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Baiyon
Tomohisa Kuramitsu, better known by his stage name Baiyon, is a Japanese multimedia artist from Kyoto.
.''Baiyon.com''.
Baiyon uses graphical design and music in combination. In 1998, he began painting and making music, and later founded the Brain Escape Sandwich Recordings label. As a visual artist, Kuramitsu went by the name Wet Side and applied worked with posters, clothing, and copyright-free graphics.


History

*2004 - Involved in the production of documentary "moog", charged with the opening, and sections of the closing, theme *2005 - Live painting at Aichi Expo *2006 - Released first Album ''Like a school on lunch time' (also available on 7" EP) *2007 - Took part in Stop Rokkasho Project *2008 - Released "Goshoguruma EP" through WC Recordings *2008 - Released "S Soup EP" through Irish label D1 Recordings. *2011 - helped with Me ...
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PixelJunk Eden
''PixelJunk Eden'' is a video game developed by Q-Games for the PlayStation 3 and Microsoft Windows. The third game in the ''PixelJunk'' series, it was released on the PlayStation Store on July 31, 2008 worldwide. A demo of the game was released on July 25, 2008. The game features the work of Baiyon, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack. Gameplay The player controls a "Grimp" (derived from the actions "grip" and "jump"), a small creature that maneuvers itself by jumping from and attaching itself to plant-like structures. The Grimp also has the abilities to swing itself from a silk-like tether for a short amount of time and spin while jumping. Using these abilities, the objective of the Grimp is to collect several objects called "Spectra" that are found in the game's stages (or "gardens"). Usually located high above the player's starting point, spectra must be reached by activating seeds, which w ...
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LittleBigPlanet 2
''LittleBigPlanet 2'' is a puzzle-platform game that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment for PlayStation 3. It was released in January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011. It is a direct sequel to ''LittleBigPlanet'' (2008) and the third game in the series following a PSP version (2009). Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in ''LittleBigPlanet 2''. Unlike its predecessor, which was marketed as a platform game, ''LittleBigPlanet 2'' was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Naviga ...
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