Barney's Hide And Seek
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Barney's Hide And Seek
''Barney's Hide & Seek Game'' is a video game that was released on June 1, 1993, by Sega of America for the Sega Mega Drive/Genesis. This game was released exclusively in the North and South American markets. It was based on the children's television series ''Barney & Friends''. Educational concepts taught in the game include counting, matching, and problem solving. There is a self-play feature that guides the player to the objective without input from the player. The voice of Barney was recorded by Bob West, who also did it on the television show. There are more than one hundred words and two hundred phrases spoken by Barney the Dinosaur. Gameplay In this game, the objective is to move Barney around four themed levels and locate five children and five presents that are hiding throughout the level. Should the player find all the children and presents in different levels, they would be rewarded with a "special surprise". During the surprise, the purple balloon pop and confetti a ...
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Realtime Associates
Realtime Associates is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex-Mattel Electronics employees originally to create games for the Intellivision system. Since then, the company has developed and published over 90 games for systems including the PlayStation 2, Xbox, GameCube, Saturn, PlayStation, Nintendo 64, Super NES, Genesis, Pico, Nintendo Entertainment System, TurboGrafx-16, Game Boy, Game Gear, Game Boy Color, IBM PC compatibles, and Macintosh. In addition to its entertainment software portfolio, the company creates serious games and Games for Health, including HopeLab's Re-Mission. Games GameCube, PlayStation 2 and Xbox * ''Intellivision Lives!'' LeapPad * '' LeapTrack Series 1'' * '' LeapTrack Series 2'' Game Boy Color * '' All Star Baseball 2000'' * '' Barbie: Ocean Discovery'' * '' Caterpillar Construction Zone'' Nintendo 64 * ''Charlie Blast's Territory'' * '' Elmo's Letter Adventure'' * ...
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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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Video Games About Amphibians
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Insects
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Sentient Toys In Fiction
Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '' sentientem'' (a feeling), to distinguish it from the ability to think (''reason''). In modern Western philosophy, sentience is the ability to experience sensations. In different Asian religions, the word 'sentience' has been used to translate a variety of concepts. In science fiction, the word "sentience" is sometimes used interchangeably with "sapience", "self-awareness", or "consciousness". Some writers differentiate between the mere ability to perceive sensations, such as light or pain, and the ability to perceive emotions, such as fear or grief. The subjective awareness of experiences by a conscious individual are known as qualia in Western philosophy. Philosophy and sentience In philosophy, different authors draw different distinctions between ''consciousness'' and sentience. According to Antoni ...
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Sega Genesis-only Games
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Sega Genesis Games
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega ...
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Realtime Associates Games
''RealTime'', also known as ''RealTime Arts'', was a free Australian arts magazine, published by Open City in print from 1994 until 2015 and online from 1996 to December 2017. History The free national arts magazine ''RealTime'', also known as ''RealTime Arts'', was launched in 1994 by Sydney-based writer/performers Virginia Baxter and Keith Gallasch. They had established a performance company called Open City in 1987, which became the publisher. The magazine, which focused on experimental and hybrid arts practices, was seed-funded by the Australia Council for the Arts, and secured ongoing funding after its popularity became evident. By the 2000s, it was a 56-page magazine produced bi-monthly, with 27,000 copies delivered to 1,000 locations across the country. With its initial focus on contemporary innovative performance, theatre and dance as well as contemporary classical and experimental music, other media such as sound art, film, video and digital media art were also covered ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Video Games About Dinosaurs
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Children's Educational Video Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below the ...
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