Breast Physics
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Breast Physics
In video games, breast physics or jiggle physics are a feature that makes a female character's breasts bounce when she moves, sometimes in an exaggerated or unnatural manner. History The first video game in which breast physics were a notable feature was the fighting game ''Fatal Fury 2'' (1992), which featured the fighter Mai Shiranui, who had noticeably jiggly breasts. Pronounced breast physics have since remained a staple feature of many fighting games, perhaps in part because these games contain fewer character models than other games and can therefore afford to animate their characters in more detail. The '' Dead or Alive'' series (1996–), in particular, has become identified with the "outlandish" physics of both its fighting moves and its female characters' breasts; its developer Team Ninja created the term "breast physics". On occasion, this aspect of fighting games has caused particular attention, such as when the 2015 game ''Street Fighter V'' had the fighter Chun-Li ...
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Street Fighter V Breast Physics
A street is a public thoroughfare in a built environment. It is a public parcel of landform, land adjoining buildings in an urban area, urban context, on which people may freely assemble, interact, and move about. A street can be as simple as a level patch of soil, dirt, but is more often pavement (material), paved with a hard, durable surface such as Tarmacadam, tarmac, concrete, cobblestone or brick. Portions may also be smoothed with asphalt, embedded with track (rail transport), rails, or otherwise prepared to accommodate non-pedestrian traffic. Originally, the word ''street'' simply meant a paved road ( la, via strata). The word ''street'' is still sometimes used informally as a synonym for ''road'', for example in connection with the ancient Watling Street, but city residents and urban planning, urban planners draw a crucial modern distinction: a road's main function is transportation, while streets facilitate public interaction.
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Adult Video Game
Sexual content has been found in video games since the early days of the industry, and games featuring sexual content can be found on most platforms and can be of any video game genre. The inclusion of sex in games has been subject to varying levels of controversy over the decades, sometimes resulting in calls for increased regulation and legislation dealing directly with adult content. In Western gaming, the promise of sexual content in games is commonly used as a marketing tool, but many highly-sexualized games do not feature any explicitly adult content. Though some games do use sex acts or nudity as a narrative device, in-game reward, or a gameplay element, purely pornographic games are uncommon. However, the Japanese pornographic eroge subgenre is popular worldwide. First appearing in the 1980s, these games vary significantly in narrative complexity as well as level of interactivity, taking forms ranging from the visual novel to virtual reality experiences. History ...
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Lula 3D
''Lula 3D'' is an adult adventure video game developed and published by cdv Software Entertainment for Microsoft Windows. It was released in Europe on June 22, 2005. It is part of the ''Lula'' video game series. The plot centers on Lula, a pornographic actress, who is trying to produce her next porn movie, but must delay her shoot when her female co-stars are kidnapped. The player guides Lula to recover her lost co-stars. The title received negative reviews from critics, who felt that technical problems and low-brow humor removed enjoyment from the game. Gameplay ''Lula 3D'' is an adventure game where the player controls Lula, an adult actress who must save her kidnapped co-stars to shoot her next erotic movie. She can be turned using the mouse and moved using the keyboard from a third person perspective, although attempting to move and turn at the same time can sometimes lead the game to crash. The player interacts with the environment by clicking on people and objects in ...
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Conker's Bad Fur Day
''Conker's Bad Fur Day'' is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode where up to four players can compete against each other in seven different game types is also included. It is the second installment in the '' Conker'' series, after ''Conker’s Pocket Tales''. Although visually similar to Rare's previous games, such as ''Donkey Kong 64'' and '' Banjo-Kazooie'', ''Conker's Bad Fur Day'' was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, vulgar humour, fourth wall breaks and pop culture references. Development lasted four years, with concepts originating during the development of ''Killer Instinct Gold'' in 1996. The g ...
