BEZIQUE
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Bezique
Bezique () or Bésigue () is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from Piquet,''Transactions of the Philological Society'', Philological Society, pg. 289 - Philological Society (Great Britain) 1910 possibly via Marriage (Sixty-six) and Briscan, with additional scoring features, notably the peculiar liaison of the and that is also a feature of Pinochle, Binokel, and similarly named games that vary by country. History An early theory that appeared in the 1864 edition of ''The American Hoyle'' was that Bezique originated in Sweden as the result of a royal competition. This much repeated, but unsubstantiated, tale is recounted thus: "THE ROYAL GAME OF BÉZIQUE This interesting game is supposed to have originated in Sweden. It is said that during the reign of the First Charles (presumed to mean Charles I of England who reigned from 1625-1649)--a reward having been offered by tha ...
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Pinochle Meld
Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or "binocular ...
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Pinochle
Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or "binocular ...
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Marjolet
Marjolet () is a French 6-card trick-and-draw game for two players using a 32-card piquet pack. It is of the Queen-Jack type, and thus a relative of Bezique and Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by fo ..., albeit simpler. The trump Jack is called the ''marjolet'' from which the name of the game derives. Rules Each player receives 6 cards in batches of 2 or 3. The next card is turned face-up to determine the trump suit and put crosswise under the stock. If it happens to be a seven, the dealer scores 10 points... Eldest hand leads to the first trick. While the stock contains cards, players can play any card they want. Once the stock is depleted they must follow suit, if possible, and win the trick, if possible. A player who cannot follow suit after the stock is de ...
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Sixty-six (game)
Sixty-Six or 66 (german: Sechsundsechzig), sometimes known as Paderbörnern, is a fast 5- or 6-card point-trick game of the marriage type for 2–4 players, played with 24 cards. It is an Ace-Ten game where Aces are high and Tens rank second. It has been described as "one of the best two-handers ever devised". Closely related games for various numbers of players are popular all over Europe and include Austria's national card game, Schnapsen, the Czech/Slovak Mariáš, Hungarian Ulti, Finnish Marjapussi and French Bezique. The game is also similar to American Pinochle. Together with the Jack–Nine family, these form the large King–Queen family of games. History The ancestor of Sixty-Six is the German game of Mariage, which was first recorded in 1715 under the name Mariagen-Spiel "despite claims for its invention at Paderborn, Westphalia, in 1652". Although there is a commemorative plaque in Paderborn at ''Kamp 17'' stating that the "world famous game of Sixty-Six was in ...
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Talon (playing Cards)
A talon (; French for "heel") in card games is a stack of undealt cards that is placed on the table to be used during the actual game. Depending on the game or region, they may also be referred to as the blind, kitty, skat, stock, tapp or widow (US). Description In 1909, Meyers Lexicon described the talon as ''"the cards left over after dealing..."'' In games of chance, such as Pharo it is ''"the stock of cards which the banker draws on"''. The talon is usually a pack of cards, placed face down, in the middle of the card table. In other games, there are however very different variations, for example in Königrufen. Talons may be placed face up or face down. Parlett describes a ''kitty'' as "the pool or pot being played for" or "a dead hand or widow". He also equates ''talon'' to ''stock'' as the "cards which are not dealt initially but may be drawn from or dealt out later in the play."Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008), p. 642-646. . Exa ...
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Trump (cards)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire Suit (cards), suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word '':wikt:trump, trump'' derives from ''Trionfi (cards), trionfi'', a type of 15th-century Italian playing cards, from the Latin '':wikt:triumphus, triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek Thriambus, θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one o ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Wilkie Collins
William Wilkie Collins (8 January 1824 – 23 September 1889) was an English novelist and playwright known especially for ''The Woman in White (novel), The Woman in White'' (1859), a mystery novel and early "sensation novel", and for ''The Moonstone'' (1868), which has been proposed as the first modern English detective novel. Born to the London painter William Collins (painter), William Collins and his wife, Harriet Geddes, he moved with them to Italy when he was twelve, living there and in France for two years, learning both Italian language, Italian and French language, French. He worked initially as a tea merchant. After ''Antonina'', his first novel, appeared in 1850, Collins met Charles Dickens, who became a friend and mentor. Some of his work appeared in Dickens's journals ''Household Words'' and ''All the Year Round''. They also collaborated on drama and fiction. Collins gained financial stability and an international following by the 1860s, but became addicted to the op ...
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Ruffing
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard (play any card in any other suit). Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff (play a higher trump). Historically, ruff meant to "rob" i.e. exchange a card with the stock. Usage of the word "ruff" vs. "trump" "Ruff" is normally a verb, meaning "to play a trump card when a non-trump suit was led". "To trump" can be used as a synonym of "to ruff", but "ruff" is normally preferred, for clarity. As a noun, "ruff" and "trump" are completely different – "a ruff" means onl ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits a ...
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