Bozo Sort
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Bozo Sort
In computer science, bogosort (also known as permutation sort, stupid sort, slowsort or bozosort) is a sorting algorithm based on the generate and test paradigm. The function successively generates permutations of its input until it finds one that is sorted. It is not considered useful for sorting, but may be used for educational purposes, to contrast it with more efficient algorithms. Two versions of this algorithm exist: a deterministic version that enumerates all permutations until it hits a sorted one,. and a randomized version that randomly permutes its input. An analogy for the working of the latter version is to sort a deck of cards by throwing the deck into the air, picking the cards up at random, and repeating the process until the deck is sorted. Its name is a portmanteau of the words ''bogus'' and ''sort''. Description of the algorithm The following is a description of the randomized algorithm in pseudocode: while not sorted(deck): shuffle(deck) Here is the ab ...
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Sorting
Sorting refers to ordering data in an increasing or decreasing manner according to some linear relationship among the data items. # ordering: arranging items in a sequence ordered by some criterion; # categorizing: grouping items with similar properties. Ordering items is the combination of categorizing them based on equivalent order, and ordering the categories themselves. Sorting information or data In , arranging in an ordered sequence is called "sorting". Sorting is a common operation in many applications, and efficient algorithms to perform it have been developed. The most common uses of sorted sequences are: * making lookup or search efficient; * making merging of sequences efficient. * enable processing of data in a defined order. The opposite of sorting, rearranging a sequence of items in a random or meaningless order, is called shuffling. For sorting, either a weak order, "should not come after", can be specified, or a strict weak order, "should come before" (specif ...
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Expected Value
In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a large number of independently selected outcomes of a random variable. The expected value of a random variable with a finite number of outcomes is a weighted average of all possible outcomes. In the case of a continuum of possible outcomes, the expectation is defined by integration. In the axiomatic foundation for probability provided by measure theory, the expectation is given by Lebesgue integration. The expected value of a random variable is often denoted by , , or , with also often stylized as or \mathbb. History The idea of the expected value originated in the middle of the 17th century from the study of the so-called problem of points, which seeks to divide the stakes ''in a fair way'' between two players, who have to end th ...
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BogoSort
In computer science, bogosort (also known as permutation sort, stupid sort, slowsort or bozosort) is a sorting algorithm based on the generate and test paradigm. The function successively generates permutations of its input until it finds one that is sorted. It is not considered useful for sorting, but may be used for educational purposes, to contrast it with more efficient algorithms. Two versions of this algorithm exist: a deterministic version that enumerates all permutations until it hits a sorted one,. and a randomized version that randomly permutes its input. An analogy for the working of the latter version is to sort a deck of cards by throwing the deck into the air, picking the cards up at random, and repeating the process until the deck is sorted. Its name is a portmanteau of the words ''bogus'' and ''sort''. Description of the algorithm The following is a description of the randomized algorithm in pseudocode: while not sorted(deck): shuffle(deck) Here is the ab ...
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Stooge Sort
Stooge sort is a recursive sorting algorithm. It is notable for its exceptionally bad time complexity of . The running time of the algorithm is thus slower compared to reasonable sorting algorithms, and is slower than bubble sort, a canonical example of a fairly inefficient sort. It is however more efficient than Slowsort. The name comes from The Three Stooges The Three Stooges were an American vaudeville and comedy team active from 1922 until 1970, best remembered for their 190 short subject films by Columbia Pictures. Their hallmark styles were physical farce and slapstick. Six Stooges appeared .... The algorithm is defined as follows: * If the value at the start is larger than the value at the end, swap them. * If there are 3 or more elements in the list, then: ** Stooge sort the initial 2/3 of the list ** Stooge sort the final 2/3 of the list ** Stooge sort the initial 2/3 of the list again It is important to get the integer sort size used in the recursive calls by r ...
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Las Vegas Algorithm
In computing, a Las Vegas algorithm is a randomized algorithm that always gives correct results; that is, it always produces the correct result or it informs about the failure. However, the runtime of a Las Vegas algorithm differs depending on the input. The usual definition of a Las Vegas algorithm includes the restriction that the ''expected'' runtime be finite, where the expectation is carried out over the space of random information, or entropy, used in the algorithm. An alternative definition requires that a Las Vegas algorithm always terminates (is effective), but may output a symbol not part of the solution space to indicate failure in finding a solution. The nature of Las Vegas algorithms makes them suitable in situations where the number of possible solutions is limited, and where verifying the correctness of a candidate solution is relatively easy while finding a solution is complex. Las Vegas algorithms are prominent in the field of artificial intelligence, and in other ...
