Baldur's Gate (video Game)
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Baldur's Gate (video Game)
''Baldur's Gate'' is a fantasy role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the ''Baldur's Gate'' series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the ''Advanced Dungeons & Dragons'' (''AD&D'') 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the ''Icewind Dale'' series, and '' Planescape: Torment''. The game's story focuses on a player-made character who finds themselves travelling across the Sword Coast alongside a party of companions. The game received critical acclaim following its release and was credited for revitalizing computer role-playing games. An expansion pack entitled '' Tales of the Sword Coast'' was released, as was a sequel entitled '' Baldur's Gate II: Shadows of Amn'', which later received its o ...
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BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: ''Baldur's Gate'', ''Neverwinter Nights'', and ''Star Wars: Knights of the Old Republic''. They proceeded to make several other successful games based on original intellectual property: ''Jade Empire'', the ''Mass Effect'' series, and the ''Dragon Age'' series. In 2011, BioWare launched their first massively multiplayer online role-playing game, ''Star Wars: The Old Republic''. History Foundation BioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and ...
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Dungeons & Dragons Campaign Settings
The flexibility of the ''Dungeons & Dragons'' (''D&D'') game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which ''D&D'' games can be based; of these, the ''Forgotten Realms'', an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes. These are official ''D&D'' campaign settings that have been published or licensed by TSR or WotC. ''Theros'' and ''Ravnica'' originated in the '' Magic: The Gathering'' franchise, another property of WotC. A number of the settings here are no longer published or officially licensed, though all have active fan bases. ''Birthright'' A setting in which t ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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Enhanced Edition
''Enhanced'' is a 2019 Canadian-Japanese action film produced, written and directed by James Mark. The film premiered at the 2019 Toronto After Dark Film Festival. Plot A sinister government organization hunts down mutants, and one of such is a young woman with enhanced abilities. But when she encounters even stronger serial killer who emerges on the scene, agents and mutants are forced to question their allegiances. This is not an advertised sequel, but it is the continuation of the story from the 2017 movie "Kill Order". Cast *George Tchortov as George Shepherd *Alanna Bale as Anna *Adrian Holmes as captain Williams *Chris Mark as David * Eric Hicks as Scott *Michael Joseph Delaney as Eli *Patrick Sabongui as Joseph *Elvis Stojko as officer Reves *Stefano DiMatteo as Marco *Jeffrey R. Smith as Danny *Dorren Lee as Fanny *Eric Daniel as Mehran *Carl Bauer as Ritchie *Kevan Kase as Joey *Dylan Mask as Jim *Alain Moussi as Abel *Tyler James Williams as Ron *Mustafa Bulut as subject ...
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Beamdog
IdeaSpark Labs Inc. (trade name: Beamdog) is a Canadian video game developer founded in 2009 by BioWare co-founder Trent Oster and former BioWare lead programmer Cameron Tofer. Beamdog's distribution service was launched in July 2010. History Beamdog was founded in 2009 by Trent Oster and Cameron Tofer. It has employees in locations throughout the United States and Australia, Russia, and the UK. Overhaul Games is a division of Beamdog. Originally, it was a part of Beamdog, but following the release of ''MDK2'' for Wii, a discrete studio was founded to work on ''MDK2 HD''. The name Overhaul Games was chosen to reflect the company's work on ''MDK2 HD'' as they had overhauled the game into a next generation game. Since 2012, the Overhaul team has also released several enhanced editions of BioWare#Technology, Infinity Engine games as well. Aspyr through its parent Embracer Group announced its acquisition of Beamdog in April 2022 for an undisclosed sum. Games * ''MDK2#Wii port an ...
