Blades Of Avernum
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Blades Of Avernum
''Avernum'' is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software available for Macintosh and Windows-based computers. Several are available for iPad, and were formerly available for Android. There are six canonical games in the series. The first three games in the series and the non-canon ''Blades of Avernum'' are remakes of the ''Exile'' series by Jeff Vogel, who owns the company, collectively entitled ''Avernum: First Trilogy''. The next three games (''Avernum: Second Trilogy''), also by Vogel, were released in 2005, 2007 and 2009 respectively. The latter games are entirely original built on a newer game engine and not a remake of any previous game. The ''Avernum'' games, like other Spiderweb Software games, are designed with gameplay and storytelling before graphical elements. In December 2011, a newer version of Avernum has been released, '' Avernum: Escape from the Pit'', followed by its sequels '' Avernum 2: Crystal Souls'' in 2015 and '' Av ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Giochi Per Il Mio Computer
''Giochi per il mio computer'' ( it, Games for my PC), also known by the acronym GMC, was an Italian magazine about computer video games and every thing concerns this topic. In Italy it represented the leading magazine in its field and frequently sold more than 100,000 copies. The internal structure was divided in eight sections: * editorial, which concerns general video games world's topics * column of readers' letters * previews of the most expected games * general reviews * hardware section, including a column dedicated to solve readers' problems * the so-called "next level", a section dedicated to mods, free games and bargains in general * guide for the complete game, sold with the magazine monthly * closing credits ''GMC'' had frequent changes in its publisher: when first created, it was published by ''Il mio castello editore'', in Autumn 2000 it was passed to a division of Future Publishing Future plc is an international multimedia company established in the United King ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Canon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Co ...
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Race (fantasy)
Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in ''The Lord of the Rings'', but many of those who followed him use the co ...
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Phil Foglio
Philip Foglio (born May 1, 1956) is an American cartoonist and comic book artist known for his humorous science fiction and fantasy art. Early life and career Foglio was born on May 1, 1956, in Mount Vernon, New York, and moved with his family to Hartsdale, New York, where he lived until he was 17. He attended the Chicago Academy of Fine Arts in Chicago, Illinois, and was a member of the university's science fiction club, art-directing & co-editing the group's fanzine, ''Effen Essef''. He was nominated for both the Hugo Award for Best Fan Artist and the Hugo Award for Best Dramatic Presentation in 1976, and won ''Best Fan Artist'' in 1977 and 1978. After living in the DePaul dorms for a few years, Phil moved to the Rogers Park neighborhood of Chicago and hosted weekly Thursday Night Meetings of Chicago-area science fiction fans. He drew the first known Unix daemons for a limited series of T-shirts in 1979. Beginning in 1980, Foglio wrote and illustrated the comic strip '' What's ...
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