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Black Isle's Torn
''Black Isle's Torn'' was a role-playing video game developed for Windows by Black Isle Studios, announced on March 22, 2001 and cancelled in July of that year. The game was to use a modified version of the SPECIAL role-playing system, which had been implemented in the ''Fallout'' series. Developed on various editions of the Lithtech engine, ''Torn'' possessed features unseen in previous Black Isle Studios games, such as 3D graphics and real-time camera movement. In ''Torn'', the player assumed the role of a wanderer, who was cursed to bring misfortune to people and places around it. Under a king's orders, the player undertook quests to clarify a series of conflicting prophecies. Unlike several other Black Isle Studios games, the game was to take place in an original world titled "Torn" instead of a traditional ''Dungeons & Dragons'' location. Gameplay ''Torn'' was to use a modified version of the SPECIAL system; combat occurred in quasi-real-time, rather than strictly being ...
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Black Isle Studios
Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was formed in 1996, adopting the name "Black Isle Studios" in 1998. The idea for the division's name came from the Black Isle in Scotland - founder Feargus Urquhart's ancestral country. Black Isle Studios is most famous for working on the first two games in the ''Fallout'' series as well as the critically acclaimed '' Planescape: Torment''. They achieved success with the ''Icewind Dale'' and ''Baldur's Gate'' series of role-playing video games, though they only published the ''Baldur's Gate'' series. In 1999, IGN's RPG Vault gave it the award for a Developer of the Year. The company was closed in late 2003 due to Interplay's financial troubles. Interplay briefly revived the Black Isle name in August 2012 with the intention of producing new role ...
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Action Point (video Gaming)
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Omnipotent
Omnipotence is the quality of having unlimited power. Monotheistic religions generally attribute omnipotence only to the deity of their faith. In the monotheistic religious philosophy of Abrahamic religions, omnipotence is often listed as one of a deity's characteristics, along with omniscience, omnipresence, and omnibenevolence. The presence of all these properties in a single entity has given rise to considerable theological debate, prominently including the problem of evil, the question of why such a deity would permit the existence of evil. It is accepted in philosophy and science that omnipotence can never be effectively understood. Etymology The word ''omnipotence'' derives from the Latin prefix ''omni''-, meaning "all", and the word ''potens'', meaning "potent" or "powerful". Thus the term means "all-powerful". Meanings Scholasticism The term omnipotent has been used to connote a number of different positions. These positions include, but are not limited to, the foll ...
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Magic Point
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

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Feargus Urquhart
Feargus Urquhart is a Scottish-American video game designer and CEO of Obsidian Entertainment. Career Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios, Interplay's internal role-playing video game division which Urquhart established in 1997. With them, Urquhart worked on the first two ''Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...'' games. When Interplay ran into financial difficulties and Black Isle's future became uncertain, Urquhart and several other industry veterans departed to found Obsidian Entertainment, in 2003. Personal life Urquhart lives in West Irvine, California. He and his wife Margo have two children: Katie and Aidan. Awards In 1999, IGN's RPG Vault gave him the award for a ...
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Melee
A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which several aircraft, both friend and foe, are confusingly intermingled". History of the term In the 1579 translation of Plutarch's '' Lives of the noble Grecians and Romanes'', Sir Thomas North uses the term '' to refer to a disorganized retreat. The phrase was later used in its current spelling in Shakespeare's ''Richard III'', 1594: The phrase comes from the French expression ''pêle-mêle'', a rhyme based on the old French ''mesler'', meaning to mix or mingle. The French term ''melee'' was first used in English in c. 1640 (also derived from the old French ''mesler'', but the Old French stem survives in ''medley'' and '' meddle''). Lord Nelson described his tactics for the Battle of Trafalgar as inducing a "pell mell battle" focused ...
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Co-operation
Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal and plant species cooperate both with other members of their own species and with members of other species ( symbiosis or mutualism). Among humans Humans cooperate for the same reasons as other animals: immediate benefit, genetic relatedness, and reciprocity, but also for particularly human reasons, such as honesty signaling (indirect reciprocity), cultural group selection, and for reasons having to do with cultural evolution. Language allows humans to cooperate on a very large scale. Certain studies have suggested that fairness affects human cooperation; individuals are willing to punish at their own cost (''altruistic punishment'') if they believe that they are being treated unfairly. Sanfey, et al. conducted an experiment where 19 i ...
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Hot Key
computing, a keyboard shortcut also known as hotkey is a series of one or several keys to quickly invoke a software program or perform a preprogrammed action. This action may be part of the standard functionality of the operating system or application program, or it may have been written by the user in a scripting language. Some integrated keyboards also include pointing devices; the definition of exactly what counts as a "key" sometimes differs. The meaning of term "keyboard shortcut" can vary depending on software manufacturer. In Windows, hotkeys consists of a specific key combination used to trigger an action (these are usually system-wide shortcuts that are available in all contexts so long as receiving program is active); mnemonics represent a designated letter in a menu command or toolbar button that when pressed together with the Alt key, activates such command. The term is generally associated with computer keyboards, but many electronic musical instruments now c ...
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Menu (computing)
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a com ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and G ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Black Isle's Torn Screenshot Companions
Black is a color which results from the absence or complete absorption of visible light. It is an achromatic color, without hue, like white and grey. It is often used symbolically or figuratively to represent darkness. Black and white have often been used to describe opposites such as good and evil, the Dark Ages versus Age of Enlightenment, and night versus day. Since the Middle Ages, black has been the symbolic color of solemnity and authority, and for this reason it is still commonly worn by judges and magistrates. Black was one of the first colors used by artists in Neolithic cave paintings. It was used in ancient Egypt and Greece as the color of the underworld. In the Roman Empire, it became the color of mourning, and over the centuries it was frequently associated with death, evil, witches, and magic. In the 14th century, it was worn by royalty, clergy, judges, and government officials in much of Europe. It became the color worn by English romantic poets, businessme ...
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