Breakers (1996 Video Game)
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Breakers (1996 Video Game)
is a competitive fighting game developed by Visco Corporation, which was released for the Neo Geo (console), Neo Geo. It was followed up by in 1998. Gameplay The controls of the game is similar to that of SNK's earlier installments in their ''Fatal Fury (series), Fatal Fury'' series (particularly ''Fatal Fury 2'', ''Fatal Fury Special, Special'' and ''Fatal Fury 3, 3''). The special actions are also similar to other fighting games from the same era, although the dashing and back-stepping techniques tend to differ between characters (some of them will roll on the floor for example). Additionally, the player can move while standing up after a fall. The game system emphasizes balance between characters by featuring an elaborate damage adjustment feature. The player also can perform super moves by accumulating enough energy in their power gauge and performing the command (the power gauge can be filled up to three levels). To accumulate energy for the Power Gauge, the player mus ...
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Visco Corporation
is a software company located in Japan. It was founded in 1982 by and later became corporate on August 8, 1983 while revealing itself as "Visco" in Japan. They originally developed video games for several platforms from the arcades and NES, to the Nintendo 64 and Neo Geo in the past. When Visco was one of the companies under the Taito umbrella, some of its titles back then were labeled "Taito". They also teamed up with Seta and Sammy in developing arcade games powered by the SSV (Sammy, Seta and Visco) arcade system board until Sammy fully acquired noted game company Sega under a new company titled Sega Sammy Holdings in 2004, while Seta's parent company Aruze announced in December 2008 that Seta decided to close their doors after 23 years of existence. Therefore, the SSV board was no longer being produced. From 2008, Visco began manufacturing slot machines for casino A casino is a facility for certain types of gambling. Casinos are often built near or combined with hotels ...
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Fatal Fury Special
''Fatal Fury Special'', known as in Japan, is a 1993 fighting game developed and published by SNK and originally released for the Neo Geo arcade and home platforms. It is an updated version of 1992's ''Fatal Fury 2'', introducing several changes to the gameplay system while expanding the available character roster. Gameplay ''Fatal Fury Special'' is an updated version of ''Fatal Fury 2''. It features many of the same graphics and gameplay, although some slight changes were made to the system, including faster game speed and an all new combo system. Unlike the previous ''Fatal Fury'' games, ''Special'' allows the player to combine their attacks. When an attack lands, the player will have a brief moment of invincibility. The number of Line Move Attacks have also increased; pressing the Light Punch or Light Kick button while the opponent is on an opposite line will perform a Low Line Jump Attack.''Fatal Fury Special'' user's manual (Neo Geo AES, US) The single-player mode has ...
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Amazon River
The Amazon River (, ; es, Río Amazonas, pt, Rio Amazonas) in South America is the largest river by discharge volume of water in the world, and the disputed longest river system in the world in comparison to the Nile. The headwaters of the Apurímac River on Nevado Mismi had been considered for nearly a century as the Amazon basin's most distant source, until a 2014 study found it to be the headwaters of the Mantaro River on the Cordillera Rumi Cruz in Peru. The Mantaro and Apurímac rivers join, and with other tributaries form the Ucayali River, which in turn meets the Marañón River upstream of Iquitos, Peru, forming what countries other than Brazil consider to be the main stem of the Amazon. Brazilians call this section the Solimões River above its confluence with the Rio Negro forming what Brazilians call the Amazon at the Meeting of Waters ( pt, Encontro das Águas) at Manaus, the largest city on the river. The Amazon River has an average discharge of about – ...
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Scimitar
A scimitar ( or ) is a single-edged sword with a convex curved blade associated with Middle Eastern, South Asian, or North African cultures. A European term, ''scimitar'' does not refer to one specific sword type, but an assortment of different Eastern curved swords inspired by types introduced to the Middle East by Central Asian ghilmans. These swords include the Persian shamshir (the origin of the word scimitar), the Arab saif, the Indian talwar, the North African nimcha, and the Turkish kilij. All such swords are originally derived from earlier curved swords developed in Turkic Central Asia (Turkestan). Etymology The English term ''scimitar'' is attested from the mid-16th century and derives from either the Middle French ''cimeterre'' (15th century) or from the Italian ''scimitarra''. The ultimate source of these terms is corruptions of the Persian ''shamshir.'' ''Scimitar'' became used to describe all curved oriental blades, in contrast to the straight and double edged ...
