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Black (video Game)
''Black'' is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox (console), Xbox in February 2006. The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operation. Gameplay involves players confronting enemies by using firearms and grenades. The game is notable for its heavily stylized Film, cinema-inspired action as well as its sound quality and focus on destructive effects during gameplay. ''Black'' received generally positive reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, ''Bodycount (video game), Bodycount'', was created by the same developers at Codemasters ...
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Criterion Games
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Criterion Games' titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion Games include racing video games in the '' Burnout'' and ''Need for Speed'' series. As of April 2017, Criterion Games employ approximately 90 people. History Background and foundation (1993–1996) David Lau-Kee, the founder and leader of Canon Inc.'s European research arm, established Criterion Software as a wholly owned subsidiary of Canon in December 1993 and assumed the managing director role for it. At the time, Canon was seeking to establish a multimedia tool development business, while Lau-Kee had been working on interactive 2D image processing techniques and was looking to extend this to 3D image pro ...
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Marty Papazian
Marty Papazian is an American television and film actor. He played CTU Interrogator Rick Burke in the television series '' 24''. Papazian made his directorial debut with the 2012 film ''Least Among Saints'', in which he stars opposite Laura San Giacomo and Charles S. Dutton. Papazian voiced the main character in 2006 game ''Black Black is a color which results from the absence or complete absorption of visible light. It is an achromatic color, without hue, like white and grey. It is often used symbolically or figuratively to represent darkness. Black and white ...''. Filmography Film Television References External links * American male actors American people of Armenian descent Living people 1976 births {{American-actor-stub ...
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Slow Motion
Slow motion (commonly abbreviated as slo-mo or slow-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software. Typically this style is achieved when each film frame is captured at a rate much faster than it will be played back. When replayed at normal speed, time appears to be moving more slowly. A term for creating slow motion film is overcranking which refers to hand cranking an early camera at a faster rate than normal (i.e. faster than 24 frames per second). Slow motion can also be achieved by playing normally recorded footage at a slower speed. This technique is more often applied to video subjected to instant replay than to film. A third technique uses computer software post-processing to ...
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Perspective (graphical)
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of 3D projection, graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to ''foreshortening'', meaning that an object's dimensions along the line of sight appear shorter than its dimensions across the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. Italian Renaissance painters and architects including Masaccio, Paolo Uccello, Piero della Fran ...
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Depth Of Field
The depth of field (DOF) is the distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. Factors affecting depth of field For cameras that can only focus on one object distance at a time, depth of field is the distance between the nearest and the farthest objects that are in acceptably sharp focus. "Acceptably sharp focus" is defined using a property called the "circle of confusion". The depth of field can be determined by focal length, distance to subject, the acceptable circle of confusion size, and aperture. Limitations of depth of field can sometimes be overcome with various techniques and equipment. The approximate depth of field can be given by: : \text \approx \frac for a given circle of confusion (c), focal length (f), f-number (N), and distance to subject (u). As distance or the size of the acceptable circle of confusion increases, the depth of field increases; however, increasing the size of ...
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Focus (optics)
In geometrical optics, a focus, also called an image point, is a point where light rays originating from a point on the object converge. Although the focus is conceptually a point, physically the focus has a spatial extent, called the blur circle. This non-ideal focusing may be caused by aberrations of the imaging optics. In the absence of significant aberrations, the smallest possible blur circle is the Airy disc, which is caused by diffraction from the optical system's aperture. Aberrations tend to worsen as the aperture diameter increases, while the Airy circle is smallest for large apertures. An image, or image point or region, is in focus if light from object points is converged almost as much as possible in the image, and out of focus if light is not well converged. The border between these is sometimes defined using a "circle of confusion" criterion. A principal focus or focal point is a special focus: * For a lens, or a spherical or parabolic mirror, it is a point ...
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Bullet
A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and constructions (depending on the intended applications), including specialized functions such as hunting, target shooting, training and combat. Bullets are often tapered, making them more aerodynamic. Bullet sizes are expressed by their weights and diameters (referred to as " calibers") in both imperial and metric measurement systems. For example: 55 grain .223 caliber bullets are of the same weight and caliber as 3.56 gram 5.56mm caliber bullets. Bullets do not normally contain explosives but strike or damage the intended target by transferring kinetic energy upon impact and penetration. Bullets shot by firearms can be used for target practice or hunting. Description The term ''bullet'' is from Middle French, originating as the diminuti ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Burnout (series)
''Burnout'' is a series of racing games developed by Criterion Games. The first two games were published by Acclaim Entertainment, while later instalments were published by Electronic Arts. History ''Burnout''s origins came by way of Criterion Games, a division of Criterion Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. Their first game was a fast-paced skateboarding game, ''TrickStyle'', published by Acclaim Entertainment for the Dreamcast and released in 1999. As a follow-up title, Sperry's team, now with Alex Ward on board, developed a racing game that showed off the capabilities of the newest iteration of RenderWare, named '' Burnout'', also published by Acclaim in 2001. ''Burnout'' was aimed to be an arcade-style racer, placing fun over realism as series like '' Gran Turismo'' offered. ''Burnout'' was successful enough for a sequel '' Burnout 2: Point of Impact'', released by Accl ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Black - Gameplay
Black is a color which results from the absence or complete absorption of visible light. It is an achromatic color, without hue, like white and grey. It is often used symbolically or figuratively to represent darkness. Black and white have often been used to describe opposites such as good and evil, the Dark Ages versus Age of Enlightenment, and night versus day. Since the Middle Ages, black has been the symbolic color of solemnity and authority, and for this reason it is still commonly worn by judges and magistrates. Black was one of the first colors used by artists in Neolithic cave paintings. It was used in ancient Egypt and Greece as the color of the underworld. In the Roman Empire, it became the color of mourning, and over the centuries it was frequently associated with death, evil, witches, and magic. In the 14th century, it was worn by royalty, clergy, judges, and government officials in much of Europe. It became the color worn by English romantic poets, businessmen ...
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Cree Summer
Cree Summer Francks (born July 7, 1969) is a American-Canadian actress and singer. She has worked extensively in animation, voicing long-running characters such as Susie Carmichael in ''Rugrats'' and Elmyra Duff in ''Tiny Toon Adventures'' and related media. In live action, she is known for playing Winifred "Freddie" Brooks on the NBC sitcom ''A Different World''. Early life Summer was born in Los Angeles on July 7, 1969, and grew up on the Red Pheasant Reserve in Saskatchewan, Canada. Her parents are Don Francks, a Canadian actor and musician, and Lili Clark from North Richmond, California, an African American adopted member of the Plains Cree First Nations. She and her family also traveled and lived around British Columbia during her childhood, and she started public school at the age of nine in Toronto. Her brother, Rainbow Sun Francks, is an actor and a former MuchMusic VJ. Career Acting Summer's acting career began in 1983 when she was cast as Penny in the first season o ...
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