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Throne Of Bhaal
''Baldur's Gate II: Throne of Bhaal'' is an expansion pack for the role-playing video game '' Baldur's Gate II: Shadows of Amn''. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001. Gameplay The gameplay is similar to previous entries in the ''Baldur's Gate'' series, with the player controlling a party of up to six characters, including the protagonist, who can be custom designed at the beginning of the game. The player can also import their character from either ''Baldur's Gate'' or '' Baldur's Gate II: Shadows of Amn''. In expanding from the original game, ''Baldur's Gate II: Throne of Bhaal'' adds a number of features that distinguish it from the original. It is set in a number of new locations in Tethy ...
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Shadows Of Amn
''Baldur's Gate II: Shadows of Amn'' is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to ''Baldur's Gate'' (1998) and was released for Microsoft Windows in September 2000. Like ''Baldur's Gate'', the game takes place in the Forgotten Realms—a fantasy campaign setting—and is based on the ''Advanced Dungeons & Dragons'' 2nd edition rules. Powered by BioWare's Infinity Engine, ''Baldur's Gate II'' uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world. Set in the fictional Forgotten Realms, much of ''Baldur's Gate II'' takes place in and around Athkatla, a city in the country of Amn. Opening shortly after the events of ''Baldur's Gate'', the game continues the story of the protagonist, Gorion's Ward, whose unique heritage has now drawn the at ...
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Tales Of The Sword Coast
''Baldur's Gate: Tales of the Sword Coast'' is an expansion pack of the fantasy role-playing video game ''Baldur's Gate''. Developed by BioWare and published by Interplay, it adds 20 to 30 extra hours of gameplay to the original game, including the addition of four new areas and minor tweaks to some of the mechanics. The expansion consists of four notable quests that take place within the same game world as ''Baldur's Gate'', and sees players taking their character (referred to as the Ward) and their party of companions across the Sword Coast, from travelling to a distant island, to exploring the fortress dungeon of a late dwarf. ''Tales of the Sword Coast'' achieved global sales of 600,000 units by 2003. Gameplay While the expansion retains the same fundamental gameplay mechanics of ''Baldur's Gate'', and the new areas incorporated into the same world map as the original game, a number of tweaks and improvements were made. These include: * The experience point cap being raised ...
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Sword Coast
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical arming sword with crossguard. The word ''sword'' continues t ...
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Torment
Torment may refer to: * The feeling of pain or suffering * Causing to suffer, torture Films * ''Torment'' (1924 film), a silent crime-drama * ''Torment'' (1944 film) (''Hets''), a Swedish film * ''Torment'' (1950 British film), a British thriller film * ''Torment'' (1950 Italian film), an Italian drama film * ''Torment'' (1986 film), an American horror film * ''Torment'' (1994 film), or ''Hell'', French drama film * ''Torment'' (2013 film), a Canadian horror film Novels * ''Torment'' (1951), title of the republished novel ''Better Angel'' (1933) * ''Torment'' (novel) (2010), by Lauren Kate * ''Torment'', a 1999 novel set in the Planescape realm of Dungeons & Dragons Albums * ''Torment'' (Six Feet Under album), 2017 * ''Torment'' (Zoogz Rift album), 1989 * ''The Torment'', a 1990 album by Seventh Angel Other * '' Planescape: Torment'', a 1999 computer role-playing game * '' Torment: Tides of Numenera'', a 2017 computer role-playing video game * Mount Torment Mount T ...
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Icewind Dale (series)
''Icewind Dale'' is a role-playing video game series developed by Black Isle Studios. It is set in the ''Forgotten Realms'' Icewind Dale region, but takes place decades before the events described in R. A. Salvatore's books which made the area a part of Faerûn. The games use BioWare's Infinity Engine, which offers a pre-rendered worldview, with sprite-based characters. This engine was also used to power the ''Baldur's Gate'' series and '' Planescape: Torment''. The player begins each of the games by generating a party of up to six characters, but is unable to recruit non-player characters (as was possible in other games using the Infinity Engine). Also, as the entire party is generated by the player, the player-characters do not have preset personalities, and are all equally capable of assuming the role of "protagonist" with minor differences at most. In 2000, ''Icewind Dale'' was released to mostly positive reviews, although the game drew some criticism for its linearity a ...
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