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Ready 2 Rumble Boxing
''Ready 2 Rumble Boxing'' is a boxing video game developed by Midway Studios San Diego, published by Midway Games in 1999 for the Dreamcast, PlayStation, Game Boy Color, and Nintendo 64. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles. Like Nintendo's '' Punch-Out!!'' series, it features many characters with colorful personalities (i.e. Afro Thunder, Boris "The Bear" Knokimov, etc.); however, unlike the ''Punch-Out!!'' series, ''Ready 2 Rumble Boxing'' is in 3D, thus allowing for more control over one's character in the ring. Also unlike ''Punch-Out!!'', players can choose whichever boxer they want from a rather large selection of characters. Throughout the fights in the game, there is a special RUMBLE meter which fills up, one or two letters at a time, until the word "RUMBLE" is spelled at the bottom of the screen. Letters can be obtained by successfully landing hard blows; most such actions will yield one letter, though some particul ...
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Dead Or Alive 6
is a 2019 fighting game developed by Team Ninja and published by Koei Tecmo. It is the sixth main entry in the '' Dead or Alive'' fighting series. The game was released for Microsoft Windows, PlayStation 4, and Xbox One on March 1, 2019, and was also released in the Arcades in Japan on July 18, 2019. Running on a new engine, the game included new features and introduced new mechanics. ''Dead or Alive 6'' was praised for its polished gameplay, battle arenas, and its beginner-friendly tutorials, but was criticized for its multiplayer functions as well as the absence of online lobbies at launch. Gameplay New features include slow-motion moments and visible damage on the fighters during the course of the fight, while the sweat effects from ''Dead or Alive 5'' return and are more pronounced. ''Dead or Alive 6'' also marks the first time for the series to have costume customization mode. The game adds blood effects and new violence physics that can be user-adjusted or turned off in ...
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Soulcalibur
is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, ''Soul Edge'' (or ''Soul Blade'' outside Japan), was released as an arcade game in 1995 and was later ported to video game consoles; the widespread success of its first sequel ''Soulcalibur'' in 1998 led to ''Soulcalibur'' becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and have evolved to include online playing modes. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Soul Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the series' title is written as a single word). While it has ...
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The King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two ''King of Fighters'' games were produced for the Atomiswave platform ('' The King of Fighters Neowave'' and ''The King of Fighters XI'') before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X2, first used with the release of ''The King of Fighters XII''. Ports of the arcade games and the original ''The King of Fighters'' games have been released for several video game consoles. The latest entry in the series, ''The King of Fighters XV'', was released in February 2022. The games' story focuses on the title tournament where fighters from multiple SNK games take part. SNK also create ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but when that idea fell through, a science fantasy-themed fighting game was created instead. Still, the developers paid homage to him with Johnny Cage (one of the main characters in the franchise), a fictional film star whose personal style resembles Van Damme's. Mortal Kombat (1992 video game), The original ''Mortal Kombat'' was the first fighting game to introduce a Reptile (Mortal Kombat), secret fighter, reached if the player fulfilled a set of requirements. The original game spawned List of Mortal Kombat media, many sequels with several action-adventure games. It also has a comic book series and a card game. Movie producer Lawrence Kasanoff, Larry Kasanoff licensed the rights to the game in th ...
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Complex (magazine)
Complex Networks is an American media and entertainment company for youth culture, based in New York City. It was founded as a bi-monthly magazine, ''Complex'', by fashion designer Marc (Ecko) Milecofsky. Complex Networks reports on popular and emerging trends in style, sneakers, food, music, sports and pop culture. Complex Networks reached over 90 million unique users per month in 2013 across its owned and operated and partner sites, socials and YouTube channels. The print magazine ceased publication with the December 2016/January 2017 issue. Complex currently has 4.55 million subscribers and 1.3 billion total views on YouTube. As of 2019, the company's yearly revenue was estimated to be US$200 million, 15% of which came from commerce. Complex Networks has been named by ''Business Insider'' as one of the Most Valuable Startups in New York, and Most Valuable Private Companies in the World. Complex Networks CEO Rich Antoniello was named among the Silicon Alley 100. In 2012, t ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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