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BOOPSI
BOOPSI (Basic Object Oriented Programming System for Intuition) is an object-oriented programming system for AmigaOS. It extends the AmigaOS windowing environment (Intuition) with an object-oriented subsystem allowing a hierarchy of object classes in which every class defines a single GUI widget or interface event. BOOPSI made it easier for developers to create their own system of widgets and create standardized graphical user interfaces. Magic User Interface and ReAction are examples of complete widget toolkit A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widg ...s built on BOOPSI. Both toolkits have become popular with Amiga software programmers to generate and maintain graphical user interfaces. The object-oriented design brings advantages such as straightforward coupling of objects ...
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AmigaOS 4 Software
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called '' AmigaDOS'', a windowing system API called ''Intuition'', and a desktop environment and file manager called ''Workbench''. The Amiga intellectual property is fragmented between Amiga Inc., Cloanto, and Hyperion Entertainment. The copyrights for works created up to 1993 are ...
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AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called '' AmigaDOS'', a windowing system API called ''Intuition'', and a desktop environment and file manager called ''Workbench''. The Amiga intellectual property is fragmented between Amiga Inc., Cloanto, and Hyperion Entertainment. The copyrights for works created up to 1993 are ...
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ReAction GUI
ReAction GUI is the widget toolkit engine that is used in AmigaOS 3.2-4.1. It is an evolution of ClassAct, which is an object-oriented system of classes that enhanced the aspect of the Workbench 2.0 GUI of AmigaOS. History The native Amiga windowing system is called Intuition, which manages the rendering of screens, windows and basic widgets. However, until AmigaOS 2.0 there was no standardized look and feel, and often application developers had to write their own non-standard widgets (both buttons and menus), with Intuition providing little support. Intuition was later enhanced with ''gadtools.library'' (AmigaOS 2.0 and later), which provides a set of standard widgets. AmigaOS 2.0 also introduced a standard dialog system called ''ASL'' (Amiga Standard requester Library) and the ''Amiga User Interface Style Guide'', which defined how applications should be laid out for consistency. Intuition was improved with BOOPSI (Basic Object Oriented Programming System for Intuition) which ...
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Intuition (Amiga)
Intuition is the native windowing system and user interface (UI) engine of AmigaOS. It was developed almost entirely by RJ Mical. Intuition should not be confused with Workbench, the AmigaOS desktop environment and spatial file manager, which relies on Intuition for handling windows and input events. Workbench uses Intuition to produce displays and AmigaDOS to interact with filing system: AmigaDOS is built on Exec (OS kernel). Intuition is the internal widget and graphics system. It is not implemented primarily as an application-managed graphics library (as most systems, following Xerox's design, have done), but rather as a separate task that maintains the state of all the standard UI elements independently from the application. This makes it responsive because UI gadgets are live even when the application is busy. The Intuition task is driven by user events through the mouse, keyboard, and other input devices. It also arbitrates collisions of the mouse pointer and icons and con ...
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Magic User Interface
The Magic User Interface (MUI in short) is an object-oriented system by Stefan Stuntz to generate and maintain graphical user interfaces. With the aid of a preferences program, the user of an application has the ability to customize the system according to personal taste. The Magic User Interface was written for AmigaOS and gained popularity amongst both programmers and users. It has been ported to PowerPC processors and adopted as the default GUI toolkit of the MorphOS operating system. The MUI application programmer interface has been cloned by the Zune toolkit used in the AROS Research Operating System. History Creating GUI applications on Amiga was difficult for a very long time, mainly because the programmer got only a minuscule amount of support from the operating system. Beginning with Kickstart 2.0, the gadtools.library was a step in the right direction, however, even using this library to generate complex and flexible interfaces remained difficult and still required a gr ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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GUI Widget
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Graphical User Interfaces
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs (command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because t ...
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Widget Toolkit
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can be hard-coded or decoupled, allowing the graphical control elements to be themed/ skinned. Overview Some toolkits may be used from other languages by employing language bindings. Graphical user interface builders such as e.g. Glade Interface Designer facilitate the authoring of GUIs in a WYSIWYG manner employing a user interface markup language such as in this case GtkBuilder. The GUI of a program is commonly constructed in a ...
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Amiga APIs
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Fin ...
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Amiga Software
Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer (most taking advantage of the platform's unique attributes and capabilities), and were not ported from other platforms. During its lifetime, thousands of applications were produced with over 10,000 utilities (collected into the Aminet repository). However, it was perceived as a games machine from outside its community of experienced and professional users. More than 12,000 games were available. New applications for the three existing Amiga-like operating systems are generally ported from the open source (mainly from Linux) software base. Many Amiga software products or noteworthy programs during the timeline were ported ...
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MorphOS
MorphOS is an AmigaOS-like computer operating system (OS). It is a mixed Proprietary software, proprietary and Open-source software, open source OS produced for the Pegasos PowerPC (PPC) processor based computer, PowerUP accelerator equipped Amiga computers, and a series of Freescale development boards that use the Genesi firmware, including the Efika and mobileGT. Since MorphOS 2.4, Apple Inc., Apple's Mac Mini, Mac mini G4 is supported as well, and with the release of MorphOS 2.5 and MorphOS 2.6 the eMac and Power Mac G4 models are respectively supported. The release of MorphOS 3.2 added limited support for Power Mac G5. The core, based on the Quark (kernel), Quark microkernel, is proprietary, although several libraries and other parts are open source, such as the Ambient (desktop environment), Ambient desktop. Characteristics and versions Developed for PowerPC central processing units (CPUs) from Freescale and IBM it also supports the original AmigaOS Motorola 68000 series (68k ...
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