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While(true)
In computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. Overview This differs from: * "a type of computer program that runs the same instructions continuously until it is either stopped or interrupted." Consider the following pseudocode: how_many = 0 while is_there_more_data() do how_many = how_many + 1 end display "the number of items counted = " how_many ''The same instructions'' were run ''continuously until it was stopped or interrupted'' . . . by the ''FALSE'' returned at some point by the function ''is_there_more_data''. By contrast, the following loop will not end by itself: birds = 1 fish = 2 while birds + fish > 1 do birds = 3 - birds fish = 3 - fish end ''birds'' will alternate being 1 or 2, while ''fish'' will alternate being 2 or 1. The loop will not stop unless an external intervention occur ...
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Optimizing Compiler
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations coul ...
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Single-event Upset
A single-event upset (SEU), also known as a single-event error (SEE), is a change of state caused by one single ionizing particle (ions, electrons, photons...) striking a sensitive node in a live micro-electronic device, such as in a microprocessor, semiconductor memory, or power transistors. The state change is a result of the free charge created by ionization in or close to an important node of a logic element (e.g. memory "bit"). The error in device output or operation caused as a result of the strike is called an SEU or a soft error. The SEU itself is not considered permanently damaging to the transistor's or circuits' functionality unlike the case of single-event latch-up (SEL), single-event gate rupture (SEGR), or single-event burnout (SEB). These are all examples of a general class of radiation effects in electronic devices called ''single-event effects'' (SEEs). History Single-event upsets were first described during above-ground nuclear testing, from 1954 to 1957, wh ...
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Miracle
A miracle is an event that is inexplicable by natural or scientific lawsOne dictionary define"Miracle"as: "A surprising and welcome event that is not explicable by natural or scientific laws and is therefore considered to be the work of a divine agency." and accordingly gets attributed to some supernatural or praeternatural cause. Various religions often attribute a phenomenon characterized as miraculous to the actions of a supernatural being, (especially) a deity, a magician, a miracle worker, a saint, or a religious leader. Informally, English-speakers often use the word ''miracle'' to characterise any beneficial event that is statistically unlikely but not contrary to the laws of nature, such as surviving a natural disaster, or simply a "wonderful" occurrence, regardless of likelihood (e.g. "the miracle of childbirth"). Some coincidences may be seen as miracles. A true miracle would, by definition, be a non-natural phenomenon, leading many writers to dismiss miracles as p ...
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Many-worlds Interpretation
The many-worlds interpretation (MWI) is an interpretation of quantum mechanics that asserts that the universal wavefunction is objectively real, and that there is no wave function collapse. This implies that all possible outcomes of quantum measurements are physically realized in some "world" or universe. In contrast to some other interpretations, such as the Copenhagen interpretation, the evolution of reality as a whole in MWI is rigidly deterministic and local. Many-worlds is also called the relative state formulation or the Everett interpretation, after physicist Hugh Everett, who first proposed it in 1957.Hugh Everettbr>Theory of the Universal Wavefunction Thesis, Princeton University, (1956, 1973), pp 1–140 Bryce DeWitt popularized the formulation and named it ''many-worlds'' in the 1970s. See also Cecile M. DeWitt, John A. Wheeler eds, The Everett–Wheeler Interpretation of Quantum Mechanics, ''Battelle Rencontres: 1967 Lectures in Mathematics and Physics'' (1968)Bryce ...
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In-joke
An in-joke, also known as an inside joke or a private joke, is a joke whose humour is understandable only to members of an ingroup; that is, people who are ''in'' a particular social group, occupation, or other community of shared interest. It is, therefore, an esoteric joke, only humorous to those who are aware of the circumstances behind it. In-jokes may exist within a small social clique, such as a group of friends, or extend to an entire profession or other relatively large group. An example is: ::Q: What's yellow and equivalent to the axiom of choice? ::A: Zorn's lemon. Individuals not familiar with the mathematical result Zorn's lemma are unlikely to understand the joke. The joke is a pun on the name of this result. Ethnic or religious groups may also have in-jokes. Philosophy In-jokes are cryptic allusions to shared common ground that act as selective triggers; only those who share that common ground are able to respond appropriately. An in-joke can work to build comm ...
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Slowsort
Slowsort is a sorting algorithm. It is of humorous nature and not useful. It is a ''reluctant algorithm'' based on the principle of ''multiply and surrender'' (a parody formed by taking the opposites of '' divide and conquer''). It was published in 1986 by Andrei Broder and Jorge Stolfi in their paper ''Pessimal Algorithms and Simplexity Analysis'' (a parody of '' optimal algorithms'' and ''complexity analysis''). Algorithm Slowsort is a recursive algorithm. * It sorts in-place. * It is a stable sort. (It does not change the order of equal-valued keys.) This is an implementation in pseudocode: procedure slowsort(A[], start_idx, end_idx) // Sort array range A[start ... end] in-place. if start_idx ≥ end_idx then return middle_idx := floor( (start_idx + end_idx)/2 ) slowsort(A, start_idx, middle_idx) // (1.1) slowsort(A, middle_idx + 1, end_idx) // (1.2) if A nd_idx -> slowsort xs , length xs 0. Slowsort is therefore ...
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