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Bemani Games
, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, ''Beatmania'', and expanded into other music-based games, most notably rhythm games such as ''Dance Dance Revolution'', ''Guitar Freaks'', and ''Drum Mania''. Bemani games Since 1997, Konami has released many different series of music games under the Bemani brand. Each series has a unique way of playing the game and detaches players from the typical hand held controller of modern game systems by using their whole body to control the game. ''Dance Dance Revolution'' lets players dance with their feet, ''Beatmania'' gives players a DJ style mixing board complete with turntable, ''ParaParaParadise'' is controlled with the players hands and arm by setting off motion sensors during the dance routine, and ''GuitarFreaks'' & ''DrumMania'' let players use simplified instruments to create music. Below are t ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Beatmania
(styled as ''beatmania'') is a Rhythm game, rhythm video game developed and distributed by Japan, Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to video game console, home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effe ...
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Handheld TV Game
A handheld TV game or plug and play game is an integrated home video game console and game controller, usually battery powered, which connects directly to a television. The game software is built directly into the unit, which is typically designed to look like a toy or classic game console controller with the addition of a composite video cable to connect the unit. These systems usually contain either a collection of classic games or original games based on licensed properties. Because the game software is integrated into the game unit and almost never designed to be changed by the user, these game systems are typically marketed as electronic toys or collectibles rather than game consoles. Several manufacturers produced these devices beginning in the 1990s, though the concept became best known with the release in 2002 of Jakks Pacific's Atari Classic 10-in-1 TV. Most manufacturers have their own trademarked names for these systems, such as Radica's Play TV or Majesco's TV Arcade; ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Dance Pad
A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game. Some dance pads also have extra buttons outside the main stepping area, such as "Start" and "Select". Pairs of dance pads often are joined, side by side, for certain gameplay modes. Popular arcade games such as ''Dance Dance Revolution'', '' In the Groove'', '' Pump It Up'', and StepManiaX use large steel dance platforms connected to the arcade cabinet, whereas versions for home consoles usually use smaller (often flexible) plastic pads. These home pads are specifically made for systems such as the GameCube, Wii, Dreamcast (Japan only), PlayStation, PlayStation 2 and Xbox, but can also be used in computer simulators such as '' StepMania'' through the use of special adapters ...
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Beatmania (2006 Video Game)
''Beatmania'' is a music video game and part of the ''beatmania IIDX'' series. Designed for the North American market, it was the only ''beatmania IIDX'' game released in the region until the arcade release of ''beatmania IIDX 27 HEROIC VERSE'' in 2020. It was released by Konami for the PlayStation 2 on March 28, 2006. Reception The game received "average" reviews according to the review aggregation website Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M .... References External links * 2006 video games Beatmania games Multiplayer and single-player video games North America-exclusive video games PlayStation 2 games PlayStation 2-only games Video games developed in Japan {{Music-videogame-stub ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Phonograph
A phonograph, in its later forms also called a gramophone (as a trademark since 1887, as a generic name in the UK since 1910) or since the 1940s called a record player, or more recently a turntable, is a device for the mechanical and analogue recording and reproduction of sound. The sound vibration waveforms are recorded as corresponding physical deviations of a spiral groove engraved, etched, incised, or impressed into the surface of a rotating cylinder or disc, called a "record". To recreate the sound, the surface is similarly rotated while a playback stylus traces the groove and is therefore vibrated by it, very faintly reproducing the recorded sound. In early acoustic phonographs, the stylus vibrated a diaphragm which produced sound waves which were coupled to the open air through a flaring horn, or directly to the listener's ears through stethoscope-type earphones. The phonograph was invented in 1877 by Thomas Edison. Alexander Graham Bell's Volta Laboratory made s ...
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Mixing Console
A mixing console or mixing desk is an electronic device for mixing audio signals, used in sound recording and reproduction and sound reinforcement systems. Inputs to the console include microphones, signals from electric or electronic instruments, or recorded sounds. Mixers may control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded. Mixing consoles are used for applications including recording studios, public address systems, sound reinforcement systems, nightclubs, broadcasting, and post-production. A typical, simple application combines signals from microphones on stage into an amplifier that drives one set of loudspeakers for the audience. A DJ mixer may have only two channels, for mixing two record players. A coffeehouse's tiny stage might only have a six-channel mixer, enough for two singer-guitarists and a percussionist. A nigh ...
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Motion Sensors
Motion detection is the process of detecting a change in the position of an object relative to its surroundings or a change in the surroundings relative to an object. It can be achieved by either mechanical or electronic methods. When it is done by natural organisms, it is called motion perception. Methods Motion can be detected by monitoring changes in: *Infrared light (passive and active sensors) *Visible light (video and camera systems) *Radio frequency energy (radar, microwave and tomographic motion detection) *Sound (microphones, other acoustic sensors) *Kinetic energy (triboelectric, seismic, and inertia-switch sensors) *Magnetism (magnetic sensors, magnetometers) *Wi-Fi Signals (WiFi Sensing) Mechanical The most basic forms of mechanical motion detection utilize a switch or trigger. For example, the keys of a typewriter use a mechanical method of detecting motion, where each key is a switch that is either off or on, and each letter that appears is a result of the key' ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure ...
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