Betza's Funny Notation
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Betza's Funny Notation
Betza's funny notation, also referred to as ''Betza notation'', is a compact method to describe the way pieces move in chess-like board games. It is in common use in the world of chess variants. It was originally invented by the American chess master Ralph Betza. There have been several proposals for its extension to games with more complex moves than the original system could handle. Betza notation is used in the XBoard graphical interface for chess-like games, where it can be used to configure the move generator used for highlighting possible moves, and preventing entry of illegal ones. It is more used to write down how a piece moves, rather than the actual notation for the piece. This can be a helpful shorthand for very large chess or especially shogi variants with various types of pieces. The original notation system The notation is based on dividing moves that can be made on a board of squares into groups of symmetry-equivalent moves, the moves within a group differing only in ...
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Chess Variant
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from '' chaturanga'', from which other members of this family, such as ''shatranj'', Tamerlane chess, '' shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox chess or fairy chess. Fairy chess variants tend to be created ...
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Ferz (chess)
The ferz or fers is a fairy chess piece that may move one square diagonally.Piececlopedia: Ferz
at '''' It was used in orthodox chess before being replaced by the .


History and nomenclature

The ferz is a very old piece, appearing in

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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Origin (mathematics)
In mathematics, the origin of a Euclidean space is a special point, usually denoted by the letter ''O'', used as a fixed point of reference for the geometry of the surrounding space. In physical problems, the choice of origin is often arbitrary, meaning any choice of origin will ultimately give the same answer. This allows one to pick an origin point that makes the mathematics as simple as possible, often by taking advantage of some kind of geometric symmetry. Cartesian coordinates In a Cartesian coordinate system, the origin is the point where the axes of the system intersect.. The origin divides each of these axes into two halves, a positive and a negative semiaxis. Points can then be located with reference to the origin by giving their numerical coordinates—that is, the positions of their projections along each axis, either in the positive or negative direction. The coordinates of the origin are always all zero, for example (0,0) in two dimensions and (0,0,0) in three. Ot ...
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En Passant
''En passant'' (, "in passing") is a method of capturing in chess that occurs when a pawn captures a horizontally adjacent enemy pawn that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn advanced two squares on the previous move; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonally forward to the square that the enemy pawn passed, capturing the enemy pawn as if it h ...
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Chu Shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi ('large shogi'). There are earlier references, but it is not clear that they refer to the game as we now know it. With fewer pieces than dai shogi, the game is considered more exciting, and was still commonly played in Japan in 1928–1939, especially in the Keihanshin region. The game largely died out after World War II despite the advocacy of prominent shogi players such as and Ōyama Yasuharu (who played chu shogi when young and credited it with the development of his personal cautious and tenacious shogi style). In 1976, there were about 30–40 masters of the game. It has gained some adherents in ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Hippogonal
A hippogonal (pronounced ) chess move is one similar to a knight's move. That is, a leap ''m'' squares in one of the orthogonal directions, and ''n'' squares in the other, for integer values of ''m'' and ''n''. It need not be a 2:1 ratio for m and n. A specific type of hippogonal move can be written ''(m,n)'', usually with the smaller number first. For example, the knight itself moves two squares in one orthogonal direction and one in the other—it moves hippogonally. It is a (1,2) hippogonal mover, sometimes referred to as a (1,2) leaper. Other hippogonally moving pieces include the camel,Piececlopedia: Camel
by , ''

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Tripper (chess)
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were inven ...
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Zebra (chess)
The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two squares vertically or three squares vertically and two squares horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. A lame zebra, which moves one step orthogonally and then two steps diagonally outwards and can be blocked by intervening pieces, appears as the elephant in janggi. Movement Value The zebra by itself is worth just below two pawns (appreciably less than a knight) due to its restricted freedom of movement on an 8×8 board. Its larger move is the main reason why it is weaker than a camel on an 8×8 board, even though the camel is colorbound and the zebra is not. A king, a bishop, and a zebra can force checkmate on a bare king; a king, a knight, and a zebra cannot; and a king, a camel, and a zebra cannot. The rook versus zebra endgame is a win for the rook. (All endgame statistics mentioned are for the 8×8 board.) As a component of ...
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Camel (chess)
The camel or long knight is a fairy chess piece with an elongated knight move.Piececlopedia: Camel
by , ''''
It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.


History and nomenclature

The camel is a very old piece, appearing in some early chess ...
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Threeleaper (chess)
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were inven ...
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