Brandes' Algorithm
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Brandes' Algorithm
In network theory, Brandes' algorithm is an algorithm for calculating the betweenness centrality of vertices in a graph. The algorithm was first published in 2001 by Ulrik Brandes. Betweenness centrality, along with other measures of centrality, is an important measure in many real-world networks, such as social networks and computer networks. Definitions There are several metrics for the centrality of a node, one such metric being the ''betweenness centrality''. For a node v in a connected graph, the betweenness centrality is defined as:C_B(v)= \sum_ \sum_ \fracwhere \sigma_ is the total number of shortest paths from node s to node t, and \sigma_(v) is the number of these paths which pass through v. For an unweighted graph, the length of a path is considered to be the number of edges it contains. By convention, \sigma_ = 1 whenever s=t, since the only path is the empty path. Also, \sigma_(v) = 0 if v is either s or t, since shortest paths do not pass ''through'' their endpo ...
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Centrality
In graph theory and network analysis, indicators of centrality assign numbers or rankings to nodes within a graph corresponding to their network position. Applications include identifying the most influential person(s) in a social network, key infrastructure nodes in the Internet or urban networks, super-spreaders of disease, and brain networks. Centrality concepts were first developed in social network analysis, and many of the terms used to measure centrality reflect their sociological origin.Newman, M.E.J. 2010. ''Networks: An Introduction.'' Oxford, UK: Oxford University Press. Definition and characterization of centrality indices Centrality indices are answers to the question "What characterizes an important vertex?" The answer is given in terms of a real-valued function on the vertices of a graph, where the values produced are expected to provide a ranking which identifies the most important nodes. The word "importance" has a wide number of meanings, leading to many d ...
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Computer Networks
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carr ...
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Networking Algorithms
Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics * Networks, a graph with attributes studied in network theory ** Scale-free network, a network whose degree distribution follows a power law ** Small-world network, a mathematical graph in which most nodes are not neighbors, but have neighbors in common * Flow network, a directed graph where each edge has a capacity and each edge receives a flow Biology * Biological network, any network that applies to biological systems * Ecological network, a representation of interacting species in an ecosystem * Neural network, a network or circuit of neurons Technology and communication * Artificial neural network, a computing system inspired by animal brains * Broadcast network, radio stations, television stations, or other electronic media out ...
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Graph Algorithms
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are; risk assessments, anticipatory policing, and pattern recognition technology. The following is a list of well-known algorithms. Automated planning Combinatorial algorithms General combinatorial algorithms * Brent's algorithm: finds a cycle in function value iterations using only two iterators * Floyd's cycle-finding algorithm: finds a cycle in function value iterations * Gale–Shapley algorithm: solves the stable matching problem * Pseudorandom number generators (uniformly dist ...
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Dijkstra's Algorithm
Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. Dijkstra's algorithm finds the shortest path from a given source node to every other node. It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of edges represent the distances between pairs of cities connected by a direct road, then Dijkstra's algorithm can be used to find the shortest route between one city and all other cities. A common application of shortest path algorithms is network routing protocols, most notably IS-IS (Intermediate System to Intermediate System) and OSPF (Open Shortest Path First). It is also employed as a subroutine in ...
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Stack Data Structure
In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. The name ''stack'' is an analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require removing multiple other items first. Considered a sequential collection, a stack has one end which is the only position at which the push and pop operations may occur, the ''top'' of the stack, and is fixed at the other end, the ''bottom''. A sta ...
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Set-builder Notation
In mathematics and more specifically in set theory, set-builder notation is a notation for specifying a set by a property that characterizes its members. Specifying sets by member properties is allowed by the axiom schema of specification. This is also known as set comprehension and set abstraction. Sets defined by a predicate Set-builder notation can be used to describe a set that is defined by a predicate, that is, a logical formula that evaluates to ''true'' for an element of the set, and ''false'' otherwise. In this form, set-builder notation has three parts: a variable, a colon or vertical bar separator, and a predicate. Thus there is a variable on the left of the separator, and a rule on the right of it. These three parts are contained in curly brackets: :\ or :\. The vertical bar (or colon) is a separator that can be read as "such that", "for which", or "with the property that". The formula is said to be the ''rule'' or the ''predicate''. All values of for which ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search (DFS), which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search ...
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Stichting Mathematisch Centrum
The (abbr. CWI; English: "National Research Institute for Mathematics and Computer Science") is a research centre in the field of mathematics and theoretical computer science. It is part of the institutes organization of the Dutch Research Council (NWO) and is located at the Amsterdam Science Park. This institute is famous as the creation site of the programming language Python. It was a founding member of the European Research Consortium for Informatics and Mathematics (ERCIM). Early history The institute was founded in 1946 by Johannes van der Corput, David van Dantzig, Jurjen Koksma, Hendrik Anthony Kramers, Marcel Minnaert and Jan Arnoldus Schouten. It was originally called ''Mathematical Centre'' (in Dutch: ''Mathematisch Centrum''). One early mission was to develop mathematical prediction models to assist large Dutch engineering projects, such as the Delta Works. During this early period, the Mathematics Institute also helped with designing the wings of the Fokker F27 Fr ...
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Connected Graph
In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more isolated subgraphs. It is closely related to the theory of network flow problems. The connectivity of a graph is an important measure of its resilience as a network. Connected vertices and graphs In an undirected graph , two vertices and are called connected if contains a path from to . Otherwise, they are called disconnected. If the two vertices are additionally connected by a path of length (that is, they are the endpoints of a single edge), the vertices are called adjacent. A graph is said to be connected if every pair of vertices in the graph is connected. This means that there is a path between every pair of vertices. An undirected graph that is not connected is called disconnected. An undirected graph is therefore disconnected if there e ...
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Social Networks
A social network is a social structure consisting of a set of social actors (such as individuals or organizations), networks of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities along with a variety of theories explaining the patterns observed in these structures. The study of these structures uses social network analysis to identify local and global patterns, locate influential entities, and examine dynamics of networks. For instance, social network analysis has been used in studying the spread of misinformation on social media platforms or analyzing the influence of key figures in social networks. Social networks and the analysis of them is an inherently interdisciplinary academic field which emerged from social psychology, sociology, statistics, and graph theory. Georg Simmel authored early structural theories in sociology emphasizing the dynamics of tria ...
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Network Theory
In mathematics, computer science, and network science, network theory is a part of graph theory. It defines networks as Graph (discrete mathematics), graphs where the vertices or edges possess attributes. Network theory analyses these networks over the symmetric relations or directed graph, asymmetric relations between their (discrete) components. Network theory has applications in many disciplines, including statistical physics, particle physics, computer science, electrical engineering, biology, archaeology, linguistics, economics, finance, operations research, climatology, ecology, public health, sociology, psychology, and neuroscience. Applications of network theory include Logistics, logistical networks, the World Wide Web, Internet, gene regulatory networks, metabolic networks, social networks, epistemological networks, etc.; see List of network theory topics for more examples. Euler's solution of the Seven Bridges of Königsberg, Seven Bridges of Königsberg problem is c ...
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