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Bounding Sphere
In mathematics, given a non-empty set of objects of finite extension in d-dimensional space, for example a set of points, a bounding sphere, enclosing sphere or enclosing ball for that set is an d-dimensional solid sphere containing all of these objects. Used in computer graphics and computational geometry, a bounding sphere is a special type of bounding volume. There are several fast and simple bounding sphere construction algorithms with a high practical value in real-time computer graphics applications. In statistics and operations research, the objects are typically points, and generally the sphere of interest is the minimal bounding sphere, that is, the sphere with minimal radius among all bounding spheres. It may be proven that such a sphere is unique: If there are two of them, then the objects in question lie within their intersection. But an intersection of two non-coinciding spheres of equal radius is contained in a sphere of smaller radius. The problem of computing ...
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Smallest Circle Problem
The smallest-circle problem (also known as minimum covering circle problem, bounding circle problem, least bounding circle problem, smallest enclosing circle problem) is a mathematical problem of computing the smallest circle that contains all of a given set of points in the Euclidean plane. The corresponding problem in ''n''-dimensional space, the smallest bounding sphere problem, is to compute the smallest ''n''-sphere that contains all of a given set of points. The smallest-circle problem was initially proposed by the English mathematician James Joseph Sylvester in 1857. The smallest-circle problem in the plane is an example of a facility location problem (the 1-center problem) in which the location of a new facility must be chosen to provide service to a number of customers, minimizing the farthest distance that any customer must travel to reach the new facility. Both the smallest circle problem in the plane, and the smallest bounding sphere problem in any higher-dimensiona ...
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Least Squares
The method of least squares is a standard approach in regression analysis to approximate the solution of overdetermined systems (sets of equations in which there are more equations than unknowns) by minimizing the sum of the squares of the residuals (a residual being the difference between an observed value and the fitted value provided by a model) made in the results of each individual equation. The most important application is in data fitting. When the problem has substantial uncertainties in the independent variable (the ''x'' variable), then simple regression and least-squares methods have problems; in such cases, the methodology required for fitting errors-in-variables models may be considered instead of that for least squares. Least squares problems fall into two categories: linear or ordinary least squares and nonlinear least squares, depending on whether or not the residuals are linear in all unknowns. The linear least-squares problem occurs in statistical regressio ...
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Circumscribed Circle
In geometry, the circumscribed circle or circumcircle of a polygon is a circle that passes through all the vertices of the polygon. The center of this circle is called the circumcenter and its radius is called the circumradius. Not every polygon has a circumscribed circle. A polygon that does have one is called a cyclic polygon, or sometimes a concyclic polygon because its vertices are concyclic. All triangles, all regular simple polygons, all rectangles, all isosceles trapezoids, and all right kites are cyclic. A related notion is the one of a minimum bounding circle, which is the smallest circle that completely contains the polygon within it, if the circle's center is within the polygon. Every polygon has a unique minimum bounding circle, which may be constructed by a linear time algorithm. Even if a polygon has a circumscribed circle, it may be different from its minimum bounding circle. For example, for an obtuse triangle, the minimum bounding circle has the longest sid ...
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Circumscribed Sphere
In geometry, a circumscribed sphere of a polyhedron is a sphere that contains the polyhedron and touches each of the polyhedron's vertices. The word circumsphere is sometimes used to mean the same thing, by analogy with the term ''circumcircle''. As in the case of two-dimensional circumscribed circles (circumcircles), the radius of a sphere circumscribed around a polyhedron is called the circumradius of , and the center point of this sphere is called the circumcenter of . Existence and optimality When it exists, a circumscribed sphere need not be the smallest sphere containing the polyhedron; for instance, the tetrahedron formed by a vertex of a cube and its three neighbors has the same circumsphere as the cube itself, but can be contained within a smaller sphere having the three neighboring vertices on its equator. However, the smallest sphere containing a given polyhedron is always the circumsphere of the convex hull of a subset of the vertices of the polyhedron.. In ''De s ...
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Bounding Volume
In computer graphics and computational geometry, a bounding volume for a set of objects is a closed volume that completely contains the union of the objects in the set. Bounding volumes are used to improve the efficiency of geometrical operations by using simple volumes to contain more complex objects. Normally, simpler volumes have simpler ways to test for overlap. A bounding volume for a set of objects is also a bounding volume for the single object consisting of their union, and the other way around. Therefore, it is possible to confine the description to the case of a single object, which is assumed to be non-empty and bounded (finite). Uses Bounding volumes are most often used to accelerate certain kinds of tests. In ray tracing, bounding volumes are used in ray-intersection tests, and in many rendering algorithms, they are used for viewing frustum tests. If the ray or viewing frustum does not intersect the bounding volume, it cannot intersect the object contained wi ...
