Bad Day On The Midway
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Bad Day On The Midway
''Bad Day on the Midway'' is a CD-ROM game written and directed by The Residents, animated and designed by Jim Ludtke, developed and published by Inscape. The game takes place in the titular Midway where the player first takes control of Timmy, an easily-amused 10-year-old boy, but is soon able to switch perspective and control to a number of different characters as they navigate through the fair. The goal isn't made very clear, as the game is considered first and foremost to be more of an interactive narrative and visual experience, but there are various ways to die during gameplay, and multiple endings can be achieved depending on which characters are left alive at the end of one in-game day. The character Timmy was later brought back in a series of short videos by the Residents in 2006. In 2012, a novel was published based on the game's story, along with a CD of "reconsidered" music from the game's soundtrack. The game was optioned by Ron Howard at Imagine Television for a pro ...
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Inscape (publisher)
Inscape (stylized as iNSCAPE), was a short-lived video game publisher in the mid-1990s. Michael L. Nash founded the company, which was jointly funded by two Time Warner subsidiaries, Home Box Office and Warner Music Group, with $5 million in startup money. The company was a blend of talent from the entertainment and programming industries. History Michael L. Nash executive produced ''Freak Show'' (published by Voyager in 1993) in cooperation with San Francisco-based art collective The Residents, calling it "a cross between 'Sim City' and 'Twin Peaks.'" After Nash founded Inscape in 1994, the group worked with him again to create Inscape's first game in 1995, ''Bad Day on the Midway'', a game ''CD-ROM Today'' called "One of the Top Ten Discs of All Time". ''Bad Day on the Midway'' was something of a sequel to ''Freak Show'', with both games taking place at traveling carnival. Inscape's next game, ''The Dark Eye'', was released in 1995. At the Electronic Entertainment Expo in ...
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Peter Kuper
Peter Kuper (; born September 22, 1958) is an American alternative comics artist and illustrator, best known for his autobiographical, political, and social observations. Besides his contributions to the political anthology ''World War 3 Illustrated'', which he co-foundedNeil Gaiman, ed., The Best American Comics 2010 (Boston, New York: Houghton Mifflin Harcourt, 2010), 321 in 1979 with Seth Tobocman, Kuper is currently best known for taking over ''Spy vs. Spy'' for ''Mad'' magazine. Kuper has produced numerous graphic novels which have been translated into French, German, Spanish, Italian, Portuguese, Swedish, Slovenian and Greek, including award-winning adaptations of Franz Kafka's '' Give It Up!'' and ''the Metamorphosis''. Early life Peter Kuper was born in Summit, New Jersey, and moved to Cleveland, Ohio when he was six years old, where he graduated from Cleveland Heights High School in 1976. He lived in Israel with his parents in 1969–70. In 1970 Kuper and his childhoo ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK edition ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Icky Flix
''Icky Flix'' is the title of a combined DVD The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind ... and CD set released by American art rock band the Residents as part of their 30th anniversary celebration in 2001. Where the DVD featured the videos and both original and re-recorded versions of the songs, the CD featured a number of the newly recorded highlights. DVD Track listing #"The Third Reich 'n' Roll" #"Constantinople" #"One Minute Movies: Moisture / Act Of Being Polite / Perfect Love / The Simple Song" #"Kick a Picnic" #"Songs for Swinging Larvae" #"He Also Serves" #"It's a Man's Man's Man's World" #"Harry The Head" #"The Gingerbread Man (Concentrate)" #"Jelly Jack the Boneless Boy" #"Just For You (Disfigured Night Part 7)" #"Stars and Stripes Forever" #"Where is She?" #"Bur ...
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Have A Bad Day
''Have a Bad Day'' is an album by American art rock band The Residents, released in 1996. This CD features some of the soundtrack music from the CD-ROM ''Bad Day on the Midway ''Bad Day on the Midway'' is a CD-ROM game written and directed by The Residents, animated and designed by Jim Ludtke, developed and published by Inscape. The game takes place in the titular Midway where the player first takes control of Timmy, a ...'', also by The Residents. CD track listing # "Bad Day on the Midway" # "Dagmar, the Dog Woman" # "I Ain't Seen No Rats" # "Tears of the Taxman" # "God's Teardrops" # "The Seven Tattoos" # "The Marvels of Mayhem" # "Lottie the Human Log" # "Ugly Liberation" # "Daddy's Poems" # "The Red Head of Death" # "Timmy" {{DEFAULTSORT:Have A Bad Day The Residents albums 1996 albums ...
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Allmusic
AllMusic (previously known as All Music Guide and AMG) is an American online music database. It catalogs more than three million album entries and 30 million tracks, as well as information on musicians and bands. Initiated in 1991, the database was first made available on the Internet in 1994. AllMusic is owned by RhythmOne. History AllMusic was launched as ''All Music Guide'' by Michael Erlewine, a "compulsive archivist, noted astrologer, Buddhist scholar and musician". He became interested in using computers for his astrological work in the mid-1970s and founded a software company, Matrix, in 1977. In the early 1990s, as CDs replaced LPs as the dominant format for recorded music, Erlewine purchased what he thought was a CD of early recordings by Little Richard. After buying it he discovered it was a "flaccid latter-day rehash". Frustrated with the labeling, he researched using metadata to create a music guide. In 1990, in Big Rapids, Michigan, he founded ''All Music Guide' ...
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Curious Stories From The Bible
Curiosity (from Latin '' cūriōsitās'', from ''cūriōsus'' "careful, diligent, curious", akin to ''cura'' "care") is a quality related to inquisitive thinking such as exploration, investigation, and learning, evident by observation in humans and other animals. Curiosity is heavily associated with all aspects of human development, in which derives the process of learning and desire to acquire knowledge and skill. The term ''curiosity'' can also be used to denote the behavior or emotion of being curious, in regard to the desire to gain knowledge or information. Curiosity as a behavior and emotion is attributed over millennia as the driving force behind not only human development, but developments in science, language, and industry. Causes Curiosity can be seen as an innate quality of many different species. It is common to human beings at all ages from infancy through adulthood, and is easy to observe in many other animal species; these include apes, cats, and rodents. Earl ...
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East Side Digital Records
East Side Digital is a record label and distributor based in Minneapolis, Minnesota. History ESD was started and curated by Rob Simonds (who also created Rykodisc) in 1981 to import and distribute vinyl records on Japanese labels to record stores and other retailers. In 1982, ESD became one of the first U.S. distributors of compact discs, soon releasing records by rock and experimental performers on the ESD label. Subsequently, Ryko Distribution Partners took over ESD's distribution duties, allowing ESD to primarily be a record label. ESD is now a sub-label of NorthSide Records, a label Simonds created that specializes in Nordic roots music. Due to the advent of streaming and downloads of digital music, ESD has reduced operations to only offering music by local band Halloween, Alaska. Artists This section contains a partial list of artists who released records on the ESD label. A–F * Eric Ambel * Terry Anderson * Laurie Anderson * Marc Anderson * The Barracudas * Th ...
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Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. His ...
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