Bulkypix
BulkyPix was a French company specializing in the development and publishing of video games, founded in December 2008 and dissolved in August 2016. The company published over 200 games, primarily for the mobile market and also for web browsers and PC. It went into liquidation in August 2016. Notable successes include the games ''My Brute'', '' Saving Private Sheep'', '' Autumn Dynasty'', '' The Sandbox'', '' Type:Rider'', ''Joe Dever's Lone Wolf'', and ''Please, Don't Touch Anything''. History BulkyPix was founded in December 2008 by former employees of Vivendi Games Mobile. BulkyPix was managed by a management committee. The company began by developing and publishing games on the iPhone before diversifying. Starting in 2010, the company had an office in San Francisco. The American market accounted for over 40% of the company's business. In early January 2011, the company acquired the studio Uacari. 18 months after the company was founded, Bulkypix raised its first round ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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My Brute
''My Brute'' is a fighting game, fighting simulation video game with roleplaying game, roleplaying elements first released in March 2009. Though an English-language game, it was developed by Motion Twin, a French online game provider. My Brute originated as a free browser game, browser-based Flash game. It was later ported to the iPhone and iPod Touch, with enhanced graphics and added features, by the video game developer Bulkypix. Gameplay Character creation The player begins by creating an avatar (computing), avatar called a Brute. Players may create as many Brutes as they wish. The Brutes of new users are, by default, public and can be used by anyone to battle. However, a password can be added in the Brute's cell page so that only the person who created the Brute can use it. Players may customize their Brute by giving it a name and adjusting variables such as gender, clothing, hairstyle, accessories, and skin color. The Brute is then randomly assigned ability points (hit point ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Please, Don't Touch Anything
''Please, Don't Touch Anything'', later re-released as ''Please, Don't Touch Anything: Classic'' on the Nintendo Switch in Europe and North America, is a puzzle video game developed by Russian indie studio Four Quarters and published by Bulkypix and Plug In Digital. It was released on March 26, 2015 on Steam for Windows, Mac OS X and Linux, and on October 21, 2015 for iOS. It received a remake with virtual reality support, ''Please, Don't Touch Anything 3D'', that was co-developed with Escalation Studios and released on December 7, 2016 on Steam for Windows and Mac OS X. An enhanced port of ''Please, Don't Touch Anything'' was released for Nintendo Switch on November 22, 2018 with updated graphics and more solutions. Gameplay The player assumes control of the game's main character, who is locked in a mysterious room when their colleague goes for a bathroom break. There is a control panel in front of them, which, despite orders not to touch, they are expected to interfere with to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pix'n Love Rush
''Pix'n Love Rush'' is a platform game released for iOS, PlayStation Portable, and Ouya in 2010-2013. An updated version called ''Pix'n Love Rush DX'' was released only for iOS on December 16, 2010. Reception The iOS and PSP versions received "generally favorable reviews" according to the review aggregation website Metacritic. ''Slide To Play'' said of the iOS version, "''Pix'n Love Rush'' is a surprisingly epic, retro-styled gem." '' The A.V. Club'' wrote, "Regardless of what it looks like, ''Pix'n'' is deep enough to drain hours on the couch, but also casual enough to distract throughout an entire commute." ''AppSpy'' said, "''Pix'n Love Rush'' is the perfect example of how classic gaming can be paired with modern casual gaming, creating a challenging and addictive title that's almost endlessly appealing." '' TouchArcade'' wrote that the same iOS version "Comes together beautifully to create a game that's perfectly suited for long or short play sessions, and beckons to b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Joe Dever's Lone Wolf
''Joe Dever's Lone Wolf'' is a role-playing game video game developed by Italian studio Forge Reply and first published by Bulkypix for iOS on October 29, 2013. The game has since been ported to PlayStation 4, Xbox One and Nintendo Switch. It is based on the series of gamebooks by author Joe Dever entitled ''Lone Wolf''. The story involves Lone Wolf adventuring to uncover the secret of the Shianti Cube. Gameplay While traditional 3D action RPG combat is the main focus on the game, plot is mostly delivered through first person perspective texts similar to the gamebook series. It also includes various supernatural disciplines learned by the Kai to give them otherworldly powers including the ability to psychically attack their opponents and defend against them. Decisions made by the player outside of combat sequence have an impact on how the plot evolves. Plot The story takes place between ''Lone Wolf'' books three and four, titled ''The Caverns of Kalte'' and ''The Chasm of Doom''. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Babel Rising
