Battlefront (1986 Video Game)
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Battlefront (1986 Video Game)
''Battlefront '' is a computer wargame developed and published by Strategic Studies Group for the Apple II and Commodore 64 in 1986. The game is a turn-based strategy set in World War II. Gameplay ''Battlefront'' is a corps-level simulation wargame. Upon starting the game, player chooses from one of four scenarios that depict battles of World War II. The scenarios are based on Battle of Crete, Operation Winter Storm, Battle of Saipan, and Siege of Bastogne. Development The game was designed, programmed and finished in 14 weeks. Roger Keating Roger Keating is an Australian computer game designer. Along with Ian Trout, Keating co-founded of the video game company Strategic Studies Group, which is known for its strategic war and fantasy games with artificial intelligence. Keating and ... created a dedicated disc operating system for the game that allowed rapid access to the data stored on the disc with subsequent reloading of the game screen. Additionally, Keating wrote ...
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Strategic Studies Group
Strategic Studies Group (SSG) is an Australian software development company that makes primarily strategy wargames. The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. Trout was proprietor of a military books store and Keating had had several of his games published by Strategic Simulations Inc. The game that launched the company was ''Reach for the Stars'' (1983). This games is credited for having "effectively launched the genre of 4-X space games - explore, expand, exploit, exterminate". Its success was followed by a string of other, mostly historical military games published throughout the 1980s for Apple II, Atari, Commodore 64, and IBM PC series of computers. Titles included '' Reach for the Stars'', '' Battlefront'', ''Battles in Normandy'', '' Halls of Montezuma: A Battle History of the U.S. Marine Corps'', ''Europe Ablaze'', '' MacArthur's War: Battles for Korea'', ''Carriers at War'', (in three volumes), ''Rommel'', ''Gold of the Americas'' ...
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Siege Of Bastogne
The siege of Bastogne () was an engagement in December 1944 between American and German forces at the Belgian town of Bastogne, as part of the larger Battle of the Bulge. The goal of the German offensive was the harbor at Antwerp. In order to reach it before the Allies could regroup and bring their superior air power to bear, German mechanized forces had to seize the roadways through eastern Belgium. Because all seven main roads in the densely wooded Ardennes highlands converged on Bastogne (''Bastnach'' in German), just a few miles away from the border with neighboring Luxembourg, control of its crossroads was vital to the German attack. The siege was from 20 to 26 December, until the besieged American forces were relieved by elements of General George Patton's Third Army. Background After the successful invasion of Normandy and the subsequent eastward push through France, the Allied front lines extended from Nijmegen in the north down to neutral Switzerland in the sou ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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Apple II Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonization of the Americas, European colonists. Apples have Religion, religious and mythology, mythological significance in many cultures, including Norse mythology, Norse, Greek mythology, Greek, and Christianity in Europe, European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after plantin ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Strategic Studies Group Games
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources to execu ...
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1986 Video Games
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 **Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal enter the European Community, which becomes the European Union in 1993. *January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. *January 13–January 24, 24 – South Yemen Civil War. *January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. *January 24 – The Voyager 2 space probe makes its first encounter with Uranus. *January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date to avoid a coincidence of ...
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Chuck Kroegel
Chuck Kroegel (born 1952 in Oakland, California) is an American video game designer. He was an executive for many years with Strategic Simulations (SSI), and played a role in developing their position as an industry leader in war games and role-playing video games. His career in the video game industry now spans over 30 years. Career In the 1970s Kroegel was a school teacher and later an HR manager who enjoyed playing computer war games. He had played games on his TRS-80 computer that had been designed by David Landry and the two corresponded. They decided to found a development studio, Tactical Design Group. Their first two games, ''The Battle of Shiloh'' and '' The Battle of the Bulge: Tigers in the Snow'', were published by SSI in 1981. TDG created twelve SSI games from 1981 through 1988, the last being '' Battles of Napoleon''. In 1983 Kroegel left TDG to join SSI, which continued to publish TDG's games. In 1986 he designed '' Gettysburg: The Turning Point'' for TDG ...
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The Turning Point
A turning point, or climax, is the point of highest tension in a narrative work. Turning Point or Turning Points may refer to: Film * ''The Turning Point'', a 1914 silent film starring Caroline Cooke * ''The Turning Point'' (1920 film), an American film starring Katherine MacDonald * ''The Turning Point'' (1945 film), a Soviet film by Fridrikh Markovitch Ermler * ''The Turning Point'' (1952 film), a crime drama starring Edmond O'Brien * ''Turning Point'' (1960 film), an Australian TV play * ''The Turning Point'' (1977 film), a drama starring Shirley MacLaine and Anne Bancroft * ''The Turning Point'' (1978 film), a Soviet drama film directed by Vadim Abdrashitov * ''The Turning Point'' (1983 film), an East German film by Frank Beyer * ''Turning Point'' (2009 Hong Kong film), a spin-off to the 2009 Hong Kong television drama series ''E.U.'' * ''Turning Point'' (2009 American film), a documentary film on the travels of Michelle Yeoh * ''Turning Point'' (2012 film), a 2012 ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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