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Bonken
Bonken is a Dutch trick-taking card game for 4 players that is played with a standard pack of cards. Everyone plays for themselves. It is a compendium game of 11 rounds, each of which has its own goal. The aim of the game is to score as few penalty points as possible. The player who scores the fewest points is declared the winner. Object Bonken is fundamentally a trick-taking game with the exception of the Domino contract. A trick is taken by the player who played the highest card of the led suit or, if applicable, the one who played the highest trump. The card rankings are as usual, the Ace being high and 2 low. Players are obliged to follow suit if able to do so. If there are trumps, a player is allowed (not required) to play a trump if he cannot follow suit. Gameplay One of the players starts as dealer and shuffles the deck. After this, he deals every player 13 cards. The cards are dealt clockwise. The player who sits across the table from the dealer can choose which of the round ...
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Toepen
Toepen (/ˈtupə(n)/) is a trick-taking Dutch card game for three to eight players, and is often played as a drinking game. Typically the number of players is 4. Gameplay Every player is dealt 4 cards from a 32 card deck. The cards are played one at a time face up in ''tricks''. The first card played in a trick determines the suit for that trick. A player must follow suit to win. The goal is to win the last trick. The order of the cards is 10(high), 9, 8, 7, A, K, Q, J. All of the players excluding the winner of the fourth and final trick receives a point. A player may ''toep'' or increase the number of points at stake during a round at any time during play. Each toep increases the point value of the round by one. A toep is usually signified by a knock on the playing surface. Upon toeping the opposing players may either fold and receive the previous point total or risk receiving the new increased total by remaining in the round. Once a player reaches a certain number of points he o ...
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Compendium Game
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for a ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Trump (card Games)
A trump is a playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi ... which is elevated above its usual rank in trick-taking games. Typically, an entire Suit (cards), suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word '':wikt:trump, trump'' derives from ''Trionfi (cards), trionfi'', a type of 15th-century Italian playing cards, from the Latin '':wikt:triumphus, triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek Thriambus, θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trion ...
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Meertens Institute
The Meertens Institute (Dutch ''Meertens Instituut'') in Amsterdam is a research institute for Dutch language and culture within the Royal Netherlands Academy of Arts and Sciences (''Koninklijke Nederlandse Akademie van Wetenschappen'' or KNAW). Its two departments are ''Dutch ethnology'', focusing on indigenous and exotic cultures in the Netherlands and their interaction, and ''Variation'', focusing on structural, dialectal, and sociolinguistic research on language variation within the Netherlands, with an emphasis on grammar and onomastic variety. History The institute began in 1930 as a Dialect Office; the Folklore office was added in 1940, and Onomastics Office in 1948. These three bureaus came under the umbrella of the Central Commission for Dutch Social Research. The Secretary of the three bureaus, P.J. Meertens, was the first director and retired in 1965. The institute was renamed ''PJ Meertens Institute'' in 1979. In 1998 it was renamed as simply the Meertens Institut ...
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Dutch Card Games
Dutch commonly refers to: * Something of, from, or related to the Netherlands * Dutch people () * Dutch language () Dutch may also refer to: Places * Dutch, West Virginia, a community in the United States * Pennsylvania Dutch Country People Ethnic groups * Germanic peoples, the original meaning of the term ''Dutch'' in English ** Pennsylvania Dutch, a group of early Germanic immigrants to Pennsylvania *Dutch people, the Germanic group native to the Netherlands Specific people * Dutch (nickname), a list of people * Johnny Dutch (born 1989), American hurdler * Dutch Schultz (1902–1935), American mobster born Arthur Simon Flegenheimer * Dutch Mantel, ring name of American retired professional wrestler Wayne Maurice Keown (born 1949) * Dutch Savage, ring name of professional wrestler and promoter Frank Stewart (1935–2013) Arts, entertainment, and media Fictional characters * Dutch (''Black Lagoon''), an African-American character from the Japanese manga and anime ''Black L ...
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Compendium Games
A compendium (plural: compendia or compendiums) is a comprehensive collection of information and analysis pertaining to a body of knowledge. A compendium may concisely summarize a larger work. In most cases, the body of knowledge will concern a specific field of human interest or endeavour (for example: hydrogeology, logology, ichthyology, phytosociology or myrmecology), while a general encyclopedia can be referred to as a ''compendium of all human knowledge''. The word ''compendium'' arrives from the Latin word ''compendere'', meaning "to weigh together or balance". The 21st century has seen the rise of democratized, online compendia in various fields. Meaning, etymology and definitions The Latin prefix 'con-' is used in compound words to suggest, 'a being or bringing together of many objects' and also suggests striving for completeness with perfection. And ''compenso'' means balance, poise, weigh, offset. The entry on the word 'compendious' in the '' Online Etymology Dictiona ...
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