''Babel Rising'' is a video game developed by Mando Productions and produced by Michel Bams and Olivier Fontenay. An arcade game with short levels, the 2D version of the game was first published in 2009 and in 3D in 2012. Babel Rising 3D was published with Xbox achievements for Windows Phone 8 and Windows 8 in October 2013. The storyline is based on the legend of the Tower of Babel, where God unleashes his wrath and powers against pagans who endeavor to build a tower to reach him. The goal is to stop them from ever reaching the skies. The player impersonates God and uses their powers to destroy the workers or the tower they are trying to build. Plot The game is a fanciful adaptation of a biblical context. At the time of the construction of the city of Babylon, the humans erect a tower meant to reach the skies and they show such arrogance as to supposedly irritate God-the player. The action takes place in an imaginary Babylon and uses various monuments and places associated to th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Autumn Dynasty
''Autumn Dynasty'' is a real-time strategy game developed by Singaporean studio Touch Dimensions, that used to be published by Bulkypix. Critical reception The game has a Metacritic score of 85% based on 12 critic reviews. References External links Official site Touch Dimensions site 2012 video games Android (operating system) games BlackBerry games BulkyPix games IOS games Real-time strategy video games Single-player video games Video games developed in Singapore {{mobile-game-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tout Le Monde Veut Prendre Sa Place
''Tout le monde veut prendre sa place'' (sometimes abbreviated TLMVPSP) (English translation: ''Everyone Wants to Take His/Her Place'') is a French television game show, broadcast since 3 July 2006, produced by Air Productions and Effervescence. The game is presented by Laurence Boccolini and was previously hosted by Nagui and is narrated alternatively by Gérard Pullicino, Serge Khalfon, Tristan Carné, Richard Valverde, Nicolas Druet, and Laurence Deloupy. Gérard Pullicino composed the broadcast music. Broadcasters The program has been broadcast since 3 July 2006 on television from Monday to Saturday, then every day since June 2008. In France, the program is broadcast on France 2 at 11:55 and rebroadcast on TV5 Monde (every day) at 11:15 and 19:30. In Belgium, the program is broadcast on La Deux at 11:50, five minutes before the French broadcast. In Quebec, the program is broadcast on TV5 Québec Canada at 17:00. Due to the 2012 Summer Olympics in London, the show was no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Société Par Actions Simplifiée
''Société par actions simplifiée'' (SAS; English: simplified joint-stock company) is a French type of business entity. It is the first hybrid entity enacted under French law and based on common law principles rather than civil. It is similar to a limited liability company under United States law, as the Delaware LLC was the model used by the French government. The SAS is also similar to the limited company in British law, and most other hybrids, though the hybrid in civil-law countries is quite different because there is also a hybrid of common law principles applied. A ''société par actions simplifiée'' has its annual statements audited by an independent body and published. The head of a ''société par actions simplifiée'' is its ''président''. However, unlike the '' société anonyme'', it does not have a board. The ''président'' is also responsible for the operation of the company. The company may also have a ''directeur général'' (managing director), who has t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hysteria Project
''Hysteria Project'' is a 2009 FMV adventure game developed and published by French studio BulkyPix for iOS and first released on the App Store on April 7, 2009. It was released as a PlayStation mini available for play on the PlayStation 3 and PlayStation Portable on April 15, 2010 in Europe and April 22, 2010 in North America. The port was published by Sanuk Games. A sequel was released on the App Store in 2011, '' Hysteria Project 2''. Gameplay The game is played from a first-person perspective and composed entirely of full motion video scenes as the unnamed protagonist attempts to flee a man wielding an axe. Gameplay involves the player either making choices as regards what action to take at a given moment, or tapping on the touchscreen during context sensitive moments. When the player is presented with a choice, the game cuts to a decision tree, where the player selects their choice. The game then moves on to the next segment, and the player can see if they selected ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |