It is currently an imprint of Penguin Random House; it was announced in 2015 that the imprint would publish only nonfiction titles. History 20th century New American Library (NAL) began life as Penguin U.S.A. and as part of Penguin Books of England. Because of complexities of exchange control and import and export regulations—Penguin made the decision to terminate the association, and the company was renamed the New American Library of World Literature in 1948 when Penguin Books' assets (excluding the Penguin and Pelican trademarks) were bought by Victor Weybright and Kurt Enoch (formerly head of Albatross Books). Enoch served as president of New American Library from 1947 to 1965. He later served as h ...
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Jeff Rovin
Jeff Rovin is an American magazine editor, freelance writer, columnist, and author, who has appeared on ''The New York Times'' Best Seller list. Biography Jeff Rovin has been editor-in-chief of ''Weekly World News'', an assistant editor and writer for DC Comics, and an editor for Warren Publishing and Seaboard Periodicals, as well as a science and media columnist in such magazines as ''Analog'', '' Omni'', and ''Famous Monsters of Filmland''. His ''How to Play'' video game books of the 1980s and 1990s detailed strategies for dozens of games for the Nintendo Entertainment System, Sega Genesis, and Game Boy. This series was preceded by his ''The Complete Guide to Conquering Video Games'' in 1982, and followed by his ''Gamemaster'' series that lasted until the late 1990s, which began containing a violence rating for the games included in these books. Rovin's publisher at the time, St. Martin's, later decided to continue the "How To Win At", series, but this time written by Ha ...
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Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers ...
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Game Boy Gallery
''Game & Watch games'' have had many different re-releases. The ''Game & Watch Gallery'' series, known in Japan and Australia as the series, is a series of compilations of some of Nintendo's original Game & Watch titles first released in 1995. Five installments have been released, all for systems in the Game Boy line; four of these games have also been released on the Virtual Console for Nintendo 3DS and Wii U. From ''Game & Watch Gallery'' onward, the games feature ''Game & Watch'' games in two styles: Classic, which features faithful reproductions of the original games, and Modern, which gives the games a different visual style using characters from the ''Mario'' series; however, not all ''Game & Watch'' games included in a particular game include a Modern style. Also, the titles often feature actual galleries explaining the history of the Game & Watch system and the various games released for it. The first four titles in the series also feature Super Game Boy borders which mimi ...
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First-party Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from one system ...
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Game Boy Camera
The Game Boy Camera (GBC), released as in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing was ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite ''Mario Artist''. The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game ''Space Fever'' and the Game & Watch handheld game ''Ball'', and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges. Overview The Game Boy Camera (GBC) interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. Both the ...
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Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita. The handheld's most prominent feature is its ability to display stereoscopic 3D effects without the use of 3D glasses or additional accessories, and it offers new features such as the StreetPass and SpotPass tag modes, powered by Nintendo Network; augmented reality using its 3D cameras; and Virtual Console, which allows owners to download and play games originally released on older video game systems. The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning in March 2011. Less than six months later on July 28, 2011, Nintendo announced a significant price reduction from US$249 to US$169 amid disappointing launch sales. The company offered ten fr ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Super Game Boy
The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is called the Super Mini Comboy and was distributed by Hyundai Electronics. Functionality The Super Game Boy is compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode). The unit could map the four shades of green to various colors on the screen. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the '' Mario's Picross'' title screen. Those games would have printed a small "Super Game Boy Game Pak" logo on the box and cartridge. The adaptor could ...
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Nintendo Power (cartridge)
was a video game distribution service for Super Famicom or Game Boy operated by Nintendo that ran from late 1996 until February 2007. The service allowed users to download Super Famicom or Game Boy titles onto a special flash memory cartridge for a lower price than that of a pre-written ROM cartridge. At its 1996 launch, the service initially offered only Super Famicom titles. Game Boy titles began being offered on March 1, 2000. The service was ultimately discontinued on February 28, 2007. History Background During the market lifespan of the Famicom, Nintendo developed the Disk System, a floppy disk drive peripheral with expanded RAM which allowed players to use re-writable disk media called "disk cards" at Disk Writer kiosks. The system was relatively popular but suffered from issues of limited capacity. However, Nintendo did see a market for an economical re-writable medium due to the popularity of the Disk System. Nintendo's first dynamic flash storage subsystem for the ...
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