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Indigenous Peoples Of The Americas
The Indigenous peoples of the Americas are the inhabitants of the Americas before the arrival of the European settlers in the 15th century, and the ethnic groups who now identify themselves with those peoples. Many Indigenous peoples of the Americas were traditionally hunter-gatherers and many, especially in the Amazon basin, still are, but many groups practiced aquaculture and agriculture. While some societies depended heavily on agriculture, others practiced a mix of farming, hunting, and gathering. In some regions, the Indigenous peoples created monumental architecture, large-scale organized cities, city-states, chiefdoms, states, kingdoms, republics, confederacies, and empires. Some had varying degrees of knowledge of engineering, architecture, mathematics, astronomy, writing, physics, medicine, planting and irrigation, geology, mining, metallurgy, sculpture, and gold smithing. Many parts of the Americas are still populated by Indigenous peoples; some countries have ...
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Rapier
A rapier () or is a type of sword with a slender and sharply-pointed two-edged blade that was popular in Western Europe, both for civilian use (dueling and self-defense) and as a military side arm, throughout the 16th and 17th centuries. Important sources for rapier fencing include the Italian Bolognese group, with early representatives such as Antonio Manciolino and Achille Marozzo publishing in the 1530s, and reaching the peak of its popularity with writers of the early 1600s (Salvator Fabris, Ridolfo Capo Ferro). In Spain, rapier fencing came to be known under the term of ("dexterity") in the second half of the 16th century, based on the theories of Jerónimo Sánchez de Carranza in his work ("The Philosophy of Arms and of their Dexterity and of Aggression and the Christian Defence"), published in 1569. The best known treatise of this tradition was published in French, by Girard Thibault, in 1630. The French small sword or court sword of the 18th century was a direct co ...
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épée
The ( or , ), sometimes spelled epee in English, is the largest and heaviest of the three weapons used in the sport of fencing. The modern derives from the 19th-century , a weapon which itself derives from the French small sword. This contains a detailed contempraneous description of the history and form of the sport. As a thrusting weapon, the is similar to a foil (contrasted with a sabre, which is designed for slashing). It has a stiffer blade than a foil. It is triangular in cross-section with a V-shaped groove called a fuller. The also has a larger bell guard and weighs more. The techniques of their use differ, as there are no rules regarding priority and right of way. Thus, immediate counterattacks are a common feature of fencing. In addition, the entire body is a valid target area. Background While modern sport of fencing has three weapons — foil, , and sabre, each a separate event — the is the only one in which the entire body is the valid target area (the o ...
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Chinese Martial Art
Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include ''Shaolinquan'' () physical exercises involving All Other Animals () mimicry or training methods inspired by Old Chinese philosophies, religions and legends. Styles that focus on qi manipulation are called '' internal'' (; ), while others that concentrate on improving muscle and cardiovascular fitness are called '' external'' (; ). Geographical association, as in ''northern'' (; ) and ''southern'' (; ), is another popular classification method. Terminology ''Kung fu'' and ''wushu'' are loanwords from Cantonese and Mandarin respectively that, in English, are used to refer to Chinese martial arts. However, the Chinese terms ''kung fu'' and ''wushu'' (; ) ...
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Korea
Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republic of Korea) comprising its southern half. Korea consists of the Korean Peninsula, Jeju Island, and several minor islands near the peninsula. The peninsula is bordered by China to the northwest and Russia to the northeast. It is separated from Japan to the east by the Korea Strait and the Sea of Japan (East Sea). During the first half of the 1st millennium, Korea was divided between three states, Goguryeo, Baekje, and Silla, together known as the Three Kingdoms of Korea. In the second half of the 1st millennium, Silla defeated and conquered Baekje and Goguryeo, leading to the "Unified Silla" period. Meanwhile, Balhae formed in the north, superseding former Goguryeo. Unified Silla eventually collapsed into three separate states due to ...
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Karate
(; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using Punch (combat), punching, kicking, knee (strike), knee strikes, elbow strikes and open-hand techniques such as Knifehand strike, knife-hands, spear-hands and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints and kyusho-jitsu, vital-point strikes are also taught. A karate practitioner is called a . The Empire of Japan annexed the Ryukyu Kingdom in 1879. Karate came to mainland Japan in the early 20th century during a time of migration as Ryukyuans, especially from Okinawa, looked for work in the main islands of Japan. It was systematically taught in Japan after the Taishō ...
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Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP System arcade system board. ''Street Fighter II'' improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO). ''Street Fighter II'' shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition ...
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