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Simplex Method
In mathematical optimization, Dantzig's simplex algorithm (or simplex method) is a popular algorithm for linear programming. The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. Simplices are not actually used in the method, but one interpretation of it is that it operates on simplicial ''cones'', and these become proper simplices with an additional constraint. The simplicial cones in question are the corners (i.e., the neighborhoods of the vertices) of a geometric object called a polytope. The shape of this polytope is defined by the constraints applied to the objective function. History George Dantzig worked on planning methods for the US Army Air Force during World War II using a desk calculator. During 1946 his colleague challenged him to mechanize the planning process to distract him from taking another job. Dantzig formulated the problem as linear inequalities inspired by the work of Wassily Leontief, however, at that ...
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Coreset
In computational geometry, a coreset is a small set of points that approximates the shape of a larger point set, in the sense that applying some geometric measure to the two sets (such as their minimum bounding box volume) results in approximately equal numbers. Many natural geometric optimization problems have coresets that approximate an optimal solution to within a factor of , that can be found quickly (in linear time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ... or near-linear time), and that have size bounded by a function of independent of the input size, where is an arbitrary positive number. When this is the case, one obtains a linear-time or near-linear time approximation scheme, based on the idea of finding a coreset and then applying an exact optimization algorithm to ...
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Computational Geometry Algorithms Library
The Computational Geometry Algorithms Library (CGAL) is an open source software library of computational geometry algorithms. While primarily written in C++, Scilab bindings and bindings generated with SWIG (supporting Python and Java for now) are also available. The software is available under dual licensing scheme. When used for other open source software, it is available under open source licenses ( LGPL or GPL depending on the component). In other cases commercial license may be purchased, under different options for academic/research and industrial customers. History The CGAL project was founded in 1996, as a consortium of eight research institutions in Europe and Israel: Utrecht University, ETH Zurich, Free University of Berlin, INRIA Sophia Antipolis, Martin-Luther-University Halle-Wittenberg, Max Planck Institute for Informatics Saarbrücken, Johannes Kepler University Linz, and Tel-Aviv University. The original funding for the project came from the ESPRIT projec ...
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Raimund Seidel
Raimund G. Seidel is a German and Austrian theoretical computer scientist and an expert in computational geometry. Seidel was born in Graz, Austria, and studied with Hermann Maurer at the Graz University of Technology. He received his M. Sc. in 1981 from University of British Columbia under David G. Kirkpatrick. He received his Ph.D. in 1987 from Cornell University under the supervision of John Gilbert. After teaching at the University of California, Berkeley, he moved in 1994 to Saarland University. In 1997 he and Christoph M. Hoffmann were program chairs for the Symposium on Computational Geometry. In 2014, he took over as Scientific Director of the Leibniz Center for Informatics (LZI) from Reinhard Wilhelm. Seidel invented backwards analysis of randomized algorithms and used it to analyze a simple linear programming algorithm that runs in linear time for problems of bounded dimension. With his student Cecilia R. Aragon in 1989 he devised the treap data structure, . and he is ...
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Linear Programming
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear function#As a polynomial function, linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the mathematical optimization, optimization of a linear objective function, subject to linear equality and linear inequality Constraint (mathematics), constraints. Its feasible region is a convex polytope, which is a set defined as the intersection (mathematics), intersection of finitely many Half-space (geometry), half spaces, each of which is defined by a linear inequality. Its objective function is a real number, real-valued affine function, affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polytope where ...
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Randomized Algorithm
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables. One has to distinguish between algorithms that use the random input so that they always terminate with the correct answer, but where the expected running time is finite (Las Vegas algorithms, for example Quicksort), and algorithms which have a chance of producing an incorrect result (Monte Carlo algorithms, for example the Monte Carlo algorithm for the MFAS problem) or fail to produce a result either by signaling a failure or failing to terminate. In some cases, probabilistic algorithms are the only practical means of solving a problem. In common practice, randomized algor ...
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Emo Welzl
Emmerich (Emo) Welzl (born 4 August 1958 in Linz, Austria)Curriculum vitae
retrieved 2012-02-11.
is a computer scientist known for his research in . He is a professor in the Institute for Theoretical Computer Science at in .


Biography

Welzl was born on 4 August 1958 in ,