Battletoads (television Series)
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Battletoads (television Series)
''Battletoads'' is a video game media franchise by Rare that began with the original beat 'em up game ''Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to rival the ''Teenage Mutant Ninja Turtles'' games series. The original ''Battletoads'' game for the NES was renowned for its extreme difficulty, but still received a cult following, spawning sequels for various platforms including a crossover with the ''Double Dragon'' series and a modern reboot after a 25 year gap in releases. In each of the games, the objective is to defeat the toads' nemesis the Dark Queen and her army of space mutants. Video games Series * ''Battletoads'': The Battletoads have to defeat the evil Dark Queen on her planet and rescue their kidnapped partners, Pimple and Princess Angelica. Originally released for the Nintendo Entertainment System (NES) in 1991 by Rare, the game was distributed by Tradewest in Europe a ...
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Tim And Chris Stamper
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including ''Jetpac'' and ''Knight Lore''. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including ''Donkey Kong Country'' and '' GoldenEye 007''. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending sever ...
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Beat 'em Up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's '' Kung-Fu Master'', which was based on Hong Kong martial arts films. 1986's ''Nekketsu Kōha Kunio-kun'' introduc ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Dark Queen
The Dark Queen is the main antagonist of the ''Battletoads'' video game series by Rare introduced in the original ''Battletoads'' in 1991. Dark Queen is the nemesis of the protagonistic Battletoads. She is a mysterious mistress of evil magic and the supreme commander of a space army bent on galactic conquest. The character has received considerable attention due to her sex appeal. Appearances Origin According to Kevin Bayliss, the character's design was inspired by Cassandra Peterson's iconic role as Elvira, Mistress of the Dark. Character The immortal Dark Queen is the ultimate enemy to the Battletoads, as she attempts to eliminate the 'Toads and Professor T. Bird, in order to stop them from hindering her plans to rule the universe. She is depicted as a sinisterily beautiful woman with raven big hair, who shows off a voluptuous body clad in a dominatrix-style black bathing suit with thigh boots. Throughout the games there have been several inconsistencies regarding her actual ...
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Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. The original ''Double Dragon'' was a blockbuster hit arcade game, ushering in a "Golden Age" for the beat 'em up genre,Spencer, SpannerThe Tao of Beat-'em-ups (part 2) ''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009Cassidy, William, ''Gamespy'', Jan 5, 2003, Accessed, March 24, 2009 resulting in a flood of beat 'em ups during the late 1980s to 1990s that followed the conventions set by ''Double Dragon''. Due to the popularity of the game series, a 1993 animated series and 1994 live-action film adaptation were produced; these adaptations were widely-panned by critics and audiences. The franchise is now the property of Arc System Works, the company that ported the original ''Double Dragon'' to the Sega Master System console in 1988. Game series The ...
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Crossover (fiction)
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, unofficial efforts by fans, or common corporate ownership. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Crossovers generally occur between properties owned by a single holder, but they can, more rarely, involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those concurrently under copyright protection. A crossover story may try to explain its own reason for the crossov ...
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List Of Teenage Mutant Ninja Turtles Video Games
The ''Teenage Mutant Ninja Turtles'' video games have been produced since 1989, largely by Japanese video game manufacturer Konami. Earlier games were mostly based on the 1987 TV series, with elements borrowed from the movies, the ''Teenage Mutant Ninja Turtles Adventures'', action figures and the original Mirage comic books and role-playing books. Several games released in the 2000s were based on the 2003 TV series and the 2007 film. A number of games released in the following decade have been based on the 2012 TV series, the 2014 film, and ''Rise of the Teenage Mutant Ninja Turtles''. , the first eleven ''TMNT'' video games had sold units worldwide, earning nearly in sales revenue. List See also * List of video games based on comics References Further reading *Free Fan-Made Teenage Mutant Ninja Turtle Game Is A Fun Throw-Back, Kotaku {{DEFAULTSORT:List Of Teenage Mutant Ninja Turtles Video Games Teenage Mutant Ninja Turtles Video Games Windows games Tee ...
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Battletoads (characters)
The Battletoads named Rash, Pimple and Zitz; also collectively known as the 'Toads, are the titular player characters in the ''Battletoads'' video game series, introduced in the original ''Battletoads'' in 1991. They are a trio of anthropomorphic, mutant toad space warriors fighting against the wicked Dark Queen's forces to save the universe. They also appeared in some other media and have gained a sizable fan following. Appearances In the ''Battletoads'' games According to the games' backstory, the Battletoads were originally human computer technicians and roommates. The trio tested the original ''Battletoads'' game by playing the game as the 'Toads in a sort of virtual reality simulation. They became suspicious of both their boss and chief game programmer Silas Volkmire and decided to investigate the office at night. Upon finding the video game unit turned on, they tested it to see if it had been tampered with. This was a trap and they were transported to another planet, perma ...
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Toad
Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scientific taxonomy, but is common in popular culture (folk taxonomy), in which toads are associated with drier, rougher skin and more terrestrial habitats. List of toad families In scientific taxonomy, toads include the true toads (Bufonidae) and various other terrestrial or warty-skinned frogs. Non-bufonid "toads" can be found in the families: * Bombinatoridae ( fire-bellied toads and jungle toads) * Calyptocephalellidae (helmeted water toad and false toads) * Discoglossidae ( midwife toads) * Myobatrachidae (Australian toadlets) * Pelobatidae (European spadefoot toad) * Rhinophrynidae ( burrowing toads) * Scaphiopodidae (American spadefoot toads) * Microhylidae ( narrowmouth toads) Biology Usually the largest of the bumps on the skin ...
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Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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Beat 'em Up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's '' Kung-Fu Master'', which was based on Hong Kong martial arts films. 1986's ''Nekketsu Kōha Kunio-kun'' introduc ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as “something that creates value across multiple businesses and across multiple territories over a long period of time.” Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franch ...
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