Bard (character Class)
   HOME
*





Bard (character Class)
The bard is a standard playable character class in many editions of the '' Dungeons & Dragons'' fantasy role-playing game. The bard class is versatile, capable of combat and of magic (divine magic in earlier editions, arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale. Publication history Creative origins The class name itself "is originally of Celtic origin, descended from the Old Celtic 'bardo' which in turn produced the Scottish and Irish Gaelic 'bard.' This reference means 'poet-singer,' which introduced the word into English as a 'strolling minstrel'. ..It is possible that th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Alignment (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on "good" versus "evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael M ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Celtic Languages
The Celtic languages ( usually , but sometimes ) are a group of related languages descended from Proto-Celtic. They form a branch of the Indo-European language family. The term "Celtic" was first used to describe this language group by Edward Lhuyd in 1707, following Paul-Yves Pezron, who made the explicit link between the Celts described by classical writers and the Welsh and Breton languages. During the 1st millennium BC, Celtic languages were spoken across much of Europe and central Anatolia. Today, they are restricted to the northwestern fringe of Europe and a few diaspora communities. There are six living languages: the four continuously living languages Breton, Irish, Scottish Gaelic and Welsh, and the two revived languages Cornish and Manx. All are minority languages in their respective countries, though there are continuing efforts at revitalisation. Welsh is an official language in Wales and Irish is an official language of Ireland and of the European Union. Welsh ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Minstrel
A minstrel was an entertainer, initially in medieval Europe. It originally described any type of entertainer such as a musician, juggler, acrobat, singer or fool; later, from the sixteenth century, it came to mean a specialist entertainer who sang songs and played musical instruments. Description Minstrels performed songs which told stories of distant places or of existing or imaginary historical events. Although minstrels created their own tales, often they would memorize and embellish the works of others. Frequently they were retained by royalty and high society. As the courts became more sophisticated, minstrels were eventually replaced at court by the troubadours, and many became wandering minstrels, performing in the streets; a decline in their popularity began in the late 15th century. Minstrels fed into later traditions of travelling entertainers, which continued to be moderately strong into the early 20th century, and which has some continuity in the form of today's bu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Amergin Glúingel
Amergin ''Glúingel'' ("white knees") (also spelled Amhairghin Glúngheal) or ''Glúnmar'' ("big knee") is a bard, druid and judge for the Milesians in the Irish Mythological Cycle. He was appointed Chief Ollam of Ireland by his two brothers the kings of Ireland. A number of poems attributed to Amergin are part of the Milesian mythology. One of the seven sons of Míl Espáine, he took part in the Milesian conquest of Ireland from the Tuatha Dé Danann, in revenge for their great-uncle Íth, who had been treacherously killed by the three kings of the Tuatha Dé Danann, Mac Cuill, Mac Cecht and Mac Gréine. They landed at the estuary of Inber Scéne, named after Amergin's wife Scéne, who had died at sea. The three queens of the Tuatha Dé Danann, (Banba, Ériu and Fódla), gave, in turn, permission for Amergin and his people to settle in Ireland. Each of the sisters required Amergin to name the island after each of them, which he did: Ériu is the origin of the modern name Éire, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Celts
The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancient Indo-European people, reached the apogee of their influence and territorial expansion during the 4th century bc, extending across the length of Europe from Britain to Asia Minor."; . " e Celts, were Indo-Europeans, a fact that explains a certain compatibility between Celtic, Roman, and Germanic mythology."; . "The Celts and Germans were two Indo-European groups whose civilizations had some common characteristics."; . "Celts and Germans were of course derived from the same Indo-European stock."; . "Celt, also spelled Kelt, Latin Celta, plural Celtae, a member of an early Indo-European people who from the 2nd millennium bce to the 1st century bce spread over much of Europe."; in Europe and Anatolia, identified by their use of Celtic langua ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Half-elf (Dungeons & Dragons)
The half-elf is a player character race featured in ''Dungeons & Dragons'' and related material. Publication history ''Advanced Dungeons & Dragons'' 1st edition The half-elf appeared as a player character race in the original ''Player's Handbook'' (1978). The half-elf also appeared in the original ''Monster Manual'' (1977). The half-elves of the Dragonlance setting were detailed in ''Dragonlance Adventures'' (1987). ''Advanced Dungeons & Dragons'' 2nd edition The half-elf appeared as a character race in the second edition ''Player's Handbook'' (1989). The half-elf also appeared in the ''Monstrous Compendium Volume One'' (1989), and ''Monstrous Manual'' (1993). Options for the half-elf character race were presented in '' Player's Option: Skills & Powers'' (1995). The planar half-elf for the Planescape setting was detailed in ''The Planewalker's Handbook'' (1996). The half-breed aquatic elf for the Forgotten Realms setting appeared in ''Sea of Fallen Stars'' (1999). ''Dungeons ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Complete Adventurer
''Complete Adventurer'' is a supplemental hard-cover rulebook for the 3.5 edition of the ''Dungeons & Dragons'' game system published by Wizards of the Coast. Contents It focuses on the skill based character classes of D&D, replacing and expanding upon an earlier soft-cover rulebook entitled '' Song and Silence''. It also provides a catchall for anything that doesn't fit into ''Complete Arcane'', ''Complete Divine'', '' Complete Warrior'', or ''Complete Psionic''. It presents additional base classes, prestige classes, and feats. New classes ''Complete Adventurer'' introduces three new character classes to ''D&D'' 3.5. These classes are strongly related to the rogue class, and are highly skill based. The classes added are Ninja, Scout and Spellthief. Ninja The ninja class represents the standard image of a stealthy fighter. A ninja can come unseen, attack quickly but furiously, then leave unseen. The ninja excels at quick, powerful attacks but lacks the combat stamina of o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Prestige Class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the ''Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]