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Bards And Sages
Bards and Sages is an American publisher of speculative fiction Speculative fiction is a term that has been used with a variety of (sometimes contradictory) meanings. The broadest interpretation is as a category of fiction encompassing genres with elements that do not exist in reality, recorded history, na ... and role-playing games. The company was founded in 2002 by horror writer and game designer Julie Ann Dawson. The company produces both print and electronic media. The company was nominated for best electronic publisher in 2006 in the annual ''Preditors and Editors'' Readers' Poll. While the company published a limited number of print products, its primary focus is on electronic media for role-playing games. Bards and Sages is one of the few women-owned and operated companies in the gaming industry. According to '' The New York Times, ''only about 10% of the people working in the gaming industry are women. The lack of women involved in both video and tabletop gam ...
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Bards And Sages Quarterly
''Bards and Sages Quarterly'' is a quarterly fantasy, horror, and science fiction literary magazine published by Bards and Sages, and edited by Julie Ann Dawson. Its first issue was released in January 2009. It is a semi-professional paying market and publishes short and flash fiction. The Magazine holds an annual Readers Choice Author or the Year contest. Past winners have included Eugie Foster Eugie Foster (December 30, 1971 – September 27, 2014) was an American short story writer, columnist, and editor. Her stories were published in a number of magazines and book anthologies, including '' Fantasy Magazine'', ''Realms of Fantasy'', ' ... (2009), Kurt Bachard (2010), Julia Martins (2015) and Deborah Cher (2016). References External links * Quarterly magazines published in the United States Science fiction magazines published in the United States English-language magazines Fantasy fiction magazines Horror fiction magazines Magazines established in 2009 Magazines ...
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Publisher
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as E-book, ebooks, academic journals, micropublishing, Electronic publishing, websites, blogs, video game publisher, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson plc, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing K–12, (k-12) and Academic publi ...
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Speculative Fiction
Speculative fiction is a term that has been used with a variety of (sometimes contradictory) meanings. The broadest interpretation is as a category of fiction encompassing genres with elements that do not exist in reality, recorded history, nature, or the present universe. Such fiction covers various themes in the context of supernatural, futuristic, and other imaginative realms. The genres under this umbrella category include, but are not limited to, science fiction, fantasy, horror, superhero fiction, alternate history, utopian and dystopian fiction, and supernatural fiction, as well as combinations thereof (for example, science fantasy). History Speculative fiction as a category ranges from ancient works to paradigm-changing and neotraditional works of the 21st century. Characteristics of speculative fiction have been recognized in older works whose authors' intentions, or in the social contexts of the stories they portray, are now known. For example, the ancient Greek ...
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Role-playing Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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List Of Designers Of Role-playing Games
This is a list of individuals who have designed one or more role-playing games, including live-action role-playing games but excluding role-playing video games (see List of video game industry people and its children for video game creators). Artists are listed separately on the annotated List of role-playing game artists. Publishing companies are listed under List of role-playing game publishers. Individual games are listed under List of tabletop role-playing games. The design of role-playing games may include the creation of game systems, game settings and scenarios for roleplaying; game designers engage in one or more of these activities as they create, revise and develop roleplaying games. For each designer, this list includes a few representative games, game lines or publications that the designer in question has created or co-authored or where they are credited with a significant contribution. A *Justin Achilli - '' Vampire: The Dark Ages'', '' Victorian Age: Vampire'' ...
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Julie Ann Dawson
Julie Ann Dawson (born August 1971) is an American horror fiction writer, role-playing game designer, and publisher. Early life Dawson was born in Millville, New Jersey. Her parents are Michael and Ellie Dacy and she has two younger sisters, Crystal and Monica. While attending high school, she was inspired by Stephen King's novel ''Salem's Lot'' to become a writer.  She also worked for her high school newspaper.  She graduated from Bridgeton High School in Bridgeton, New Jersey in 1989.Hall, Evelyn V. (1989-06-21). "Bridgeton High's 1989 grads start 'walk to success'" (page1an2. ''The Press of Atlantic City''. Archived from the original (page1an2 on 2023-08-27. Retrieved 2023-08-27 – via Newspapers.com. After high school, she enrolled in Glassboro State College.  There, she worked for both the college's newspaper and magazine.  While at Glassboro, she also began publishing stories and poems in various publications, including Dan DeBono's Gareth Blackmore's Unusual Tales, Happ ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national " newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the pa ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Role-playing Game Publishing Companies
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Publishing Companies Established In 2002
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as ebooks, academic journals, micropublishing, websites, blogs, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing (k-12) and academic and scientific publishing. Publishing is also undertaken by governments, civi ...
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